Essentials

Eevee

Eevee

Normal

Abilities

Run Away

Ensures success fleeing from wild battles.

Adaptability

Increases the same-type attack bonus from 1.5× to 2×.

Dream Ability

Anticipation

Notifies all trainers upon entering battle if an opponent has a super-effective move, Selfdestruct, Explosion, or a one-hit KO move.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
133
Kanto
133 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
180 Gold, Silver, Crystal
Extended Sinnoh
163 Platinum
Updated Johto
184 HeartGold, SoulSilver

Names

German
Evoli
Korean
이브이
French
Évoli
Chinese
伊布
Japanese
イーブイ (iibui)
Official Roomaji
Eievui

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Ground
Hatch counter
35 Search:
Steps to hatch
9180 / 4845

Compatibility

Training

Base EXP
92 Search:
1314 EXP at level
Effort points
  • 1 Special Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Eevee Vaporeon Use a Water Stone
Jolteon Use a Thunderstone
Flareon Use a Fire Stone
Espeon Level up, during the day, with at least 220 happiness
Umbreon Level up, during the night, with at least 220 happiness
Leafeon Level up, around Eterna Forest Level up, around Pinwheel Forest
Glaceon Level up, around Route 217 Level up, around Twist Mountain

Stats

Pctile Min IVs Max IVs
HP
55
31.6 283 314
Attack
55
26.5 178 209
Defense
50
25.9 168 199
Special Attack
45
23.7 158 189
Special Defense
65
49.2 198 229
Speed
55
37.1 178 209
Total
325
25.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆☆
Power
★✯☆☆
Skill
★✯☆☆
Stamina
★✯☆☆
Jump
★★☆
Total
6/10/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl

A rare Pokémon that adapts to harsh environments by taking on different evolutionary forms.

Platinum

Because its genetic makeup is irregular, it quickly changes its form due to a variety of causes.

HeartGold

It has the ability to alter the composition of its body to suit its surrounding environment.

SoulSilver

Its irregularly configured DNA is affected by its surroundings. It evolves if its environment changes.

Generation 5
Black, White

Because its genetic makeup is irregular, it quickly changes its form due to a variety of causes.

Sprites

Eevee Eevee Eevee Eevee

Miscellany

Species
Evolution Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Eevee
Shape
Mensal Search:

Height

${_("Trainer dude")}

Eevee
3

0'11.8"
0.3 m

Weight

${_("Trainer dudette")}

Eevee
65

14.3 lb
6.5 kg

Locations

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Eevee's higher Attack, and have their class highlighted in green.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

8 8 8 8 8 8 8 8 Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

16 16 16 16 15 15 15 15 Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

27 23 23 23 23 22 22 22 22 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

31 Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

37 30 30 30 30 29 29 29 29 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

36 36 36 36 36 36 Baton Pass Normal non-damaging 40

Allows the trainer to switch out the user and pass effects along to its replacement.

36 36 Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

45 42 42 42 42 43 43 43 43 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

50 50 50 50 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

57 57 57 57 Trump Card Normal special 5 *

Power increases when this move has less PP, up to a maximum of 200.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • • • Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

• • • • Covet Normal physical 40 60 100%

Takes the target's item.

• • • • • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

• • • • • Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • Fake Tears Dark non-damaging 20 100%

Lowers the target's Special Defense by two stages.

• • • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

• Synchronoise Psychic special 15 70 100%

Hits any Pokémon that shares a type with the user.

• • • • • Tickle Normal non-damaging 20 100%

Lowers the target's Attack and Defense by one stage.

• • • • • Wish Normal non-damaging 10

User will recover half its max HP at the end of the next turn.

• • • • Yawn Normal non-damaging 10

Target sleeps at the end of the next turn.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heal Bell Normal non-damaging 5

Cures the entire party of major status effects.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

08 08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

09 09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

20 20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

31 31 Mimic Normal non-damaging 10

Copies the target's last used move.

32 32 32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

39 39 39 39 Swift Normal special 20 60

Never misses.

43 43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

40 40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 50 90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

External Links