Essentials
Pokédex Numbers
- Introduced in
- National
- 8
- Kanto
- 8
- Original Johto
- 233
- Updated Johto
- 238
- Central Kalos
- 87
Names
- Japanese
- カメール (kameeru)
- カメール
- Official roomaji
- Kameil
- Korean
- 어니부기
- Chinese
- 卡咪龜
- 卡咪龟
- French
- Carabaffe
- German
- Schillok
- Spanish
- Wartortle
- Italian
- Wartortle
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Squirtle | Wartortle Level up, starting at level 16 | Blastoise Level up, starting at level 36 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 33.5 | 291 | 322 | |
Attack | 33.1 | 194 | 225 | |
Defense | 63.6 | 228 | 259 | |
Special Attack | 49.0 | 198 | 229 | |
Special Defense | 64.0 | 228 | 259 | |
Speed | 37.7 | 184 | 215 | |
Total | 38.0 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 9/14/19
Flavor
Flavor Text
-
It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.
-
When tapped, this Pokémon will pull in its head, but its tail will still stick out a little bit.
It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.
Its tail is large and covered with a rich, thick fur. The tail becomes increasingly deeper in color as Wartortle ages. The scratches on its shell are evidence of this Pokémon’s toughness as a battler.
Sprites
Height
3'3.4"
1.0 m
Weight
49.6 lb
22.5 kg
Locations
Pal Park
- Area
- Pond
- Score
- 80
- Rate
- 10
Moves
Water moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||
— | — | — | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
— | — | — | — | — | — | — | — | — | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
|||
— | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
||||||||||
— | — | — | — | — | — | — | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
||||||
4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
||||
8 | 7 | 7 | 7 | 7 | 7 | 7 | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
||||||
15 | 7 | 7 | 7 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||||||||
10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
||||
13 | 13 | 13 | 13 | 13 | 13 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||||||
13 | 13 | 13 | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
||||||||||
24 | 19 | 19 | 16 | 16 | 16 | 16 | 16 | 16 | 17 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
|||
31 | Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
||||||||||||
25 | 25 | 20 | 20 | 20 | 20 | 20 | 20 | 21 | Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
||||
31 | 31 | 24 | 24 | 24 | 24 | 24 | 24 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
|||
28 | 28 | 28 | 28 | 28 | 28 | 29 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
||||||
32 | 32 | 32 | 32 | 32 | 32 | 33 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
||||||
39 | 36 | 36 | 36 | 36 | 36 | 36 | 37 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
|||||
40 | 40 | 40 | 40 | 40 | 41 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
|||||||
37 | 37 | 40 | 44 | 44 | 44 | 44 | 44 | 45 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
||||
45 | 45 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
|||||||||||
47 | 53 | 53 | 44 | 48 | 48 | 48 | 48 | 48 | 49 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
|||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||
Egg, learned by Squirtle but not Wartortle | |||||||||||||||||
Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||||||||||||
Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
|||||||||||||
Aura Sphere | 20 | 80 | — | Never misses. |
|||||||||||||
Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
|||||||||||||
Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
|||||||||||||
Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
|||||||||||||
Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
||||||||||||
Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
|||||||||||||
Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
|||||||||||||
Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
|||||||||||||
Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
||||||||||||
Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
|||||||||||||
Mud Sport | 15 | — | — | Halves all Electric-type damage. |
|||||||||||||
Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
|||||||||||||
Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
|||||||||||||
Water Spout | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
|||||||||||||
Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
|||||||||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
|||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||||||||||||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
||||||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||||||||||||
Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
|||||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||||||||||||
Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
|||||||||||||
Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
|||||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||||||
Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
||||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||||||||||||
Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
|||||||||||||
Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
|||||||||||||
Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||||||||||||
Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
|||||||||||||
Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||||||||||||
Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
|||||||||||||
Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
|||||||||||||
Mimic | 10 | — | — | Copies the target's last used move. |
|||||||||||||
Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
|||||||||||||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||||||||||||
Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
|||||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||||||||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||||||||||||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||||||||||
Water Pledge | 10 | 80 | 100% | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
|||||||||||||
Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
|||||||||||||
Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
|||||||||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
||||||||||||
01 | 01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
||||||||
03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
|||||||||
01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
||||||||||||
02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
||||||||||||
03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
||||||||||||
04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
||||||||||||
01 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
||||||||||||
05 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
||||||||||||
08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
||||||||||||
09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
||||||||||||
10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
||||||||||||
11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
||||||||||||
12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
||||||||||||
07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
|||||
10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
||||
13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||||||||
13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
||||
14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
|||
17 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
||||||||||||
18 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
|||||||||||
19 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
||||||||||||
20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
||||||||||||
16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||||||||||||
17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
|||
18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
||||
20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||||
21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
||||
23 | 23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
||||||||
27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
||||
28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
||||
31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
|||||
31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
||||||||||||
31 | Mimic | 10 | — | — | Copies the target's last used move. |
||||||||||||
32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||||||
33 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
||||||||||||
42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||||
43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||||||
34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||||||||
35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||||
40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
||||||||||||
33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
||||||||||||
34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
|||||||||||
40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
||||||||||||
44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
||||
55 | 55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
||||||||||
48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||||||||
55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
|||||||||
56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
||||||
58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||
74 | 74 | 74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
||||||
78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
||||||||||
82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||
83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
||||||||||
87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||
88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||
50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||||
H3 | H3 | H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
||||||
98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
||||||||||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||||||
94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||||||||||
98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
|||||||||||
100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
||||||||||
H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
||||||||||
H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||
H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
||||||||||
H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
|||||||||||
H6 | H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
||||||||
H7 | H7 | H7 | H7 | H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
||||||||
H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |