Essentials
Abilities
- Sticky Hold
Prevents a held item from being removed by other Pokémon.
- Storm Drain
Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Hidden Ability
- Sand Force
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 423
- Original Sinnoh
- 61
- Extended Sinnoh
- 61
- Original Alola
- 261
- Original Poni
- 76
- Updated Alola
- 342
- Updated Poni
- 89
Names
- Japanese
- トリトドン (toritodon)
- トリトドン
- Official roomaji
- Toritodon
- Korean
- 트리토돈
- Chinese
- 海兔獸
- 海兔兽
- French
- Tritosor
- German
- Gastrodon
- Spanish
- Gastrodon
- Italian
- Gastrodon
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Shellos | Gastrodon Level up, starting at level 30 |
Gastrodon Forms
Forms only affect appearance. A form is determined before a wild encounter based on whether the battle is in western or eastern Sinnoh and cannot be changed.
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 96.1 | 395 | 426 | |
Attack | 57.9 | 234 | 265 | |
Defense | 46.7 | 204 | 235 | |
Special Attack | 72.5 | 252 | 283 | |
Special Defense | 67.5 | 232 | 263 | |
Speed | 15.2 | 146 | 177 | |
Total | 56.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 11/15/17
Flavor
Flavor Text
-
Long ago, its entire back was shielded with a sturdy shell. There are traces of it left in its cells.
-
When its natural enemy attacks, it oozes purple fluid and escapes.
It apparently had a huge shell for protection in ancient times. It lives in shallow tidal pools.
When its natural enemy attacks, it oozes purple fluid and escapes.
It apparently had a huge shell for protection in ancient times. It lives in shallow tidal pools.
-
It has strong regenerative capabilities. Even if parts of it are bitten off by fish Pokémon, it will return to normal within a few hours.
Plankton, invisible to the naked eye, is its main food source. It comes onto the land periodically, but the reason for this is not known.
Long ago, it had a shell on its back. There’s now a vestigial plate on its back that’s hard but thin.
Their shape and color change, depending on their environment and diet. There are many of them at beaches where the waves are calm.
Sprites
Height
2'11.4"
0.9 m
Weight
65.9 lb
29.9 kg
Locations
- Diamond
- Pearl
- Platinum
Pal Park
- Area
- Sea
- Score
- 70
- Rate
- 20
Moves
Water and Ground moves get STAB, and have their type highlighted in green.
Special moves better suit Gastrodon's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | — | — | — | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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— | — | — | — | — | — | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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— | — | — | — | — | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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— | — | — | — | — | — | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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2 | 2 | 2 | 2 | 2 | 2 | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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4 | 4 | 4 | 4 | 4 | 4 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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7 | 7 | 7 | 7 | 7 | 7 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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11 | 11 | 11 | 11 | 11 | 11 | Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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16 | 16 | 16 | 16 | 16 | 16 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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22 | 22 | 22 | 22 | 22 | 22 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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29 | 29 | 29 | 29 | 29 | 29 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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41 | 41 | 41 | 41 | 41 | 41 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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54 | 54 | 54 | 54 | 54 | 54 | Recover | 10 | — | — | Heals the user by half its max HP. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Egg, learned by Shellos but not Gastrodon | |||||||||||||
Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Fissure | 5 | * | 30% | Causes a one-hit KO. |
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Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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Sludge | 20 | 65 | 100% | Has a 30% chance to poison the target. |
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Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |