Essentials
Pokédex Numbers
- Introduced in
- National
- 79
- Kanto
- 79
- Original Johto
- 80
- Updated Johto
- 80
- Coastal Kalos
- 133
- Original Alola
- 37
- Original Melemele
- 37
- Original Ula'ula
- 18
- Updated Alola
- 44
- Updated Melemele
- 44
- Updated Ula'ula
- 18
Names
- Japanese
- ヤドン (yadon)
- ヤドン
- Official roomaji
- Yadon
- Korean
- 야돈
- Chinese
- 呆呆獸
- 呆呆兽
- French
- Ramoloss
- German
- Flegmon
- Spanish
- Slowpoke
- Italian
- Slowpoke
Breeding
Compatibility
Training
Wild held items
5% | King’s Rock | |
nothing | ||
5% | Lagging Tail | |
5% | Lagging Tail | |
5% | Lagging Tail | |
nothing | ||
5% | Lagging Tail |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Slowpoke | Slowbro Level up, starting at level 37 | ||
Slowking Trade, while holding a King’s Rock |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 82.6 | 353 | 384 | |
Attack | 36.4 | 198 | 229 | |
Defense | 43.0 | 198 | 229 | |
Special Attack | 14.5 | 148 | 179 | |
Special Defense | 10.1 | 148 | 179 | |
Speed | 1.3 | 98 | 129 | |
Total | 19.5 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/11/15
Flavor
Flavor Text
-
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
-
It is always vacantly lost in thought, but no one knows what it is thinking about. It is good at fishing with its tail.
It lazes vacantly near water. If something bites its tail, it won’t even notice for a whole day.
Slowpoke uses its tail to catch prey by dipping it in water at the side of a river. However, this Pokémon often forgets what it’s doing and often spends entire days just loafing at water’s edge.
-
Its long tail often breaks off. It doesn’t really feel any pain, though, and the tail grows back, so Slowpoke isn’t particularly bothered.
Alolan home cooking involves drying Slowpoke tails and then simmering them into a salty stew.
There are some places where Slowpoke is worshiped because of a long-standing belief that whenever Slowpoke yawns, it rains.
Although their tails, which fall off naturally, can easily be found lying around, they’re a precious ingredient for cooking.
Sprites
Height
3'11.2"
1.2 m
Weight
79.4 lb
36.0 kg
Locations
- Red
-
- Blue
- Yellow
- Gold
- Silver
- Crystal
- LeafGreen
-
- Berry Forest
- Bond Bridge
- Cape Brink
- Cerulean Cave, 1F
- Cerulean Cave, B1F
- Cerulean City
- Cinnabar Island
- Five Island
- Five Isle Meadow
- Four Island
- Fuchsia City
- Green Path
- Icefall Cave, entrance
- Icefall Cave, waterfall
- Kindle Road
- Memorial Pillar
- One Island
- Outcast Island
- Pallet Town
- Resort Gorgeous
- Route 10
- Route 11
- Route 12
- Route 13
- Route 22
- Route 23
- Route 24
- Route 25
- Route 4
- Route 6
- Ruin Valley
- S.S. Anne
- Safari Zone, Area 1, east
- Safari Zone, Area 2, north
- Safari Zone, Area 3, west
- Safari Zone, middle
- Sea Route 19
- Sea Route 20
- Sea Route 21
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Tanoby Ruins
- Trainer Tower
- Treasure Beach
- Vermilion City
- Viridian City
- Water Labyrinth
- Water Path
- Berry Forest
- Cape Brink
- Celadon City
- Cerulean Cave, 1F
- Cerulean Cave, B1F
- Four Island
- Fuchsia City
- Icefall Cave, entrance
- Route 22
- Route 23
- Route 25
- Route 6
- Safari Zone, Area 1, east
- Safari Zone, Area 2, north
- Safari Zone, Area 3, west
- Safari Zone, middle
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Viridian City
- Pearl
- Platinum
- HeartGold
- SoulSilver
- Black
- White
- X
- Y
Pal Park
- Area
- Pond
- Score
- 50
- Rate
- 30
Moves
Water and Psychic moves get STAB, and have their type highlighted in green.
Physical moves better suit Slowpoke's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||
— | — | — | — | — | — | — | — | — | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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— | — | — | — | — | — | — | — | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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— | — | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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6 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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15 | 15 | 13 | 11 | 11 | 9 | 9 | 9 | 9 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | 20 | 20 | 17 | 15 | 15 | 14 | 14 | 14 | 14 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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18 | 29 | 29 | 24 | 20 | 20 | 19 | 19 | 19 | 19 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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22 | 34 | 34 | 29 | 25 | 25 | 23 | 23 | 23 | 23 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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43 | 43 | 36 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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29 | 29 | 28 | 28 | 28 | 28 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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34 | 34 | 32 | 32 | 32 | 32 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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39 | 39 | 36 | 36 | 36 | 36 | Slack Off | 10 | — | — | Heals the user by half its max HP. |
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27 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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33 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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40 | 43 | 43 | 41 | 41 | 41 | 41 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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48 | 48 | 48 | 40 | 48 | 48 | 45 | 45 | 45 | 45 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | 53 | 49 | 49 | 49 | 49 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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47 | 57 | 57 | 54 | 54 | 54 | 54 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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58 | 58 | 58 | 58 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||
Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||
03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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16 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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27 | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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30 | Teleport | 20 | — | — | Immediately ends wild battles. No effect otherwise. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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39 | 39 | Swift | 20 | 60 | — | Never misses. |
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42 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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50 | Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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48 | 48 | 48 | 48 | Skill Swap | 10 | — | — | User and target swap abilities. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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67 | 67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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45 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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46 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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49 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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H3 | H3 | H3 | H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H5 | H5 | H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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H8 | H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |