Essentials

Slowbro

Slowbro

Water Psychic

Abilities

Oblivious

Prevents infatuation and protects against Captivate.

Own Tempo

Prevents confusion.

Dream Ability

Regenerator

Heals for 1/3 max HP upon switching out.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 2
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 2
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
80
Kanto
80 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
81 Gold, Silver, Crystal
Updated Johto
81 HeartGold, SoulSilver

Names

French
Flagadoss
Chinese
呆河馬
German
Lahmus
Korean
야도란
Japanese
ヤドラン (yadoran)
Official Roomaji
Yadoran

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
  • Water 1
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
164 Search:
2342 EXP at level
Effort points
  • 2 Defense
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald 5% King's Rock King's Rock
FireRed, LeafGreen nothing
Generation 4 5% King's Rock King's Rock
Generation 5 5% King's Rock King's Rock

Evolution

Baby Basic Stage 1 Stage 2
Slowpoke Slowbro Level up, starting at level 37
Slowking Trade, while holding a King's Rock

Stats

Pctile Min IVs Max IVs
HP
95
86.4 363 394
Attack
75
51.6 218 249
Defense
110
91.2 288 319
Special Attack
100
84.3 268 299
Special Defense
80
69.1 228 259
Speed
30
8.9 128 159
Total
490
71.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★
Power
★✯✯
Skill
★✯☆☆☆
Stamina
★★★✯✯
Jump
★★☆
Total
8/13/17

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

Though usually dim witted, it seems to become inspired if the SHELLDER on its tail bites down.

HeartGold

If the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordinary SLOWPOKE.

SoulSilver

Naturally dull to begin with, it lost its ability to feel pain due to SHELLDER’s seeping poison.

Generation 5
Black, White

Though usually dim witted, it seems to become inspired if the Shellder on its tail bites down.

Sprites

Slowbro Slowbro Slowbro Slowbro

Miscellany

Species
Hermit Crab Search:
Color
Pink Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Slowbro
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Slowbro
16

5'3.0"
1.6 m

Weight

${_("Trainer dudette")}

Slowbro
785

173.1 lb
78.5 kg

Locations

Red Red
Blue Blue
Yellow Yellow
LeafGreen LeafGreen
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Water and Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Slowbro's higher Special Attack, and have their class highlighted in green.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn Normal non-damaging 10

Target sleeps at the end of the next turn.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

6 6 6 6 6 5 Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

15 15 13 11 11 9 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

20 20 17 15 15 14 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

18 29 29 24 20 20 19 Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

22 34 34 29 25 25 23 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

36 Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

29 29 28 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

34 34 32 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

36 Slack Off Normal non-damaging 10

Heals the user by half its max HP.

27 Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

33 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

37 37 37 37 37 37 37 Withdraw Water non-damaging 40

Raises the user's Defense by one stage.

41 41 Slack Off Normal non-damaging 10

Heals the user by half its max HP.

44 46 46 47 47 43 Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

55 54 54 44 54 54 49 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

61 61 55 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

55 67 67 62 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

68 Heal Pulse Psychic non-damaging 10

Heals the target for half its max HP.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Slowpoke but not Slowbro
• • • • • • Belly Drum Normal non-damaging 10

User pays half its max HP to max out its Attack.

• • • Block Normal non-damaging 5

Prevents the target from leaving battle.

• • • • • • Future Sight Psychic special 10 100 100%

Hits the target two turns later.

• • • Me First Normal non-damaging 20 *

Uses the target's move against it before it attacks, with power increased by half.

• • • • • Mud Sport Ground non-damaging 15

Halves all Electric-type damage.

• • • • • Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

• • • • • Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • • • • Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

• • • • • • Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

• Wonder Room Psychic non-damaging 10 -7

All Pokémon's Defense and Special Defense are swapped for 5 turns.

• • • Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Block Normal non-damaging 5

Prevents the target from leaving battle.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

01 01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

04 04 04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

01 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

05 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

09 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

16 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

20 20 20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

17 Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

18 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

27 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

30 Teleport Psychic non-damaging 20

Immediately ends wild battles. No effect otherwise.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

35 35 35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

38 38 38 38 38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

40 Aerial Ace Flying physical 20 60

Never misses.

39 39 Swift Normal special 20 60

Never misses.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

42 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49 Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

50 Nightmare Ghost non-damaging 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

48 48 48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

60 60 Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

67 67 Recycle Normal non-damaging 10

User recovers the item it last used up.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

45 73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

46 Psywave Psychic special 15 * 80%

Inflicts damage between 50% and 150% of the user's level.

49 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H3 H3 H3 H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H5 H5 H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links