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Numel


Main Pokédex page | Flavor text and images

General

Numel
fire ground

Abilities

Oblivious
This Pokémon cannot become Attracted.
Simple
Stat changes are doubled against this Pokémon, although the maximum of six is unchanged.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
322
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
101
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ドンメル
Romaji
Donmeru

Flavor

Height
2'3.6" or 0.7 m
Weight
52.9 lb or 24 kg
Species
Numb
Color
yellow
Cry
mp3 here
Fire Red/Leaf Green Habitat
Mountain
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
88 or 0x58
Capture rate
255 or 0xff
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Special Attack
Wild held items
Rawst Berry (100%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
322 Numel Base form 323 Camerupt Raise to level 33

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
60
112 219 31.2
Defense
40
92 179 11.2
Special Attack
65
117 229 48.7
Special Defense
45
97 189 17
Speed
35
87 169 12.4
Average
50.8
- - 20.7

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Its humped back stores intensely hot magma. In rain, the magma cools, slowing its movement.

Locations

Stark Mountain
Route 227

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Stark Mountain 22 - 24 Morning Daytime Night 5%
Route 227 22 - 24 Morning Daytime Night 5%

Move List

See also: This list in the move search

See also: Contest list

Numel's Special Attack is higher, so it will inflict more damage with special () moves.

Numel gets the STAB from fire and ground moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Growl normal none 40 -- 100% Lowers the target's Attack.
-- -- Tackle normal physical 35 35 95% Inflicts regular damage.
11 5 Ember fire special 25 40 100% Has a 10% chance to Burn the target.
19 11 Magnitude ground physical 30 varies 100% Power varies randomly from 10 to 150.
25 15 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
29 21 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
31 25 Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
31 Lava Plume fire special 15 80 100% Has a 30% chance to Burn the target.
35 Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
35 41 Earthquake ground physical 10 100 100% Inflicts regular damage.
41 45 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
49 51 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains Diamond/Pearl/Platinum Heat Wave fire special 10 100 90% Has a 10% chance to Burn the target.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Howl normal none 40 -- 100% Raises the user's Attack.
Chains Diamond/Pearl/Platinum Mud Bomb ground special 10 65 85% Has a 30% chance to lower the target's Accuracy.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Stomp normal physical 20 65 100% Has a 30% chance to make the target Flinch.
Chains Diamond/Pearl/Platinum Yawn normal none 10 -- 100% Target Sleeps at the end of the next turn.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Heat Wave fire special 10 100 90% Has a 10% chance to Burn the target.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
xd Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 50 Overheat fire special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.

Numel in other Pokédexes