Essentials

Diglett

Diglett

Ground

Abilities

Sand Veil

Increases evasion to 1.25× during a sandstorm.

Arena Trap

Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.

Dream Ability

Sand Force

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock ½
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 1
National
50
Kanto
50 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
132 Gold, Silver, Crystal
Updated Johto
134 HeartGold, SoulSilver

Names

German
Digda
Korean
디그다
French
Taupiqueur
Chinese
地鼠
Japanese
ディグダ (diguda)
Official Roomaji
Digda

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
81 Search:
1157 EXP at level
Effort points
  • 1 Speed
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 5% Soft Sand Soft Sand
Generation 5 5% Soft Sand Soft Sand

Evolution

Baby Basic Stage 1 Stage 2
Diglett Dugtrio Level up, starting at level 26

Stats

Pctile Min IVs Max IVs
HP
10
0.2 193 224
Attack
55
26.5 178 209
Defense
25
1.9 118 149
Special Attack
35
10.3 138 169
Special Defense
45
18.1 158 189
Speed
95
82.9 258 289
Total
265
7.5

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★★✯☆
Power
★☆
Skill
★✯✯☆
Stamina
★✯✯☆
Jump
★
Total
7/12/16

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

A Pokémon that lives underground. Because of its dark habitat, it is repelled by bright sunlight.

HeartGold

Its skin is very thin. If it is exposed to light, its blood heats up, causing it to grow weak.

SoulSilver

If a DIGLETT digs through a field, it leaves the soil perfectly tilled and ideal for planting crops.

Generation 5
Black, White

A Pokémon that lives underground. Because of its dark habitat, it is repelled by bright sunlight.

Sprites

Diglett Diglett Diglett Diglett

Miscellany

Species
Mole Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
cave Search:
Footprint
Diglett
Shape
Alvine Search:

Height

${_("Trainer dude")}

Diglett
2

0'7.9"
0.2 m

Weight

${_("Trainer dudette")}

Diglett
8

1.8 lb
0.8 kg

Locations

Red Red
Blue Blue
Yellow Yellow
FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Diglett's higher Attack, and have their class highlighted in green.

Red, Blue Yellow Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

15 15 5 5 5 4 4 4 Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

7 7 7 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

9 9 9 12 12 Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

15 15 12 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

15 Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

18 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

19 19 17 17 17 18 18 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

24 24 25 Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

23 23 23 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

26 26 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

21 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

29 29 26 Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

29 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

34 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

25 25 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

31 31 33 33 33 34 34 37 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

40 40 41 41 41 37 37 40 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

49 49 49 40 40 45 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Red, Blue Yellow Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • • AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • • • • • Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

• Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • • • Faint Attack Dark physical 20 60

Never misses.

• Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

• Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

• Memento Dark non-damaging 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

• • • Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

• • • • • • Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

• • • • • Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Red, Blue Yellow Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Red, Blue Yellow Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

06 06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

08 08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

20 20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

26 26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

27 27 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

28 28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

31 31 Mimic Normal non-damaging 10

Copies the target's last used move.

32 32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

34 34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

39 39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

48 48 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links