Essentials
Abilities
- Suction Cups
Prevents being forced out of battle by other Pokémon's moves.
- Sniper
Strengthens critical hits to inflict 3× damage rather than 2×.
Hidden Ability
- Moody
Raises a random stat two stages and lowers another one stage after each turn.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 224
- Original Johto
- 173
- Original Sinnoh
- 133
- Extended Sinnoh
- 133
- Updated Johto
- 175
- Updated Unova
- 236
- Coastal Kalos
- 145
- Updated Alola
- 144
- Updated Melemele
- 144
- Updated Akala
- 48
Names
- Japanese
- オクタン (okutan)
- オクタン
- Official roomaji
- Okutank
- Korean
- 대포무노
- Chinese
- 章魚桶
- 章鱼桶
- French
- Octillery
- German
- Octillery
- Spanish
- Octillery
- Italian
- Octillery
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Remoraid | Octillery Level up, starting at level 25 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 65.6 | 323 | 354 | |
Attack | 79.9 | 278 | 309 | |
Defense | 57.1 | 218 | 249 | |
Special Attack | 83.7 | 278 | 309 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 23.7 | 158 | 189 | |
Total | 58.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/15/17
Flavor
Flavor Text
-
It loves to lurk inside holes in rocks. It sometimes sprays ink on prey by sticking out only its mouth.
It has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.
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It has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.
It traps foes with the suction cups on its tentacles, then smashes them with its rock-hard head.
Octillery grabs onto its foe using its tentacles. This Pokémon tries to immobilize it before delivering the finishing blow. If the foe turns out to be too strong, Octillery spews ink to escape.
-
The ink it spits when escaping is special. It contains a substance that dulls the sense of smell, so Pokémon with keen noses get lost.
It usually sleeps in caves. The pitch-black ink that Octillery spits is also used for cooking.
Sprites
Height
2'11.4"
0.9 m
Weight
62.8 lb
28.5 kg
Locations
- Emerald
- Diamond
- Pearl
- Platinum
- Black
- White
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Sea
- Score
- 70
- Rate
- 20
Moves
Water moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | — | — | — | — | Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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— | — | — | — | — | — | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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— | — | — | — | — | — | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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11 | 11 | — | — | — | — | — | — | Constrict | 35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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22 | 22 | — | — | — | — | — | — | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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0 | Octazooka | 10 | 65 | 85% | Has a 50% chance to lower the target's accuracy by one stage. |
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— | Octazooka | 10 | 65 | 85% | Has a 50% chance to lower the target's accuracy by one stage. |
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— | Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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— | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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— | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Constrict | 35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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— | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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22 | 22 | — | — | — | — | — | — | — | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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6 | 6 | 6 | 6 | 6 | 6 | 6 | Constrict | 35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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22 | 22 | 19 | 19 | 19 | 18 | 18 | 18 | 18 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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23 | 23 | 23 | 22 | 22 | 22 | 22 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Octazooka | 10 | 65 | 85% | Has a 50% chance to lower the target's accuracy by one stage. |
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38 | 38 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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29 | 29 | 29 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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36 | 36 | 36 | 28 | 28 | 28 | 28 | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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42 | 42 | 42 | 34 | 34 | 34 | 34 | Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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54 | 54 | 48 | 48 | 48 | 40 | 40 | 40 | 40 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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46 | 46 | 46 | 46 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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52 | 52 | 52 | 52 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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70 | 70 | 55 | 55 | 55 | 58 | 58 | 58 | 58 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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61 | 64 | 64 | 64 | 64 | Soak | 20 | — | 100% | Changes the target's type to Water. |
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Level up, learned by Remoraid but not Octillery | ||||||||||||||||
11 | 11 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | Lock-On | 5 | — | — | Ensures that the user's next move will hit the target. |
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32 | 32 | 32 | 26 | 26 | 26 | 26 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Egg, learned by Remoraid but not Octillery | ||||||||||||||||
Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Octazooka | 10 | 65 | 85% | Has a 50% chance to lower the target's accuracy by one stage. |
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Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Supersonic | 20 | — | 55% | Confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Water Spout | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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39 | Swift | 20 | 60 | — | Never misses. |
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40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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55 | 55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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57 | 57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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59 | 59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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H3 | H3 | H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H7 | H7 | H7 | H5 | H5 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |