Essentials

Oshawott

Oshawott

Water

Abilities

Torrent

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Hidden Ability

Shell Armor

Protects against critical hits.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
501
Original Unova
7 Black, White
Updated Unova
7 Black 2, White 2

Names

Spanish
Oshawott
French
Moustillon
Italian
Oshawott
Chinese
水水獺
German
Ottaro
Japanese
ミジュマル (mijumaru)

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
62 Search:
Effort points
  • 1 Special Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Oshawott Dewott Level up, starting at level 17 Samurott Level up, starting at level 36

Stats

Pctile Min IVs Max IVs
HP
55
30.4 283 314
Attack
55
25.7 178 209
Defense
45
16.8 158 189
Special Attack
63
46.3 194 225
Special Defense
45
16.6 158 189
Speed
45
23.9 158 189
Total
308
18.4

Flavor

Flavor Text

Generation 5
Black

It fights using the scalchop on its stomach. In response to an attack, it retaliates immediately by slashing.

White

The scalchop on its stomach is made from the same elements as claws. It detaches the scalchop for use as a blade.

Black 2, White 2

The scalchop on its stomach isn’t just used for battle--it can be used to break open hard berries as well.

Sprites

Oshawott Oshawott Oshawott Oshawott

Miscellany

Species
Sea Otter Search:
Color
Blue Search:
Cry
Footprint
Oshawott
Shape
Sciurine Search:

Height

Trainer dude

Oshawott
5

1'7.7"
0.5 m

Weight

Trainer dudette

Oshawott
59

13.0 lb
5.9 kg

Locations

Moves

Water moves get STAB, and have their type highlighted in green.

Special moves better suit Oshawott's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

5 5 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

7 7 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

11 11 Water Sport Water status 15

Halves all Fire-type damage.

13 13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

17 17 Razor Shell Water physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

19 19 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

23 23 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

25 25 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

29 29 Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

31 31 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

35 35 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

37 37 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

41 41 Swords Dance Normal status 20

Raises the user's Attack by two stages.

43 43 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

• • Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

• • Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

• • Copycat Normal status 20

Uses the target's last used move.

• • Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

• • Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

• • Screech Normal status 40 85%

Lowers the target's Defense by two stages.

• • Trump Card Normal special 5 *

Power increases when this move has less PP, up to a maximum of 200.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black, White Black 2, White 2 X, Y Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Covet Normal physical 25 60 100%

Takes the target's item.

Black, White Black 2, White 2 X, Y Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black, White Black 2, White 2 X, Y Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black, White Black 2, White 2 X, Y Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black, White Black 2, White 2 X, Y Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Water Pledge Water special 10 80 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links