Essentials

Swampert

Swampert

water ground

Abilities

Torrent

Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 0
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass 4
  • ground 1
  • ice 1
  • normal 1
  • poison ½
  • psychic 1
  • rock ½
  • steel ½
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
260
Hoenn
9 Ruby, Sapphire, Emerald

Names

Japanese
ラグラージ (raguraaji)
Official Roomaji
Laglarge
Korean
대짱이
Chinese
巨沼怪
French
Laggron
German
Sumpex

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Monster
  • Water 1
Steps to hatch
5120 Search:

Compatibility

  • Bulbasaur
  • Charmander
  • Squirtle
  • Nidoran♀
  • Nidoran♂
  • Psyduck
  • Poliwag
  • Slowpoke
  • Seel
  • Cubone
  • Lickitung
  • Rhyhorn
  • Kangaskhan
  • Horsea
  • Lapras
  • Omanyte
  • Kabuto
  • Snorlax
  • Dratini
  • Chikorita
  • Totodile
  • Mareep
  • Marill
  • Wooper
  • Corsola
  • Remoraid
  • Delibird
  • Mantine
  • Larvitar
  • Treecko
  • Mudkip
  • Lotad
  • Wingull
  • Surskit
  • Whismur
  • Aron
  • Corphish
  • Feebas
  • Tropius
  • Spheal
  • Clamperl
  • Relicanth
  • Turtwig
  • Piplup
  • Bidoof
  • Cranidos
  • Shieldon
  • Buizel
  • Shellos
  • Gible
  • Snover

Training

Base EXP
210 Search:
3000 EXP at level
Effort points
  • 3 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing

Evolution

Baby Basic Stage 1 Stage 2
MudkipMudkip MarshtompMarshtomp Level up, starting at level 16 Swampert Swampert Level up, starting at level 36

Stats

Pctile Min IVs Max IVs
HP
100
90.4 373 404
Attack
110
88.7 288 319
Defense
90
76.6 248 279
Special Attack
85
71.6 238 269
Special Defense
90
79.0 248 279
Speed
60
44.5 188 219
Total
535
88.6

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It can swim while towing a large ship. It bashes down foes with a swing of its thick arms.

HeartGold, SoulSilver

Its arms are hard as rock. With one swing, it can break a boulder into pieces.

Sprites

Swampert Swampert Swampert Swampert

Miscellany

Species
Mud Fish Search:
Color
blue Search:
Cry
download mp3
Habitat Generation 3
water's edge Search:
Pawprint
Swampert
Shape
Sciurine Search:

Height

Trainer dude

Swampert
15

4'11.1"
1.5 m

Weight

Trainer dudette

Swampert
819

180.6 lb
81.9 kg

Locations

Moves

Water and ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Swampert's higher Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Growl normal None 40 0 100%

Lowers the target's Attack by one level.

Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

6 6 6 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

10 10 10 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

15 15 15 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

16 16 16 Mud Shot ground Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

20 20 20 Foresight normal None 40 0 100%

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

25 25 Mud Bomb ground Special 10 65 85%

Has a 30% chance to lower the target's Accuracy by one level.

25 Mud Sport ground None 15 0 100%

All damage from Electric moves is halved until the end of the battle.

31 31 31 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

39 39 39 Muddy Water water Special 10 95 85%

Has a 30% chance to lower the target's Accuracy by one level.

46 46 46 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

52 52 52 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

61 61 61 Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

69 69 Hammer Arm fighting Physical 10 100 90%

Lowers user's Speed by one level.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Hydro Cannon water Special 5 150 90%

User foregoes its next turn to recharge.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Outrage dragon Physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52 52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

71 71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

72 72 Avalanche ice Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

76 76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links