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Girafarig


Main Pokédex page | Flavor text and images

General

Girafarig
normal psychic

Abilities

Inner Focus
This Pokémon will not Flinch.
Early Bird
This Pokémon wakes up from Sleep in half as many turns, including Sleep from Rest.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
203
Gold/Silver/Crystal Johto
147
Ruby/Sapphire/Emerald Hoenn
164
Diamond/Pearl Sinnoh
121

Names

Japanese
キリンリキ
Romaji
Kirinriki

Flavor

Height
4'11.1" or 1.5 m
Weight
91.5 lb or 41.5 kg
Species
Long Neck
Color
yellow
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
149 or 0x95
Capture rate
60 or 0x3c
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 Special Attack
Wild held items
Persim Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

Basic
203 Girafarig Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
70
177 344 56.2
Attack
80
132 259 56.4
Defense
65
117 229 46.9
Special Attack
90
142 279 75.3
Special Defense
65
117 229 46.5
Speed
85
137 269 71.6
Average
75.8
- - 60

Flavor

See also: All versions' flavor text and sprites

Diamond Its tail also has a small brain. It bites to repel any foe trying to sneak up on it from behind.

Pearl While it sleeps, the head on its tail keeps watch. The tail doesn't need to sleep.

Locations

Route 214

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 214 24 Morning Daytime Night 10%
Valor Lakefront 21 - 22 Morning Daytime Night 30%

Move List

See also: This list in the move search

See also: Contest list

Girafarig's Special Attack is higher, so it will inflict more damage with special () moves.

Girafarig gets the STAB from normal and psychic moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
-- -- Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
-- -- -- Growl normal none 40 -- 100% Lowers the target's Attack.
-- Guard Swap psychic none 10 -- 0% User swaps Defense and Special Defense with the target.
-- Power Swap psychic none 10 -- 0% User swaps Attack and Special Attack with the target.
-- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
5 Odor Sleuth normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
7 Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
-- 10 Stomp normal physical 20 65 100% Has a 30% chance to make the target Flinch.
13 Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
20 14 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
19 Psybeam psychic special 20 65 100% Has a 10% chance to Confuse the target.
19 Stomp normal physical 20 65 100% Has a 30% chance to make the target Flinch.
30 23 Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
25 Odor Sleuth normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
28 Assurance dark physical 10 50 100% Inflicts double damage if the target has already received damage this turn.
31 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
32 Double Hit normal physical 10 35 90% Hits twice in one turn.
37 Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
37 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
41 Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
41 43 Psybeam psychic special 20 65 100% Has a 10% chance to Confuse the target.
54 49 46 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Beat Up dark physical 10 10 100% Hits once for every conscious Pokemon the user's trainer has.
Chains Diamond/Pearl Double Kick fighting physical 30 30 100% Hits twice in one turn.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Foresight normal none 5 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Future Sight psychic special 15 80 90% Hits the target two turns later.
Chains Ruby/Sapphire Diamond/Pearl Magic Coat psychic none 15 -- 100% 4 Goes first. Reflects back any effects the target tries to use on the user this turn.
Chains Diamond/Pearl Mirror Coat psychic special 20 varies 100% -5 Goes last. If the user takes Special damage this turn, inflicts twice the damage taken to the target.
Chains Ruby/Sapphire Diamond/Pearl Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains Ruby/Sapphire Diamond/Pearl Wish normal none 10 -- 100% User or its replacement will recover half its max HP at the end of the next turn.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 42 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 67 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
Chains 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 48 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 Swift normal special 20 60 100% Never misses.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Girafarig in other Pokédexes