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Slowpoke


Main Pokédex page | Flavor text and images

General

Slowpoke
water psychic

Abilities

Oblivious
This Pokémon cannot become Attracted.
Own Tempo
This Pokémon cannot become Confused.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
79
Gold/Silver/Crystal Johto
80
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ヤドン
Romaji
Yadon

Flavor

Height
3'11.2" or 1.2 m
Weight
79.4 lb or 36 kg
Species
Dopey
Color
pink
Cry
mp3 here
Fire Red/Leaf Green Habitat
Water's edge
Pawprint

Misc

R/B/Y code
37 or 0x25

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
1: Monster
2: Water 1
Steps to hatch
5,120
Compatible with
54 families; 132 total Pokémon

In the Wild

Base EXP
99 or 0x63
Capture rate
190 or 0xbe
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 HP
Wild held items
Lagging Tail (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
79 Slowpoke Base form 80 Slowbro Raise to level 37
199 Slowking Trade with King's Rock attached

Stats

Stat Base Max Stat %ile
L50 L100
HP
90
197 384 80.5
Attack
65
117 229 38.5
Defense
65
117 229 46.9
Special Attack
40
92 179 13.8
Special Defense
40
92 179 10.3
Speed
15
67 129 0.8
Average
52.5
- - 23.9

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.

Locations

Route 205

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 205 Eterna City side

Move List

See also: This list in the move search

See also: Contest list

Slowpoke's Attack is higher, so it will inflict more damage with physical () moves.

Slowpoke gets the STAB from water and psychic moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
-- -- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
-- -- -- Yawn normal none 10 -- 100% Target Sleeps at the end of the next turn.
6 6 6 6 Growl normal none 40 -- 100% Lowers the target's Attack.
15 15 13 11 Water Gun water special 25 40 100% Inflicts regular damage.
-- 20 20 17 15 Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
18 29 29 24 20 Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
22 34 34 29 25 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
27 Growl normal none 40 -- 100% Lowers the target's Attack.
29 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
33 Water Gun water special 25 40 100% Inflicts regular damage.
34 Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
39 Slack Off normal none 10 -- 100% Heals the user by half its max HP.
40 43 43 36 43 Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
48 48 48 40 48 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
53 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
47 57 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Belly Drum normal none 10 -- 100% User pays half its max HP to raise its Attack as high as is allowed by stat changes.
Chains Diamond/Pearl/Platinum Block normal none 5 -- 100% Prevents the target from leaving battle.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Future Sight psychic special 15 80 90% Hits the target two turns later.
Chains Diamond/Pearl/Platinum Me First normal none 20 -- 0% Uses the target's move against it before it attacks, with power increased by 50%.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Mud Sport ground none 15 -- 100% All damage from Electric moves is halved until the end of the battle.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Stomp normal physical 20 65 100% Has a 30% chance to make the target Flinch.
Chains Diamond/Pearl/Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Tutored moves
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Emerald Fire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Emerald Fire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
Emerald Fire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum Trick psychic none 10 -- 100% User and target swap items.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Aqua Tail water physical 10 90 90% Inflicts regular damage.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 14 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 11 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
Chains 04 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 28 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains H8 H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 42 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 01 DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Chains 26 26 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 38 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 27 Fissure ground physical 5 varies 30% Causes a one-hit KO.
Chains 35 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains H5 H5 H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 07 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 23 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
Chains 16 Pay Day normal physical 20 40 100% Scatters money on the ground worth twice the user's level.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 46 Psywave psychic special 15 varies 80% Inflicts damage between 1 HP and 1.5 times the user's level.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 67 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 48 48 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains H4 H4 H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains H3 H3 H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 Swift normal special 20 60 100% Never misses.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 30 Teleport psychic none 20 -- 100% Immediately ends wild battles.
Chains 45 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 49 Tri Attack normal special 10 80 100% Has a 20% chance to Burn, Freeze, or Paralyze the target.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.
Chains 12 Water Gun water special 25 40 100% Inflicts regular damage.
Chains 03 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Slowpoke in other Pokédexes