Essentials

Shinx

Shinx

Electric

Abilities

Rivalry

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Dream Ability

Guts

Increases Attack to 1.5× with a major status ailment.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
403
Original Sinnoh
17 Diamond, Pearl
Extended Sinnoh
17 Platinum

Names

German
Sheinux
Korean
꼬링크
French
Lixy
Chinese
小貓怪
Japanese
コリンク (korinku)
Official Roomaji
Kolink

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
60 Search:
857 EXP at level
Effort points
  • 1 Attack
Capture rate
235 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Shinx Luxio Level up, starting at level 15 Luxray Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
45
16.3 263 294
Attack
65
39.2 198 229
Defense
34
5.0 136 167
Special Attack
40
16.7 148 179
Special Defense
34
5.9 136 167
Speed
45
25.1 158 189
Total
263
7.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯✯☆
Skill
★✯☆☆
Stamina
★✯✯
Jump
★★✯
Total
6/14/18

Flavor

Flavor Text

Generation 4
Diamond

All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded.

Pearl

Its forelegs have a muscle-based system of generating electricity. Its body shines if endangered.

Platinum

The extension and contraction of its muscles generates electricity. It glows when in trouble.

HeartGold, SoulSilver

The extension and contraction of its muscles generates electricity. Its fur glows when it’s in trouble.

Generation 5
Black, White

The extension and contraction of its muscles generates electricity. It glows when in trouble.

Sprites

Shinx Shinx Shinx Shinx
Shinx Shinx Shinx Shinx

Miscellany

Species
Flash Search:
Color
Blue Search:
Cry
Footprint
Shinx
Shape
Mensal Search:

Height

${_("Trainer dude")}

Shinx
5

1'7.7"
0.5 m

Weight

${_("Trainer dudette")}

Shinx
95

20.9 lb
9.5 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Electric moves get STAB, and have their type highlighted in green.

Physical moves better suit Shinx's higher Attack, and have their class highlighted in green.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

5 5 5 5 Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

9 9 9 9 Charge Electric non-damaging 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

13 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

17 13 13 13 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

17 17 17 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

21 21 21 21 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

25 25 25 25 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

29 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

33 29 29 29 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

33 33 33 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

37 37 37 37 Scary Face Normal non-damaging 10 100%

Lowers the target's Speed by two stages.

41 41 41 41 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

45 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

• • • • Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

• Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

• • • • Howl Normal non-damaging 40

Raises the user's Attack by one stage.

• • • • Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

• • Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

• • • • Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• Shock Wave Electric special 20 60

Never misses.

• Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

• Swift Normal special 20 60

Never misses.

• • • • Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

• • • • Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Magnet Rise Electric non-damaging 10

User is immune to Ground moves and effects for five turns.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

16 16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 34 Shock Wave Electric special 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

70 70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links