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Torkoal


Main Pokédex page | Flavor text and images

General

Torkoal
fire

Abilities

White Smoke
This Pokémon's stats cannot be lowered.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
324
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
105
Diamond/Pearl Sinnoh
n/a

Names

Japanese
コータス
Romaji
Kootasu

Flavor

Height
1'7.7" or 0.5 m
Weight
177.2 lb or 80.4 kg
Species
Coal
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
Mountain
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
161 or 0xa1
Capture rate
90 or 0x5a
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
324 Torkoal Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
70
177 344 56.2
Attack
85
137 269 65.5
Defense
140
192 379 97.2
Special Attack
85
137 269 70.6
Special Defense
70
122 239 53.1
Speed
20
72 139 2.2
Average
78.3
- - 64.9

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It burns coal inside its shell for energy. It blows out black soot if it is endangered.

Locations

Stark Mountain
Route 227

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Stark Mountain 24 - 56 Poké Radar 12%
Route 227 24 - 56 Poké Radar 12%

Move List

See also: This list in the move search

See also: Contest list

Torkoal gets the STAB from fire moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Ember fire special 25 40 100% Has a 10% chance to Burn the target.
4 4 Smog poison special 20 20 70% Has a 40% chance to Poison the target.
7 Withdraw water none 40 -- 100% Raises the user's Defense.
7 12 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
14 SmokeScreen normal none 20 -- 100% Lowers the target's Accuracy.
17 17 Fire Spin fire special 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
20 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
20 SmokeScreen normal none 20 -- 100% Lowers the target's Accuracy.
23 Rapid Spin normal physical 40 20 100% Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
27 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
30 28 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
33 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
36 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
39 Lava Plume fire special 15 80 100% Has a 30% chance to Burn the target.
33 44 Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
40 49 Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
43 52 Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
46 55 Heat Wave fire special 10 100 90% Has a 10% chance to Burn the target.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains Ruby/Sapphire Diamond/Pearl Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains Ruby/Sapphire Diamond/Pearl Eruption fire special 5 150 100% Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Chains Diamond/Pearl Fissure ground physical 5 varies 30% Causes a one-hit KO.
Chains Ruby/Sapphire Diamond/Pearl Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains Ruby/Sapphire Diamond/Pearl Yawn normal none 10 -- 100% Target Sleeps at the end of the next turn.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 74 Gyro Ball steel physical 5 varies 100% Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 50 Overheat fire special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.

Torkoal in other Pokédexes