Essentials

Swampert

Swampert

water ground

Abilities

Torrent
When this Pokemon's HP is 1/3 its max or lower, its Water moves do 50% more damage.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 0
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass 4
  • ground 1
  • ice 1
  • normal 1
  • poison ½
  • psychic 1
  • rock ½
  • steel ½
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
260
Hoenn Generation 3
9

Names

Japanese
ラグラージ (raguraaji)
Official Roomaji
Laglarge
Korean
대짱이
Chinese
巨沼怪
French
Laggron
German
Sumpex

Breeding

Gender
⅞ male, ⅛ female
Egg groups
  • Monster
  • Water 1
Steps to hatch
5120

Compatibility

  • Bulbasaur
  • Charmander
  • Squirtle
  • Nidoran♀
  • Nidoran♂
  • Psyduck
  • Poliwag
  • Slowpoke
  • Seel
  • Cubone
  • Lickitung
  • Rhyhorn
  • Kangaskhan
  • Horsea
  • Lapras
  • Omanyte
  • Kabuto
  • Snorlax
  • Dratini
  • Chikorita
  • Totodile
  • Mareep
  • Marill
  • Wooper
  • Corsola
  • Remoraid
  • Delibird
  • Mantine
  • Larvitar
  • Treecko
  • Mudkip
  • Lotad
  • Wingull
  • Surskit
  • Whismur
  • Aron
  • Corphish
  • Feebas
  • Tropius
  • Spheal
  • Clamperl
  • Relicanth
  • Turtwig
  • Piplup
  • Bidoof
  • Cranidos
  • Shieldon
  • Buizel
  • Shellos
  • Gible
  • Snover

Training

Base EXP
210
3000 EXP at level
Effort points
  • 3 Attack
Capture rate
45
Base happiness
70
Growth rate
medium slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
MudkipMudkip MarshtompMarshtomp Level up: 16 Swampert Swampert Level up: 36

Stats

Pctile Min IVs Max IVs
HP
100
90.4 373 404
Attack
110
88.7 288 319
Defense
90
76.6 248 279
Special Attack
85
71.6 238 269
Special Defense
90
79.0 248 279
Speed
60
44.5 188 219
Total
535
88.6

Flavor

Flavor Text

Diamond
It can swim while towing a large ship. It bashes down foes with a swing of its thick arms.
Pearl
It can swim while towing a large ship. It bashes down foes with a swing of its thick arms.
Platinum
It can swim while towing a large ship. It bashes down foes with a swing of its thick arms.
Heart Gold
Its arms are hard as rock. With one swing, it can break a boulder into pieces.
Soul Silver
Its arms are hard as rock. With one swing, it can break a boulder into pieces.

Sprites

Swampert Swampert Swampert Swampert

Miscellany

Species
Mud Fish
Color
blue
Cry
download mp3
Habitat Generation 3
water's edge
Pawprint
Swampert
Shape
Sciurine

Height

Trainer dude

Swampert
15

4'11.1"
1.5 m

Weight

Trainer dudette

Swampert
819

180.6 lb
81.9 kg

Locations

Moves

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Growl normal None 40 0 100%

Lowers the target's Attack by one level.

Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

6 6 6 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

10 10 10 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

15 15 15 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

16 16 16 Mud Shot ground Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

20 20 20 Foresight normal None 40 0 100%

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

25 25 Mud Bomb ground Special 10 65 85%

Has a 30% chance to lower the target's Accuracy by one level.

25 Mud Sport ground None 15 0 100%

All damage from Electric moves is halved until the end of the battle.

31 31 31 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

39 39 39 Muddy Water water Special 10 95 85%

Has a 30% chance to lower the target's Accuracy by one level.

46 46 46 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

52 52 52 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

61 61 61 Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

69 69 Hammer Arm fighting Physical 10 100 90%

Lowers user's Speed by one level.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Hydro Cannon water Special 5 150 90%

User foregoes its next turn to recharge.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Outrage dragon Physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52 52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

71 71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

72 72 Avalanche ice Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

76 76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links