Essentials

Blastoise

Mega Blastoise

Mega Blastoise

Water

Abilities

Mega Launcher

Strengthens aura and pulse moves to 1.5× their power.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
9
Kanto
9 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
234 Gold, Silver, Crystal
Updated Johto
239 HeartGold, SoulSilver
Central Kalos
88 X, Y

Names

Japanese
カメックス (kamekkusu)
カメックス
Official roomaji
Kamex
Korean
거북왕
Chinese
水箭龜
水箭龟
French
Tortank
German
Turtok
Spanish
Blastoise
Italian
Blastoise

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Monster
  • Water 1
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
284 Search:
Effort points
  • 3 Special Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Squirtle Wartortle Level up, starting at level 16 Blastoise Level up, starting at level 36

Blastoise Forms

  • Blastoise
  • Mega Blastoise

Stats

Pctile Min IVs Max IVs
HP
79
71.1 331 362
Attack
103
78.3 274 305
Defense
120
91.8 308 339
Special Attack
135
95.2 338 369
Special Defense
115
92.9 298 329
Speed
78
61.0 224 255
Total
630
95.2

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.

Generation 6
X

It crushes its foe under its heavy body to cause fainting. In a pinch, it will withdraw inside its shell.

Y

The pressurized water jets on this brutal Pokémon’s shell are used for high-speed tackles.

Omega Ruby, Alpha Sapphire

Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.

Sprites

Mega Blastoise Mega Blastoise

Miscellany

Species
Shellfish Pokémon Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Blastoise
Shape
Sciurine Search:

Height

Trainer dude

Mega Blastoise
16

5'3.0"
1.6 m

Weight

Trainer dudette

Mega Blastoise
1011

222.9 lb
101.1 kg

Locations

Pal Park

Area
Pond
Score
90
Rate
3

Moves

Water moves get STAB, and have their type highlighted in green.

Special moves better suit Blastoise's higher Special Attack, and have their class highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Withdraw Water status 40

Raises the user's Defense by one stage.

4 4 4 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

7 7 7 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

10 10 10 Withdraw Water status 40

Raises the user's Defense by one stage.

13 13 13 Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

16 16 17 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

20 20 21 Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

24 24 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

28 28 29 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

32 32 33 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

39 39 40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

46 46 47 Iron Defense Steel status 15

Raises the user's Defense by two stages.

53 53 54 Rain Dance Water status 5

Changes the weather to rain for five turns.

60 60 60 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Squirtle but not Blastoise
• • • Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

• • • Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

• • • Aura Sphere Fighting special 20 80

Never misses.

• • • Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

• • • Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

• • • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

• • • Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

• • • Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

• • • Mud Sport Ground status 15

Halves all Electric-type damage.

• • • Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

• • • Water Spout Water special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

• • • Yawn Normal status 10

Target sleeps at the end of the next turn.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Hydro Cannon Water special 5 150 90%

User foregoes its next turn to recharge.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Iron Defense Steel status 15

Raises the user's Defense by two stages.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Water Pledge Water special 10 80 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

97 97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links