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Lapras


Main Pokédex page | Flavor text and images

General

Lapras
water ice

Abilities

Water Absorb
Damage from Water moves instead heals up to 1/4 of this Pokémon's max HP.
Shell Armor
No moves will critically hit this Pokémon.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
131
Gold/Silver/Crystal Johto
219
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ラプラス
Romaji
Rapurasu

Flavor

Height
8'2.4" or 2.5 m
Weight
485 lb or 220 kg
Species
Transport
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
19 or 0x13

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
1: Monster
2: Water 1
Steps to hatch
10,240
Compatible with
54 families; 132 total Pokémon

In the Wild

Base EXP
219 or 0xdb
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
slow
Effort points
2 HP
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
131 Lapras Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
130
237 464 97.2
Attack
85
137 269 65.5
Defense
80
132 259 66.5
Special Attack
85
137 269 70.6
Special Defense
95
147 289 82.2
Speed
60
112 219 42.2
Average
89.2
- - 90.1

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It loves crossing the sea with people and Pokémon on its back. It understands human speech.

Locations

Victory Road

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Victory Road inside B1F 40 - 60 surfing 10%

Move List

See also: This list in the move search

See also: Contest list

Lapras gets the STAB from water and ice moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Growl normal none 40 -- 100% Lowers the target's Attack.
-- -- -- Sing normal none 15 -- 55% Puts the target to Sleep.
-- -- -- -- Water Gun water special 25 40 100% Inflicts regular damage.
8 7 4 Mist ice none 30 -- 100% Protects the user's stats from being changed by opposing Pokemon's moves.
7 Confuse Ray ghost none 10 -- 100% Confuses the target.
10 Ice Shard ice physical 30 40 100% 1 Goes first. Inflicts regular damage.
14 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
16 Sing normal none 15 -- 55% Puts the target to Sleep.
15 13 18 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
20 Mist ice none 30 -- 100% Protects the user's stats from being changed by opposing Pokemon's moves.
22 19 Confuse Ray ghost none 10 -- 100% Confuses the target.
22 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
25 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
29 25 27 Perish Song normal none 5 -- 100% User and target both faint after three turns.
31 Confuse Ray ghost none 10 -- 100% Confuses the target.
38 36 31 32 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
37 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
43 37 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
50 43 43 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
46 57 49 49 Hydro Pump water special 5 120 80% Inflicts regular damage.
55 55 Sheer Cold ice special 5 varies 30% Causes a one-hit KO.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains Gold/Silver Aurora Beam ice special 20 65 100% Has a 10% chance to lower the target's Attack.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Dragon Dance dragon none 20 -- 100% Raises the user's Attack and Speed.
Chains Diamond/Pearl/Platinum Fissure ground physical 5 varies 30% Causes a one-hit KO.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Foresight normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Horn Drill normal physical 5 varies 30% Causes a one-hit KO.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Refresh normal none 20 -- 100% Cleanses the user of a Burn, Paralysis, or Poison.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Tickle normal none 20 -- 100% Lowers the target's Attack and Defense.
Chains Diamond/Pearl/Platinum Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Crystal Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Outrage dragon physical 15 120 100% Hits every turn for 2-3 turns, then Confuses the user.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Aqua Tail water physical 10 90 90% Inflicts regular damage.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
pokecenter Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
xd Heal Bell normal none 5 -- 100% Cures the user and the user's ally, if any, of major status effects.
pokecenter Future Sight psychic special 15 80 90% Hits the target two turns later.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 11 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 59 Dragon Pulse dragon special 10 90 100% Inflicts regular damage.
Chains 23 Dragon Rage dragon special 10 varies 100% Inflicts 40 points of damage.
Chains 24 DragonBreath dragon special 20 60 100% Has a 30% chance to Paralyze the target.
Chains 42 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 07 Horn Drill normal physical 5 varies 30% Causes a one-hit KO.
Chains 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 29 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 46 Psywave psychic special 15 varies 80% Inflicts damage between 1 HP and 1.5 times the user's level.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains H4 H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 25 25 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 24 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 12 Water Gun water special 25 40 100% Inflicts regular damage.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.
Chains H6 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Lapras in other Pokédexes