Essentials

Malamar

Overturning Pokémon

Malamar

Dark Psychic

Abilities

Contrary

Inverts stat changes.

Suction Cups

Prevents being forced out of battle by other Pokémon's moves.

Hidden Ability

Infiltrator

Bypasses Light Screen, Reflect, and Safeguard.

Damage Taken

  • Bug 4
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 6
National
687
Coastal Kalos
11 X, Y
Updated Alola
27 Ultra Sun, Ultra Moon
Updated Melemele
27 Ultra Sun, Ultra Moon
Updated Poni
11 Ultra Sun, Ultra Moon

Names

Japanese
カラマネロ (karamanero)
カラマネロ
Korean
칼라마네로
Chinese
烏賊王
乌贼王
French
Sepiatroce
German
Calamanero
Spanish
Malamar
Italian
Malamar

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Water 2
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
169 Search:
Effort points
  • 2 Attack
Capture rate
80 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Inkay Malamar Level up, starting at level 30, with the 3DS turned upside-down

Stats

Pctile Min IVs Max IVs
HP
86
80.1 345 376
Attack
92
67.4 252 283
Defense
88
70.9 244 275
Special Attack
68
51.9 204 235
Special Defense
75
57.5 218 249
Speed
73
57.4 214 245
Total
482
60.1

Flavor

Flavor Text

Generation 6
X

It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.

Y

It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.

Omega Ruby

It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.

Alpha Sapphire

It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.

Generation 7
Ultra Sun

When it comes to strong hypnosis, there’s an endless number of people who utilize Malamar for their nefarious deeds.

Ultra Moon

It flashes the pattern on its torso to control its prey and draw them in. The edges of its fins are supremely sharp.

Sprites

Malamar Malamar

Miscellany

Species
Overturning Pokémon Search:
Color
Blue Search:
Cry
Shape
Alvine Search:

Height

Trainer dude

Malamar
15

4'11.1"
1.5 m

Weight

Trainer dudette

Malamar
470

103.6 lb
47.0 kg

Locations

Moves

Dark and Psychic moves get STAB, and have their type highlighted in green.

Physical moves better suit Malamar's higher Attack, and have their class highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

4 4 Reflect Psychic status 20

Reduces damage from physical attacks by half.

4 4 Reflect Psychic status 20

Reduces damage from physical attacks by half.

8 8 8 8 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

12 12 12 12 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

13 13 13 13 Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

15 15 15 15 Topsy-Turvy Dark status 20

Inverts the target's stat modifiers.

18 18 18 18 Hypnosis Psychic status 20 60%

Puts the target to sleep.

21 21 21 21 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

23 23 23 23 Switcheroo Dark status 10 100%

User and target swap items.

27 27 27 27 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

31 31 31 31 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

35 35 35 35 Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

39 39 39 39 Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

43 43 43 43 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

46 46 46 46 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

48 48 48 48 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Inkay but not Malamar
• • • • Camouflage Normal status 20

User's type changes to match the terrain.

• • • • Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

• • • • Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

• Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

• • • • Power Split Psychic status 10

Averages Attack and Special Attack with the target.

• • • • Simple Beam Normal status 15 100%

Changes the target's ability to Simple.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Omega Ruby, Alpha Sapphire Block Normal status 5

Prevents the target from leaving battle.

Omega Ruby, Alpha Sapphire Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Omega Ruby, Alpha Sapphire Knock Off Dark physical 20 65 100%

Target drops its held item.

Omega Ruby, Alpha Sapphire Role Play Psychic status 10

Copies the target's ability.

Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Omega Ruby, Alpha Sapphire Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Omega Ruby, Alpha Sapphire Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

97 97 97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links