Essentials
Abilities
- Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
- Sniper
Strengthens critical hits to inflict 3× damage rather than 2×.
Hidden Ability
- Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 117
- Kanto
- 117
- Original Johto
- 187
- Original Hoenn
- 185
- Updated Johto
- 191
- Coastal Kalos
- 40
- New Hoenn
- 194
Names
- Japanese
- シードラ (shiidora)
- シードラ
- Official roomaji
- Seadra
- Korean
- 시드라
- Chinese
- 海刺龍
- 海刺龙
- French
- Hypocéan
- German
- Seemon
- Spanish
- Seadra
- Italian
- Seadra
Breeding
Compatibility
Training
- Base EXP
- 154
- Effort points
-
- 1 Defense
- 1 Special Attack
- Capture rate
- 75
- Base happiness
- 70
- Growth rate
- medium
Wild held items
5% | Dragon Scale | |
nothing | ||
5% | Dragon Scale | |
5% | Dragon Scale | |
5% | Dragon Scale | |
nothing | ||
5% | Dragon Scale |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Horsea | Seadra Level up, starting at level 32 | Kingdra Trade, while holding a Dragon Scale |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 29.8 | 283 | 314 | |
Attack | 36.4 | 198 | 229 | |
Defense | 77.9 | 258 | 289 | |
Special Attack | 74.8 | 258 | 289 | |
Special Defense | 15.6 | 158 | 189 | |
Speed | 68.3 | 238 | 269 | |
Total | 47.0 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 9/13/17
Flavor
Flavor Text
-
Its spines provide protection. Its fins and bones are prized as traditional medicine ingredients.
Its spines provide protection. Its fins and bones are prized as traditional-medicine ingredients.
-
Its body bristles with sharp spikes. Carelessly trying to touch it could cause fainting from the spikes.
It is capable of swimming backwards by rapidly flapping its winglike pectoral fins and stout tail.
Seadra sleeps after wriggling itself between the branches of coral. Those trying to harvest coral are occasionally stung by this Pokémon’s poison barbs if they fail to notice it.
Seadra generates whirlpools by spinning its body. The whirlpools are strong enough to swallow even fishing boats. This Pokémon weakens prey with these currents, then swallows it whole.
Sprites
Height
3'11.2"
1.2 m
Weight
55.1 lb
25.0 kg
Locations
- Red
- Blue
- Yellow
- Gold
- Silver
- Crystal
- FireRed
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- Black
- White
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Sea
- Score
- 70
- Rate
- 20
Moves
Water moves get STAB, and have their type highlighted in green.
Special moves better suit Seadra's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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— | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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— | — | — | — | — | — | — | — | — | Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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— | — | — | — | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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— | — | — | — | — | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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19 | 8 | 8 | 4 | 4 | 4 | 4 | 5 | 5 | Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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24 | 15 | 15 | 8 | 8 | 8 | 8 | 9 | 9 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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11 | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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30 | 22 | 22 | 11 | 11 | 11 | 13 | 13 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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29 | 29 | 17 | 17 | Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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14 | 14 | 14 | 14 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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18 | 18 | 18 | 18 | 21 | 21 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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26 | 26 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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41 | 40 | 40 | 23 | 23 | 23 | 23 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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26 | 26 | 26 | 26 | Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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30 | 30 | 30 | 30 | 31 | 31 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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52 | 51 | 51 | 40 | 40 | 40 | 40 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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38 | 38 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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45 | 45 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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62 | 48 | 48 | 48 | 48 | 52 | 52 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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60 | 60 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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57 | 57 | 57 | 57 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Egg, learned by Horsea but not Seadra | ||||||||||||||||
Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Octazooka | 10 | 65 | 85% | Has a 50% chance to lower the target's accuracy by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Splash | 40 | — | — | Does nothing. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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39 | 39 | Swift | 20 | 60 | — | Never misses. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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59 | 59 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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H3 | H3 | H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H7 | H7 | H7 | H7 | H5 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |