Essentials

Hippopotas

Hippopotas

Ground

Abilities

Sand Stream

Summons a sandstorm that lasts indefinitely upon entering battle.

Dream Ability

Sand Force

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock ½
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 4
National
449
Original Sinnoh
122 Diamond, Pearl
Extended Sinnoh
122 Platinum

Names

French
Hippopotas
Korean
히포포타스
German
Hippopotas
Chinese
怪河馬
Japanese
ヒポポタス (hipopotasu)
Official Roomaji
Hipopotas

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
Hatch counter
30 Search:
Steps to hatch
7905 / 4080

Compatibility

Training

Base EXP
95 Search:
1357 EXP at level
Effort points
  • 1 Defense
Capture rate
140 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Hippopotas Hippowdon Level up, starting at level 34

Stats

Pctile Min IVs Max IVs
HP
68
54.0 309 340
Attack
72
48.5 212 243
Defense
78
64.2 224 255
Special Attack
38
13.1 144 175
Special Defense
42
14.6 152 183
Speed
32
11.8 132 163
Total
330
28.0

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯✯☆☆
Skill
★✯☆
Stamina
★✯✯☆☆
Jump
★★☆
Total
6/12/19

Flavor

Flavor Text

Generation 4
Diamond

It lives in arid places. Instead of perspiration, it expels grainy sand from its body.

Pearl

It enshrouds itself with sand to protect itself from germs. It does not enjoy getting wet.

Platinum

It shuts its nostrils tight then travels through sand as if walking. They form colonies of around ten.

HeartGold, SoulSilver

It shrouds itself in sand to ward off germs. It travels easily through the sands of the desert.

Generation 5
Black, White

It shuts its nostrils tight then travels through sand as if walking. They form colonies of around ten.

Sprites

Hippopotas Hippopotas Hippopotas Hippopotas
Hippopotas Hippopotas Hippopotas Hippopotas

Miscellany

Species
Hippo Search:
Color
Brown Search:
Cry
Footprint
Hippopotas
Shape
Mensal Search:

Height

${_("Trainer dude")}

Hippopotas
8

2'7.5"
0.8 m

Weight

${_("Trainer dudette")}

Hippopotas
495

109.1 lb
49.5 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Hippopotas's higher Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

7 7 7 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

13 13 13 Yawn Normal non-damaging 10

Target sleeps at the end of the next turn.

19 19 19 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

19 19 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

25 25 25 Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

31 31 31 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

37 37 37 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

44 44 44 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

50 50 50 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

• • • Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

• • • Slack Off Normal non-damaging 10

Heals the user by half its max HP.

• Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • • Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

• • • Stockpile Normal non-damaging 20

Stores energy up to three times for use with Spit Up and Swallow.

• • • Swallow Normal non-damaging 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

• Whirlwind Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links