Essentials

Swampert

Swampert

Water Ground

Abilities

Torrent

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Hidden Ability

Damp

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 4
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock ½
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
260
Hoenn
9 Ruby, Sapphire, Emerald

Names

Italian
Swampert
Korean
대짱이
French
Laggron
Chinese
巨沼怪
Spanish
Swampert
German
Sumpex
Japanese
ラグラージ (raguraaji)
Official roomaji
Laglarge

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Monster
  • Water 1
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
241 Search:
Effort points
  • 3 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Mudkip Marshtomp Level up, starting at level 16 Swampert Level up, starting at level 36

Stats

Pctile Min IVs Max IVs
HP
100
89.8 373 404
Attack
110
85.4 288 319
Defense
90
76.0 248 279
Special Attack
85
69.8 238 269
Special Defense
90
78.1 248 279
Speed
60
43.3 188 219
Total
535
85.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★★✯✯☆
Skill
★✯☆☆☆
Stamina
★✯✯✯✯
Jump
★★
Total
7/15/20

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

It can swim while towing a large ship. It bashes down foes with a swing of its thick arms.

Generation 6
X

Its arms are hard as rock. With one swing, it can break a boulder to pieces.

Sprites

Swampert Swampert Swampert Swampert

Miscellany

Species
Mud Fish Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Swampert
Shape
Sciurine Search:

Height

Trainer dude

Swampert
15

4'11.1"
1.5 m

Weight

Trainer dudette

Swampert
819

180.6 lb
81.9 kg

Locations

Pal Park

Area
Pond
Score
90
Rate
3

Moves

Water and Ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Swampert's higher Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

6 6 6 6 6 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

10 10 10 10 10 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

15 15 15 15 15 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

16 16 16 16 16 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

20 20 20 20 20 Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

25 25 25 25 Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

25 Mud Sport Ground status 15

Halves all Electric-type damage.

31 31 31 31 31 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

39 39 39 39 39 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

46 46 46 46 46 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

52 52 52 52 52 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

61 61 61 61 61 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

69 69 69 69 Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

Level up, learned by Mudkip but not Swampert
24 24 24 24 Mud Sport Ground status 15

Halves all Electric-type damage.

33 33 33 33 33 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

42 42 42 42 42 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Mudkip but not Swampert
• • • • Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

• Barrier Psychic status 20

Raises the user's Defense by two stages.

• • • • Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

• • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • • • Ice Ball Ice physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• • • • • Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

• • • • Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • • • Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

• • • Sludge Poison special 20 65 100%

Has a 30% chance to poison the target.

• • • • • Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

• • • • • Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

• • • • Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

• • Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

• • • Yawn Normal status 10

Target sleeps at the end of the next turn.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Defense Curl Normal status 40

Raises user's Defense by one stage.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Hydro Cannon Water special 5 150 90%

User foregoes its next turn to recharge.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Water Pledge Water special 10 80 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

05 05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

76 76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links