Essentials
Abilities
- Thick Fat
- Huge Power
Doubles Attack in battle.
Hidden Ability
- Sap Sipper
Absorbs Grass moves, raising Attack one stage.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 183
- Original Johto
-
130


- Hoenn
-
55


- Original Sinnoh
-
125

- Extended Sinnoh
-
125
- Updated Johto
-
132

- Updated Unova
-
31

Names
- German

- Marill
- French

- Marill
- Chinese

- 瑪力露
- Korean

- 마릴
- Japanese

- マリル (mariru)
- Official roomaji

- Maril
Breeding
Compatibility
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
| Azurill Either parent must hold Sea Incense | Marill Level up, with at least 220 happiness | Azumarill Level up, starting at level 18 |
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 58.1 | 313 | 344 | |
| Attack | 1.5 | 108 | 139 | |
| Defense | 25.7 | 168 | 199 | |
| Special Attack | 1.5 | 108 | 139 | |
| Special Defense | 25.3 | 168 | 199 | |
| Speed | 18.8 | 148 | 179 | |
| Total | 5.3 |

Pokéathlon Performance
Minimum;
Base;
Maximum
- Speed




- Power





- Skill



- Stamina



- Jump



- Total
- 7/14/18
Flavor
Flavor Text

-

Using its tail as a float, it dives underwater. It likes eating plants that grow on river bottoms.

The tip of its tail is filled with oil that is lighter than water, so it acts as a float.

The oil-filled end of its tail floats on water. It keeps MARILL from drowning even in a strong current.

The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.

The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.

-


The oil-filled end of its tail floats on water. It keeps Marill from drowning even in a strong current.


The oil-filled tail functions as a buoy, so it’s fine even in rivers with strong currents.
Sprites
Height
1'3.7"
0.4 m
Weight
18.7 lb
8.5 kg
Locations
- Ruby

- Sapphire

- Emerald

- LeafGreen

- Diamond

-
- Pearl

-
- Platinum

- HeartGold

- SoulSilver

- Black 2

-
- White 2

-
Pal Park
- Area
- Pond
- Score
- 50
- Rate
- 30
Moves
Water moves get STAB, and have their type highlighted in green.
|
|
![]()
|
![]()
|
![]()
|
![]()
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
| — | — | — | — | — | — | Tackle | ![]() |
![]() |
35 | 50 | 100% | Inflicts regular damage with no additional effect. |
|
| 3 | 3 | 2 | 2 | 2 | Defense Curl | ![]() |
![]() |
40 | — | — | Raises user's Defense by one stage. |
||
| — | Bubble | ![]() |
![]() |
30 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
||||||
| 6 | 6 | 7 | 7 | 7 | 2 | Tail Whip | ![]() |
![]() |
30 | — | 100% | Lowers the target's Defense by one stage. |
|
| 5 | Water Sport | ![]() |
![]() |
15 | — | — | Halves all Fire-type damage. |
||||||
| 10 | 10 | 10 | 10 | 10 | 7 | Water Gun | ![]() |
![]() |
25 | 40 | 100% | Inflicts regular damage with no additional effect. |
|
| 10 | Defense Curl | ![]() |
![]() |
40 | — | — | Raises user's Defense by one stage. |
||||||
| 15 | 15 | 15 | 15 | 15 | 10 | Rollout | ![]() |
![]() |
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|
| 21 | 21 | 18 | 18 | 18 | 13 | BubbleBeam | ![]() |
![]() |
20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|
| 23 | 23 | 23 | Aqua Ring | ![]() |
![]() |
20 | — | — | Restores 1/16 of the user's max HP each turn. |
||||
| 16 | Helping Hand | ![]() |
![]() |
20 | — | — | 5 | Ally's next move inflicts half more damage. |
|||||
| 20 | Aqua Tail | ![]() |
![]() |
10 | 90 | 90% | Inflicts regular damage with no additional effect. |
||||||
| 28 | 28 | 27 | 27 | 27 | 23 | Double-Edge | ![]() |
![]() |
15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|
| 28 | Aqua Ring | ![]() |
![]() |
20 | — | — | Restores 1/16 of the user's max HP each turn. |
||||||
| 36 | 36 | 32 | 32 | 32 | 31 | Rain Dance | ![]() |
![]() |
5 | — | — | Changes the weather to rain for five turns. |
|
| 37 | Superpower | ![]() |
![]() |
5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
||||||
| 37 | 37 | 37 | Aqua Tail | ![]() |
![]() |
10 | 90 | 90% | Inflicts regular damage with no additional effect. |
||||
| 45 | 42 | 42 | 42 | 40 | Hydro Pump | ![]() |
![]() |
5 | 120 | 80% | Inflicts regular damage with no additional effect. |
||
| Level up, learned by Azurill but not Marill | |||||||||||||
| — | — | — | — | — | Splash | ![]() |
![]() |
40 | — | — | Does nothing. |
||
| 3 | 2 | 2 | 2 | 10 | Charm | ![]() |
![]() |
20 | — | 100% | Lowers the target's Attack by two stages. |
||
| 10 | 10 | 10 | 10 | Bubble | ![]() |
![]() |
30 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|||
| 15 | 15 | 15 | 15 | 20 | Slam | ![]() |
![]() |
20 | 80 | 75% | Inflicts regular damage with no additional effect. |
||
| 23 | Bounce | ![]() |
![]() |
5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
||||||
|
|
![]()
|
![]()
|
![]()
|
![]()
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Amnesia | ![]() |
![]() |
20 | — | — | Raises the user's Special Defense by two stages. |
|
![]() |
![]() |
![]() |
![]() |
Aqua Jet | ![]() |
![]() |
20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Belly Drum | ![]() |
![]() |
10 | — | — | User pays half its max HP to max out its Attack. |
|
![]() |
![]() |
![]() |
Body Slam | ![]() |
![]() |
15 | 85 | 100% | Has a 30% chance to paralyze the target. |
||||
![]() |
Foresight | ![]() |
![]() |
40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Future Sight | ![]() |
![]() |
10 | 100 | 100% | Hits the target two turns later. |
|
![]() |
![]() |
![]() |
![]() |
Light Screen | ![]() |
![]() |
30 | — | — | Reduces damage from special attacks by 50% for five turns. |
|||
![]() |
![]() |
Muddy Water | ![]() |
![]() |
10 | 95 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
|||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Perish Song | ![]() |
![]() |
5 | — | — | User and target both faint after three turns. |
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Present | ![]() |
![]() |
15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
|
![]() |
![]() |
![]() |
![]() |
Refresh | ![]() |
![]() |
20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
|||
![]() |
![]() |
![]() |
Substitute | ![]() |
![]() |
10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||
![]() |
![]() |
![]() |
![]() |
Superpower | ![]() |
![]() |
5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
|||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Supersonic | ![]() |
![]() |
20 | — | 55% | Confuses the target. |
|
![]() |
![]() |
Water Sport | ![]() |
![]() |
15 | — | — | Halves all Fire-type damage. |
|||||
| Egg, learned by Azurill but not Marill | |||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
Encore | ![]() |
![]() |
5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
||
![]() |
![]() |
![]() |
![]() |
Fake Tears | ![]() |
![]() |
20 | — | 100% | Lowers the target's Special Defense by two stages. |
|||
![]() |
Refresh | ![]() |
![]() |
20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
||||||
![]() |
![]() |
![]() |
![]() |
![]() |
Sing | ![]() |
![]() |
15 | — | 55% | Puts the target to sleep. |
||
![]() |
![]() |
![]() |
![]() |
![]() |
Slam | ![]() |
![]() |
20 | 80 | 75% | Inflicts regular damage with no additional effect. |
||
![]() |
![]() |
Soak | ![]() |
![]() |
20 | — | 100% | Changes the target's type to Water. |
|||||
![]() |
![]() |
![]() |
![]() |
![]() |
Tickle | ![]() |
![]() |
20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
||
|
|
![]()
|
![]()
|
![]()
|
![]()
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||||
|
![]()
|
|
![]()
|
![]()
|
Aqua Tail | ![]() |
![]() |
10 | 90 | 90% | Inflicts regular damage with no additional effect. |
||
|
![]()
|
|
![]()
|
![]()
|
Body Slam | ![]() |
![]() |
15 | 85 | 100% | Has a 30% chance to paralyze the target. |
||
|
![]()
|
|
![]()
|
![]()
|
Bounce | ![]() |
![]() |
5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
||
|
![]()
|
|
![]()
|
![]()
|
Covet | ![]() |
![]() |
40 | 60 | 100% | Takes the target's item. |
||
|
![]()
|
|
![]()
|
![]()
|
Defense Curl | ![]() |
![]() |
40 | — | — | Raises user's Defense by one stage. |
||
|
![]()
|
|
![]()
|
![]()
|
Dive | ![]() |
![]() |
10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
||
|
![]()
|
|
![]()
|
![]()
|
Double-Edge | ![]() |
![]() |
15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
||
|
![]()
|
|
![]()
|
![]()
|
DynamicPunch | ![]() |
![]() |
5 | 100 | 50% | Has a 100% chance to confuse the target. |
||
|
![]()
|
|
![]()
|
![]()
|
Endure | ![]() |
![]() |
10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|
|
![]()
|
|
![]()
|
![]()
|
Headbutt | ![]() |
![]() |
15 | 70 | 100% | Has a 30% chance to make the target flinch. |
||
|
![]()
|
|
![]()
|
![]()
|
Helping Hand | ![]() |
![]() |
20 | — | — | 5 | Ally's next move inflicts half more damage. |
|
|
![]()
|
|
![]()
|
![]()
|
Hyper Voice | ![]() |
![]() |
10 | 90 | 100% | Inflicts regular damage with no additional effect. |
||
|
![]()
|
|
![]()
|
![]()
|
Ice Beam | ![]() |
![]() |
10 | 95 | 100% | Has a 10% chance to freeze the target. |
||
|
![]()
|
|
![]()
|
![]()
|
Ice Punch | ![]() |
![]() |
15 | 75 | 100% | Has a 10% chance to freeze the target. |
||
|
![]()
|
|
![]()
|
![]()
|
Icy Wind | ![]() |
![]() |
15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||
|
![]()
|
|
![]()
|
![]()
|
Iron Tail | ![]() |
![]() |
15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
||
|
![]()
|
|
![]()
|
![]()
|
Knock Off | ![]() |
![]() |
20 | 20 | 100% | Target drops its held item. |
||
|
![]()
|
|
![]()
|
![]()
|
Mega Kick | ![]() |
![]() |
5 | 120 | 75% | Inflicts regular damage with no additional effect. |
||
|
![]()
|
|
![]()
|
![]()
|
Mega Punch | ![]() |
![]() |
20 | 80 | 85% | Inflicts regular damage with no additional effect. |
||
|
![]()
|
|
![]()
|
![]()
|
Mimic | ![]() |
![]() |
10 | — | — | Copies the target's last used move. |
||
|
![]()
|
|
![]()
|
![]()
|
Mud-Slap | ![]() |
![]() |
10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
||
|
![]()
|
|
![]()
|
![]()
|
Rollout | ![]() |
![]() |
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
||
|
![]()
|
|
![]()
|
![]()
|
Seismic Toss | ![]() |
![]() |
20 | * | 100% | Inflicts damage equal to the user's level. |
||
|
![]()
|
|
![]()
|
![]()
|
Sleep Talk | ![]() |
![]() |
10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||
|
![]()
|
|
![]()
|
![]()
|
Snore | ![]() |
![]() |
15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||
|
![]()
|
|
![]()
|
![]()
|
Substitute | ![]() |
![]() |
10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||
|
![]()
|
|
![]()
|
![]()
|
Superpower | ![]() |
![]() |
5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
||
|
![]()
|
|
![]()
|
![]()
|
Swagger | ![]() |
![]() |
15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
||
|
![]()
|
|
![]()
|
![]()
|
Swift | ![]() |
![]() |
20 | 60 | — | Never misses. |
||
| Tutor, learned by Azurill but not Marill | |||||||||||||
|
![]()
|
|
![]()
|
![]()
|
Uproar | ![]() |
![]() |
10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
||
|
|
![]()
|
![]()
|
![]()
|
![]()
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
| 01 | 01 | 01 | Focus Punch | ![]() |
![]() |
20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
|||
| 03 | 03 | 03 | Water Pulse | ![]() |
![]() |
20 | 60 | 100% | Has a 20% chance to confuse the target. |
||||
| 01 | DynamicPunch | ![]() |
![]() |
5 | 100 | 50% | Has a 100% chance to confuse the target. |
||||||
| 02 | Headbutt | ![]() |
![]() |
15 | 70 | 100% | Has a 30% chance to make the target flinch. |
||||||
| 03 | Curse | ![]() |
![]() |
10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
||||||
| 04 | Rollout | ![]() |
![]() |
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
||||||
| 06 | 06 | 06 | 06 | 06 | 06 | Toxic | ![]() |
![]() |
10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|
| 07 | 07 | 07 | 07 | 07 | Hail | ![]() |
![]() |
10 | — | — | Changes the weather to a hailstorm for five turns. |
||
| 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | ![]() |
![]() |
15 | * | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|
| 13 | 13 | 13 | 13 | 13 | Ice Beam | ![]() |
![]() |
10 | 95 | 100% | Has a 10% chance to freeze the target. |
||
| 13 | Snore | ![]() |
![]() |
15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||
| 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | ![]() |
![]() |
5 | 120 | 70% | Has a 10% chance to freeze the target. |
|
| 16 | 16 | Light Screen | ![]() |
![]() |
30 | — | — | Reduces damage from special attacks by 50% for five turns. |
|||||
| 16 | Icy Wind | ![]() |
![]() |
15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||||||
| 17 | 17 | 17 | 17 | 17 | 17 | Protect | ![]() |
![]() |
10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | ![]() |
![]() |
5 | — | — | Changes the weather to rain for five turns. |
|
| 20 | Endure | ![]() |
![]() |
10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||
| 21 | 21 | 21 | 21 | 21 | 21 | Frustration | ![]() |
![]() |
20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|
| 23 | 23 | 23 | 23 | Iron Tail | ![]() |
![]() |
15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||
| 27 | 27 | 27 | 27 | 27 | 27 | Return | ![]() |
![]() |
20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|
| 31 | Mud-Slap | ![]() |
![]() |
10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
||||||
| 28 | 28 | 28 | 28 | 28 | Dig | ![]() |
![]() |
10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
||
| 31 | 31 | 31 | 31 | 31 | Brick Break | ![]() |
![]() |
15 | 75 | 100% | Destroys Reflect and Light Screen. |
||
| 32 | 32 | 32 | 32 | 32 | 32 | Double Team | ![]() |
![]() |
15 | — | — | Raises the user's evasion by one stage. |
|
| 42 | 42 | 42 | 42 | 42 | Facade | ![]() |
![]() |
20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||
| 43 | 43 | 43 | Secret Power | ![]() |
![]() |
20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||
| 33 | Ice Punch | ![]() |
![]() |
15 | 75 | 100% | Has a 10% chance to freeze the target. |
||||||
| 34 | Swagger | ![]() |
![]() |
15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
||||||
| 35 | Sleep Talk | ![]() |
![]() |
10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||
| 39 | Swift | ![]() |
![]() |
20 | 60 | — | Never misses. |
||||||
| 40 | Defense Curl | ![]() |
![]() |
40 | — | — | Raises user's Defense by one stage. |
||||||
| 44 | 44 | 44 | 44 | 44 | 44 | Rest | ![]() |
![]() |
10 | — | — | User sleeps for two turns, completely healing itself. |
|
| 45 | 45 | 45 | 45 | 45 | 45 | Attract | ![]() |
![]() |
15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|
| 48 | 48 | Round | ![]() |
![]() |
15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||||
| 55 | 55 | Scald | ![]() |
![]() |
15 | 80 | 100% | Has a 30% chance to burn the target. |
|||||
| 56 | 56 | 56 | 56 | Fling | ![]() |
![]() |
10 | * | 100% | Throws held item at the target; power depends on the item. |
|||
| 83 | 83 | Work Up | ![]() |
![]() |
30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
|||||
| 58 | 58 | Endure | ![]() |
![]() |
10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||
| 78 | 78 | Captivate | ![]() |
![]() |
20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
|||||
| 82 | 82 | Sleep Talk | ![]() |
![]() |
10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||
| 83 | 83 | Natural Gift | ![]() |
![]() |
15 | * | 100% | Power and type depend on the held berry. |
|||||
| 86 | 86 | 86 | 86 | Grass Knot | ![]() |
![]() |
20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||
| 87 | 87 | 87 | 87 | Swagger | ![]() |
![]() |
15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
|||
| 90 | 90 | 90 | 90 | Substitute | ![]() |
![]() |
10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
| 94 | 94 | Rock Smash | ![]() |
![]() |
15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||||
| H3 | H3 | H3 | H3 | H3 | H3 | Surf | ![]() |
![]() |
15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
|
| H4 | H4 | H4 | H4 | H4 | Strength | ![]() |
![]() |
15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||
| H5 | H5 | Waterfall | ![]() |
![]() |
15 | 80 | 100% | Has a 20% chance to make the target flinch. |
|||||
| H6 | H5 | Whirlpool | ![]() |
![]() |
15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
|||||
| H6 | H6 | H6 | Rock Smash | ![]() |
![]() |
15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
||||
| H7 | H7 | H7 | H7 | Waterfall | ![]() |
![]() |
15 | 80 | 100% | Has a 20% chance to make the target flinch. |
|||
| H8 | H6 | H6 | Dive | ![]() |
![]() |
10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
||||


















½ male, ½ female

water's edge

Sciurine




