Essentials
Abilities
- Water Absorb
- Damage from Water moves instead heals up to 1/4 of this Pokemon's max HP.
- Shell Armor
- No moves will critically hit this Pokemon.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 131
- Kanto

- 131
- Johto

- 219
- Johto

- 224
Names
- Japanese

- ラプラス (rapurasu)
- Official Roomaji

- Laplace
- Korean

- 라프라스
- Chinese

- 乘龍
- French

- Lokhlass
- German

- Lapras
Training
- Base EXP
-
219
3128 EXP at level - Effort points
-
- 2 HP
- Capture rate
- 45
- Base happiness
- 70
- Growth rate
- slow
- Wild held items
-

None 
None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 97.3 | 433 | 464 | ||
| Attack | 67.8 | 238 | 269 | ||
| Defense | 67.7 | 228 | 259 | ||
| Special Attack | 71.6 | 238 | 269 | ||
| Special Defense | 82.3 | 258 | 289 | ||
| Speed | 44.5 | 188 | 219 | ||
| Total | 88.6 | ||||
Flavor
Flavor Text

- It loves crossing the sea with people and Pokémon on its back. It understands human speech.

- It loves crossing the sea with people and Pokémon on its back. It understands human speech.

- It loves crossing the sea with people and Pokémon on its back. It understands human speech.

- They have gentle hearts. Because they rarely fight, many have been caught. Their number has dwindled.

- It ferries people across the sea on its back. It may sing an enchanting cry if it is in a good mood.
Sprites
Miscellany
- Species
- Transport
- Color
- blue
- Cry
- download mp3
- Habitat

sea- Pawprint

- Shape
-
Ichthyic
Height
8'2.4"
2.5 m
Weight
485.0 lb
220.0 kg
Locations
- Diamond

- Pearl

- Platinum

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
| — | — | Sing |
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15 | 0 | 55% | Puts the target to sleep. |
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| — | — | — | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| — | — | — | — | — | Growl |
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40 | 0 | 100% | Lowers the target's Attack by one level. |
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| — | — | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 16 | — | — | Sing |
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15 | 0 | 55% | Puts the target to sleep. |
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| 20 | 8 | 7 | 4 | 4 | Mist |
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30 | 0 | 100% | Protects the user's stats from being changed by enemy moves. |
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| 7 | 7 | Confuse Ray |
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10 | 0 | 100% | Confuses the target. |
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| 10 | 10 | Ice Shard |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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| 14 | 14 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 25 | 15 | 13 | 18 | 18 | Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 22 | 22 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 31 | 22 | 19 | Confuse Ray |
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10 | 0 | 100% | Confuses the target. |
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| 29 | 25 | 27 | 27 | Perish Song |
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5 | 0 | 100% | User and target both faint after three turns. |
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| 38 | 36 | 31 | 32 | 32 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 37 | 37 | Brine |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 43 | 37 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 50 | 43 | 43 | 43 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 46 | 57 | 49 | 49 | 49 | Hydro Pump |
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5 | 120 | 80% | Inflicts regular damage with no additional effect. |
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| 55 | 55 | 55 | Sheer Cold |
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5 | 1 | 30% | Causes a one-hit KO. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
| AncientPower |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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| Aurora Beam |
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20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one level. |
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| Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| Dragon Dance |
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20 | 0 | 100% | Raises the user's Attack and Speed by one level. |
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| Fissure |
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5 | 1 | 30% | Causes a one-hit KO. |
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| Foresight |
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40 | 0 | 100% | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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| Horn Drill |
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5 | 1 | 30% | Causes a one-hit KO. |
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| Refresh |
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20 | 0 | 100% | Cleanses the user of a burn, paralysis, or poison. |
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| Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| Tickle |
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20 | 0 | 100% | Lowers the target's Attack and Defense by one level. |
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| Whirlpool |
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15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||||
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AncientPower |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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Aqua Tail |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Block |
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5 | 0 | 100% | Prevents the target from leaving battle. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell |
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5 | 0 | 100% | Cures the user and the user's ally of major status effects. |
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Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Iron Head |
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15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Outrage |
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15 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Signal Beam |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
| 03 | 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 05 | 05 | 05 | Roar |
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20 | 0 | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 06 | 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | 07 | 07 | Hail |
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10 | 0 | 100% | Changes the weather to a hailstorm for five turns. |
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| 07 | Zap Cannon |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 08 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 07 | Horn Drill |
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5 | 1 | 30% | Causes a one-hit KO. |
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| 08 | Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 09 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 11 | BubbleBeam |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| 12 | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 13 | 13 | 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 15 | 15 | 15 | 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 20 | Rage |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one level. |
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| 22 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 23 | Dragon Rage |
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10 | 1 | 100% | Inflicts 40 points of damage. |
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| 16 | Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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| 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 18 | 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | 20 | 20 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 23 | 23 | 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 24 | DragonBreath |
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20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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| 24 | 24 | 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 29 | 29 | 29 | 29 | 29 | Psychic |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 32 | 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 42 | Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 33 | Reflect |
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 40 | Skull Bash |
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15 | 100 | 100% | Raises the user's Defense by one level. User charges for one turn before attacking. |
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| 44 | 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 46 | Psywave |
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15 | 1 | 80% | Inflicts damage between 50% and 150% of the user's level. |
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| 45 | 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 55 | 55 | Brine |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 59 | 59 | Dragon Pulse |
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10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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| 68 | 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 72 | 72 | Avalanche |
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10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 85 | 85 | Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 50 | Nightmare |
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15 | 0 | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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| 50 | 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H3 | H3 | H3 | H3 | H3 | Surf |
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15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
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| H4 | H4 | H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H6 | H5 | Whirlpool |
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15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| H7 | H7 | H7 | Waterfall |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| H8 | Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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½ male, ½ female



