Essentials
Abilities
- Swift Swim
Doubles Speed during rain.
- Battle Armor
Protects against critical hits.
Hidden Ability
- Weak Armor
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 141
- Kanto
- 141
- Original Johto
- 223
- Updated Johto
- 228
- Updated Alola
- 230
- Updated Akala
- 131
Names
- Japanese
- カブトプス (kabutopusu)
- カブトプス
- Official roomaji
- Kabutops
- Korean
- 투구푸스
- Chinese
- 鐮刀盔
- 镰刀盔
- French
- Kabutops
- German
- Kabutops
- Spanish
- Kabutops
- Italian
- Kabutops
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Kabuto | Kabutops Level up, starting at level 40 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 38.5 | 293 | 324 | |
Attack | 85.3 | 298 | 329 | |
Defense | 85.5 | 278 | 309 | |
Special Attack | 49.0 | 198 | 229 | |
Special Defense | 50.6 | 208 | 239 | |
Speed | 63.4 | 228 | 259 | |
Total | 67.1 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/12/19
Flavor
Flavor Text
-
It is thought that this Pokémon came onto land because its prey adapted to life on land.
-
In the water, it tucks in its limbs to become more compact, then it wiggles its shell to swim fast.
A slim and fast swimmer. It slices its prey with its sharp sickles and drinks the body fluids.
Kabutops swam underwater to hunt for its prey in ancient times. The Pokémon was apparently evolving from being a water dweller to living on land as evident from the beginnings of change in its gills and legs.
-
Its body had begun to change so it could function on land. But it didn’t adapt in time and went extinct.
It swims at speeds of roughly 29 knots, quickly closing in on its prey and slashing into them with its scythes to finish them off.
Sprites
Height
4'3.2"
1.3 m
Weight
89.3 lb
40.5 kg
Locations
Pal Park
- Area
- Sea
- Score
- 70
- Rate
- 20
Moves
Rock and Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Kabutops's higher Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||||
— | — | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
|||||||||||||
— | — | — | — | — | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
|||||||||
— | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
||||||||||||||
— | — | — | — | — | — | — | — | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
||||
— | — | — | — | — | — | — | — | — | — | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
||||
— | — | — | — | — | — | — | — | — | — | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
||||
0 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
||||||||||||||
— | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
||||||||||||||
— | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
||||||||||||||
— | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
|||||||||||||
— | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
||||||||||||||
— | Harden | 30 | — | — | Raises the user's Defense by one stage. |
||||||||||||||
34 | 34 | 10 | 13 | 6 | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
|||||||||
19 | 19 | — | 11 | — | — | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
|||||
13 | 6 | 6 | 6 | 6 | 6 | 6 | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
||||||||
19 | 11 | 11 | 11 | 11 | 11 | 11 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
||||||||
25 | 25 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||||||
28 | 31 | 31 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
|||||
37 | 37 | 37 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||
31 | 31 | 31 | 31 | 31 | 31 | 31 | Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
|||||||
36 | 36 | 36 | 36 | 36 | 36 | 36 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
||||||||
39 | 39 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
||||
46 | 46 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
|||||||||||||
53 | 53 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
|||||||||||||
46 | 46 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
||||||
54 | 54 | 54 | 54 | 54 | 54 | 54 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
||||||||
63 | 63 | 63 | 63 | 63 | 63 | 63 | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
||||||||
72 | 72 | 72 | 72 | 72 | 72 | 72 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
||||||||
51 | 55 | 55 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
||||||||||||
65 | 65 | 65 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
||||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||||
Egg, learned by Kabuto but not Kabutops | |||||||||||||||||||
Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
|||||||||||||||
Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|||||||||||||||
Confuse Ray | 10 | — | 100% | Confuses the target. |
|||||||||||||||
Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
|||||||||||||||
Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
|||||||||||||||
Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
|||||||||||||||
Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
|||||||||||||||
Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||||||||||||||
Knock Off | 20 | 65 | 100% | Target drops its held item. |
|||||||||||||||
Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||||||||||||||
Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
|||||||||||||||
Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
|||||||||||||||
Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|||||||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
|||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
|||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||||||||||||||
Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
|||||||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||||||||||||||
Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||||||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||||||||
Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
|||||||||||||||
Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
|||||||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||||||||||||||
Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
|||||||||||||||
Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||||||||||||||
Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
|||||||||||||||
Knock Off | 20 | 65 | 100% | Target drops its held item. |
|||||||||||||||
Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||||||||||||||
Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
|||||||||||||||
Mimic | 10 | — | — | Copies the target's last used move. |
|||||||||||||||
Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
|||||||||||||||
Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||||||||||||||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||||||||||||||
Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
|||||||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||||||||||
Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
|||||||||||||||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||||||||||||||
Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
|||||||||||||||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||||||||||||
Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
|||||||||||||||
Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
|||||||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||||
03 | 03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
||||||||||
02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
||||||||||||||
03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
||||||||||||||
04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
||||||||||||||
02 | 02 | Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
|||||||||||||
03 | 03 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
|||||||||||||
05 | 05 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
|||||||||||||
01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
||||||||||||||
08 | 08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||||||||||||
09 | 09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|||||||||||||
10 | 10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||||||||||||
11 | 11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|||||||||||||
12 | 12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||||||||||||
07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
||||||
10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||||
13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||||||||||
13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
||||
14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
|||
15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
17 | 17 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
|||||||||||||
19 | 19 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
|||||||||||||
20 | 20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
|||||||||||||
31 | 31 | Mimic | 10 | — | — | Copies the target's last used move. |
|||||||||||||
16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||||||||||||||
17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||||
18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||||
19 | 19 | 19 | 19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
|||||||||
20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||||||
21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||||
23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
|||||||||||
27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||||
28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
|||||||
31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
||||||
32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||||||||||
35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||||||
37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
|||||
39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||||||
40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
||||||
42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||||||
43 | 43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||||
33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
|||||||||||||
34 | 34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
||||||||||||
40 | 40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
|||||||||||||
44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||||
46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
|||||
55 | 55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
||||||||||||
58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||||
49 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
||||||||||||||
48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||||||||||
55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
|||||||||||
68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
||||||||
69 | 69 | 69 | 69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
||||||||
71 | 71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
||||||||
75 | 75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
||||||||
76 | 76 | 76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
||||||||||||
78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
||||||||||||
80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
||||||||
81 | 81 | 81 | 81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||||||
82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||||
83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
||||||||||||
87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||||
88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||||
50 | 50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||||
H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
|||||||||||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||||||||
94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||||||||||||
96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
||||||||||||
98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
||||||||||||||
100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
||||||||||||
H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
|||||
H3 | H3 | H3 | H3 | H3 | H3 | H3 | H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
|||||
H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
||||||||||||
H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
|||||||||||||
H6 | H6 | H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||||||||
H7 | H7 | H7 | H7 | H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
||||||||||
H8 | H8 | H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
||||||||||||
H8 | H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |