Essentials
Abilities
- Inner Focus
- This Pokemon will not Flinch.
- Early Bird
- This Pokemon wakes up from Sleep in half as many turns, including Sleep from Rest.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 203
- Johto

- 147
- Hoenn

- 164
- Sinnoh

- 121
- Johto

- 149
Names
- Japanese

- キリンリキ (kirinriki)
- Official Roomaji

- Kirinriki
- Korean

- 키링키
- Chinese

- 麒麟奇
- French

- Girafarig
- German

- Girafarig
Training
- Base EXP
-
149
2128 EXP at level - Effort points
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- 2 Special Attack
- Capture rate
- 60
- Base happiness
- 70
- Growth rate
- medium
- Wild held items
-

5%
Persim Berry

5%
Persim Berry
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 60.7 | 313 | 344 | ||
| Attack | 59.6 | 228 | 259 | ||
| Defense | 48.4 | 198 | 229 | ||
| Special Attack | 75.7 | 248 | 279 | ||
| Special Defense | 48.7 | 198 | 229 | ||
| Speed | 72.9 | 238 | 269 | ||
| Total | 58.1 | ||||
Flavor
Flavor Text

- Its tail also has a small brain. It bites to repel any foe trying to sneak up on it from behind.

- While it sleeps, the head on its tail keeps watch. The tail doesn’t need to sleep.

- The head on its tail contains a small brain. It can instinctively fight even while facing backward.

- Its tail has a small brain of its own. Beware! If you get close, it may react to your scent by biting.

- Its tail, which also contains a small brain, may bite on its own if it notices an alluring smell.
Sprites
Miscellany
- Species
- Long Neck
- Color
- yellow
- Cry
- download mp3
- Habitat

grassland- Pawprint

- Shape
-
Mensal
Height
4'11.1"
1.5 m
Weight
91.5 lb
41.5 kg
Locations
- Diamond

- Pearl

- Platinum

- Heart Gold

- Soul Silver

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | Power Swap |
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10 | 0 | 0% | User swaps Attack and Special Attack changes with the target. |
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| — | — | Guard Swap |
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10 | 0 | 0% | User swaps Defense and Special Defense changes with the target. |
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| — | — | Astonish |
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15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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| — | — | — | — | Tackle |
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35 | 35 | 95% | Inflicts regular damage with no additional effect. |
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| — | — | — | — | Growl |
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40 | 0 | 100% | Lowers the target's Attack by one level. |
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| 7 | Astonish |
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15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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| — | 13 | — | — | Confusion |
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25 | 50 | 100% | Has a 10% chance to confuse the target. |
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| 5 | 5 | Odor Sleuth |
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40 | 0 | 100% | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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| — | 19 | 10 | 10 | Stomp |
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20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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| 25 | Odor Sleuth |
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40 | 0 | 100% | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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| 31 | 14 | 14 | Agility |
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30 | 0 | 100% | Raises the user's Speed by two levels. |
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| 19 | 19 | Psybeam |
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20 | 65 | 100% | Has a 10% chance to confuse the target. |
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| 37 | 23 | 23 | Baton Pass |
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40 | 0 | 100% | Allows the trainer to switch out the user and pass effects along to its replacement. |
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| 28 | 28 | Assurance |
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10 | 50 | 100% | Power is doubled if the target has already received damage this turn. |
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| 32 | 32 | Double Hit |
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10 | 35 | 90% | Hits twice in one turn. |
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| 37 | 37 | Psychic |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 41 | 41 | Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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| 7 | Confusion |
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25 | 50 | 100% | Has a 10% chance to confuse the target. |
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| 13 | Stomp |
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20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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| 20 | Agility |
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30 | 0 | 100% | Raises the user's Speed by two levels. |
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| 30 | Baton Pass |
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40 | 0 | 100% | Allows the trainer to switch out the user and pass effects along to its replacement. |
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| 41 | 43 | Psybeam |
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20 | 65 | 100% | Has a 10% chance to confuse the target. |
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| 54 | 49 | 46 | 46 | Crunch |
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15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one level. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
| Amnesia |
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20 | 0 | 100% | Raises the user's Special Defense by two levels. |
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| Beat Up |
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10 | 10 | 100% | Hits once for every conscious Pokémon the trainer has. |
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| Double Kick |
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30 | 30 | 100% | Hits twice in one turn. |
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| Foresight |
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40 | 0 | 100% | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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| Future Sight |
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15 | 80 | 90% | Hits the target two turns later. |
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| Magic Coat |
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15 | 0 | 100% | 4 | Reflects back the first effect move used on the user this turn. |
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| Mirror Coat |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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| Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| Razor Wind |
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10 | 80 | 100% | Requires a turn to charge before attacking. |
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| Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| Wish |
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10 | 0 | 100% | User will recover half its max HP at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Gravity |
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5 | 0 | 0% | Disables moves and immunities that involve flying or levitating for five turns. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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Role Play |
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10 | 0 | 100% | Copies the target's ability. |
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Signal Beam |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch |
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5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swift |
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20 | 60 | 100% | Never misses. |
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Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Trick |
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10 | 0 | 100% | User and target swap items. |
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Uproar |
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10 | 50 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 04 | 04 | 04 | Calm Mind |
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20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
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| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | Zap Cannon |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 08 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| 09 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 16 | 16 | 16 | Light Screen |
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30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 23 | 23 | 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 24 | 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 26 | 26 | 26 | 26 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 29 | 29 | 29 | 29 | Psychic |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 30 | 30 | 30 | 30 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 31 | Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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| 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 39 | Swift |
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20 | 60 | 100% | Never misses. |
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| 42 | Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 33 | 33 | 33 | Reflect |
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| 34 | 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 46 | 46 | 46 | 46 | Thief |
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10 | 40 | 100% | Takes the target's item. |
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| 50 | Nightmare |
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15 | 0 | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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| 48 | 48 | 48 | Skill Swap |
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10 | 0 | 100% | User and target swap abilities. |
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| 53 | 53 | Energy Ball |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 57 | 57 | Charge Beam |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 67 | 67 | Recycle |
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10 | 0 | 100% | User recovers the item it last used up. |
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| 70 | 70 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 73 | 73 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 77 | 77 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 85 | 85 | Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 86 | 86 | Grass Knot |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| 92 | 92 | Trick Room |
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5 | 0 | 0% | -7 | For five turns, slower Pokémon will act before faster Pokemon. |
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| H4 | H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H5 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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½ male, ½ female

