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Zangoose


Main Pokédex page | Flavor text and images

General

Zangoose
normal

Abilities

Immunity
This Pokémon cannot become Poisoned.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
335
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
123
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ザングース
Romaji
Zanguusu

Flavor

Height
4'3.2" or 1.3 m
Weight
88.8 lb or 40.3 kg
Species
Cat Ferret
Color
white
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
165 or 0xa5
Capture rate
90 or 0x5a
Base happiness
70 or 0x46
Growth rate
superfast
Effort points
2 Attack
Wild held items
Quick Claw (5%)

Evolution Chain

See also: Comparison of this evolution chain

Basic
335 Zangoose Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
73
180 350 64.5
Attack
115
167 329 90.1
Defense
60
112 219 39.1
Special Attack
60
112 219 39.6
Special Defense
60
112 219 39.1
Speed
90
142 279 77.1
Average
76.3
- - 60.6

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It has feuded with SEVIPER for many generations. Its sharp claws are its biggest weapons.

Locations

Route 208
Route 210

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 208 18 Ruby 8%
Route 210 Celestic City side 26 Ruby 8%

Move List

See also: This list in the move search

See also: Contest list

Zangoose's Attack is higher, so it will inflict more damage with physical () moves.

Zangoose gets the STAB from normal moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Scratch normal physical 35 40 100% Inflicts regular damage.
4 -- Leer normal none 30 -- 100% Lowers the target's Defense.
7 5 Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
10 9 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
13 14 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
19 18 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
25 22 Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
27 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
31 31 Crush Claw normal physical 10 75 95% Has a 50% chance to lower the target's Defense.
37 35 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
46 40 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
55 44 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
48 X-Scissor bug physical 15 80 100% Inflicts regular damage.
53 Close Combat fighting physical 5 120 100% Lowers the user's Defense and Special Defense after inflicting damage.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl/Platinum Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Diamond/Pearl/Platinum Double Hit normal physical 10 35 90% Hits twice in one turn.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Double Kick fighting physical 30 30 100% Hits twice in one turn.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Chains Diamond/Pearl/Platinum Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
Chains Diamond/Pearl/Platinum Metal Claw steel physical 35 50 95% Has a 10% chance to raise the user's Attack.
Chains Diamond/Pearl/Platinum Night Slash dark physical 15 70 100% Has an increased chance for a critical hit.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Razor Wind normal special 10 80 100% User charges for one turn before attacking.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Endeavor normal physical 5 varies 100% Lowers the target's HP to equal the user's.
Platinum Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
xd Refresh normal none 20 -- 100% Cleanses the user of a Burn, Paralysis, or Poison.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 63 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 54 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains 81 X-Scissor bug physical 15 80 100% Inflicts regular damage.

Zangoose in other Pokédexes