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Ambipom


Main Pokédex page | Flavor text and images

General

Ambipom
normal

Abilities

Pickup
After battle, this Pokémon will sometimes be holding an item if it was not already.
Technician
This Pokémon inflicts 50% more damage with moves that have power of 60 or less. Hidden Power is not affected.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl DP
Red/Blue/Yellow Kanto
424
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
64

Names

Japanese
エテボース
Romaji
Eteboosu

Flavor

Height
3'11.2" or 1.2 m
Weight
44.8 lb or 20.3 kg
Species
Long Tail
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
186 or 0xba
Capture rate
45 or 0x2d
Base happiness
100 or 0x64
Growth rate
fast
Effort points
2 Speed
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
190 Aipom Base form 424 Ambipom Level up while knowing Double Hit

Stats

Stat Base Max Stat %ile
L50 L100
HP
75
182 354 65.5
Attack
100
152 299 80.1
Defense
66
118 231 51.9
Special Attack
60
112 219 39.6
Special Defense
66
118 231 52.9
Speed
115
167 329 95.7
Average
80.3
- - 69.8

Flavor

See also: All versions' flavor text and sprites

Diamond To eat, it deftly shucks nuts with its two tails. It rarely uses its arms now.

Pearl They work in large colonies and make rings by linking their tails, apparently in friendship.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Ambipom's Attack is higher, so it will inflict more damage with physical () moves.

Ambipom gets the STAB from normal moves.

Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
-- Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
-- Scratch normal physical 35 40 100% Inflicts regular damage.
-- Tail Whip normal none 30 -- 100% Lowers the target's Defense.
4 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
8 Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
11 Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
15 Tickle normal none 20 -- 100% Lowers the target's Attack and Defense.
18 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
22 Swift normal special 20 60 100% Never misses.
25 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
29 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
32 Double Hit normal physical 10 35 90% Hits twice in one turn.
36 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
39 Nasty Plot dark none 20 -- 0% Raises the user's Special Attack by two levels.
43 Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Diamond/Pearl TMs and HMs
Chains 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 89 U-Turn bug physical 20 70 100% User must switch out after attacking.
Chains 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.

Ambipom in other Pokédexes