Essentials

Furret

Furret

normal

Abilities

Run Away

Ensures success fleeing from wild battles.

Keen Eye

Protects against accuracy drops.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 1
  • fighting 2
  • fire 1
  • flying 1
  • ghost 0
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 2
National
162
Original Johto
20 Gold, Silver, Crystal
Updated Johto
20 HeartGold, SoulSilver

Names

Japanese
オオタチ (ootachi)
Official Roomaji
Ootachi
Korean
다꼬리
Chinese
大尾立
French
Fouinar
German
Wiesenior

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Farfetch'd
  • Seel
  • Rhyhorn
  • Tauros
  • Eevee
  • Cyndaquil
  • Sentret
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Torchic
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Electrike
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Kecleon
  • Absol
  • Spheal
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas

Training

Base EXP
116 Search:
1657 EXP at level
Effort points
  • 2 Speed
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 50% Oran Berry Oran Berry
5% Sitrus Berry Sitrus Berry
Generation 4 50% Oran Berry Oran Berry
5% Sitrus Berry Sitrus Berry

Evolution

Baby Basic Stage 1 Stage 2
SentretSentret Furret Furret Level up, starting at level 15

Stats

Pctile Min IVs Max IVs
HP
85
79.3 343 374
Attack
76
55.6 220 251
Defense
64
45.5 196 227
Special Attack
45
23.9 158 189
Special Defense
55
34.0 178 209
Speed
90
79.0 248 279
Total
415
48.5

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

The mother puts its offspring to sleep by curling up around them. It corners foes with speed.

HeartGold

It makes a nest to suit its long and skinny body. The nest is impossible for other Pokémon to enter.

SoulSilver

There is no telling where the tail begins. Despite its short legs, it is quick and likes to chase RATTATA.

Sprites

Furret Furret Furret Furret

Miscellany

Species
Long Body Search:
Color
brown Search:
Cry
Habitat Generation 3
grassland Search:
Pawprint
Furret
Shape
Mensal Search:

Height

Trainer dude

Furret
18

5'10.9"
1.8 m

Weight

Trainer dudette

Furret
325

71.7 lb
32.5 kg

Locations

HeartGold HeartGold
SoulSilver SoulSilver

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Furret's higher Attack, and have their class highlighted in green.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch normal Physical 35 40 100%

Inflicts regular damage with no additional effect.

Foresight normal None 40 0 100%

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

5 4 4 4 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

11 7 7 7 Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

18 12 13 13 Fury Swipes normal Physical 15 18 80%

Hits 2-5 times in one turn.

19 17 17 Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

21 21 Follow Me normal None 20 0 100% 3

Redirects the target's single-target effects to the user for this turn.

28 28 28 28 Slam normal Physical 20 80 75%

Inflicts regular damage with no additional effect.

37 Follow Me normal None 20 0 100% 3

Redirects the target's single-target effects to the user for this turn.

38 48 32 32 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

36 36 Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

48 59 42 42 Amnesia psychic None 20 0 100%

Raises the user's Special Defense by two levels.

46 46 Baton Pass normal None 40 0 100%

Allows the trainer to switch out the user and pass effects along to its replacement.

50 50 Me First normal None 20 0 0%

Uses the target's move against it before it attacks, with power increased by half.

56 56 Hyper Voice normal Special 10 90 100%

Inflicts regular damage with no additional effect.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off dark Physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Last Resort normal Physical 5 130 100%

Can only be used after all of the user's other moves have been used.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Super Fang normal Physical 10 1 90%

Inflicts damage equal to half the target's HP.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift normal Special 20 60 100%

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

01 DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 34 Shock Wave electric Special 20 60 100%

Never misses.

35 35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

33 Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 Swift normal Special 20 60 100%

Never misses.

40 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

41 ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

52 52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

65 65 Shadow Claw ghost Physical 15 70 100%

Has an increased chance for a critical hit.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

86 86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

89 89 U-turn bug Physical 20 70 100%

User must switch out after attacking.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

48 Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

49 Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

H1 H1 H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links