Essentials
Abilities
- Swift Swim
Doubles Speed during rain.
- Rain Dish
Heals for 1/16 max HP after each turn during rain.
Hidden Ability
- Own Tempo
Prevents confusion.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 272
- Original Hoenn
- 21
- Mountain Kalos
- 57
- New Hoenn
- 21
Names
- Japanese
- ルンパッパ (runpappa)
- ルンパッパ
- Official roomaji
- Runpappa
- Korean
- 로파파
- Chinese
- 樂天河童
- 乐天河童
- French
- Ludicolo
- German
- Kappalores
- Spanish
- Ludicolo
- Italian
- Ludicolo
Breeding
Compatibility
Training
- Base EXP
- 216
- Effort points
-
- 3 Special Defense
- Capture rate
- 45
- Base happiness
- 70
- Growth rate
- medium slow
Wild held items
nothing | ||
nothing | ||
nothing | ||
nothing | ||
5% | Mental Herb |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Lotad | Lombre Level up, starting at level 14 | Ludicolo Use a Water Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 74.1 | 333 | 364 | |
Attack | 42.7 | 208 | 239 | |
Defense | 50.5 | 208 | 239 | |
Special Attack | 70.6 | 248 | 279 | |
Special Defense | 84.4 | 268 | 299 | |
Speed | 53.9 | 208 | 239 | |
Total | 58.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/13/21
Flavor
Flavor Text
-
If it hears festive music, all its muscles fill with energy. It can’t help breaking out into a dance.
-
If it hears festive music, all its muscles fill with energy. It can’t help breaking out into a dance.
The rhythm of bright, festive music activates Ludicolo’s cells, making it more powerful.
Ludicolo begins dancing as soon as it hears cheerful, festive music. This Pokémon is said to appear when it hears the singing of children on hiking outings.
Upon hearing an upbeat and cheerful rhythm, the cells in Ludicolo’s body become very energetic and active. Even in battle, this Pokémon will exhibit an amazing amount of power.
Sprites
Miscellany
Height
4'11.1"
1.5 m
Weight
121.3 lb
55.0 kg
Locations
Pal Park
- Area
- Pond
- Score
- 80
- Rate
- 10
Moves
Water and Grass moves get STAB, and have their type highlighted in green.
Special moves better suit Ludicolo's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | — | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | — | — | — | — | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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— | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | — | — | — | — | — | — | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Level up, learned by Lombre but not Ludicolo | |||||||||||||||
5 | 5 | 5 | 5 | 5 | 6 | 6 | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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19 | 11 | 11 | 11 | 11 | 11 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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9 | 9 | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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25 | 15 | 15 | 15 | 15 | 15 | 12 | 12 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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16 | 16 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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31 | 19 | 19 | 19 | 19 | 19 | 20 | 20 | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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37 | Thief | 25 | 60 | 100% | Takes the target's item. |
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25 | 25 | 25 | 25 | 24 | 24 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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27 | 31 | 31 | 31 | 31 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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43 | 35 | 37 | 37 | 37 | 37 | 32 | 32 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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36 | 36 | Knock Off | 20 | 65 | 100% | Target drops its held item. |
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40 | 40 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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49 | 43 | 45 | 45 | 45 | 45 | 44 | 44 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Level up, learned by Lotad but not Ludicolo | |||||||||||||||
21 | 11 | 11 | 11 | 11 | 11 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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15 | 15 | 15 | 15 | 15 | 12 | 12 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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15 | 15 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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31 | 35 | 37 | 37 | 37 | 37 | 27 | 27 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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43 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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30 | 30 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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43 | 45 | 45 | 45 | 45 | 36 | 36 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Egg, learned by Lotad but not Ludicolo | |||||||||||||||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Teeter Dance | 20 | — | 100% | Confuses the target. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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01 | 01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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09 | 09 | 09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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52 | 52 | 52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | 53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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60 | 60 | 60 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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H6 | H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | H7 | H7 | H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H8 | H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |