Main Pokédex page | Flavor text and images
General
Abilities
- Pickup
- After battle, this Pokémon will sometimes be holding an item if it was not already.
Dex Numbers
- Generation
GSC
Kanto- 231
Johto- 195
Hoenn- 165
Sinnoh- n/a
Names
- Japanese
- ゴマゾウ
- Romaji
- Gomazou
Flavor
- Height
- 1'7.7" or 0.5 m
- Weight
- 73.9 lb or 33.5 kg
- Species
- Long Nose
- Color
- blue
- Cry
- mp3 here
Habitat
- Pawprint

Misc
- R/B/Y code
- n/a
Breeding
- Gender
½ male; ½ female (code: 127 or 0x7f)- Breeding groups
- 5: Ground
- Steps to hatch
- 5,120
- Compatible with
- 63 families; 131 total Pokémon
In the Wild
- Base EXP
- 124 or 0x7c
- Capture rate
- 120 or 0x78
- Base happiness
- 70 or 0x46
- Growth rate
- medium
- Effort points
- 1 HP
- Wild held items
- Passho Berry (5%)
Evolution Chain
Comparison of this evolution chain
| Basic | Stage 1 |
|---|---|
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Stats
| Stat | Base | Max Stat | %ile | |
|---|---|---|---|---|
| L50 | L100 | |||
| HP | 197 | 384 | 80.5 | |
| Attack | 112 | 219 | 31.2 | |
| Defense | 112 | 219 | 39.1 | |
| Special Attack | 92 | 179 | 13.8 | |
| Special Defense | 92 | 179 | 10.3 | |
| Speed | 92 | 179 | 16.8 | |
| Average | - | - | 27.8 | |
Flavor
All versions' flavor text and sprites
It is strong despite its compact size. It can easily pick up and carry an adult human on its back.
Locations
Sorry, Pearl players! Only Diamond for the moment.
| Area | Section | Level | Method |
|---|---|---|---|
| Route 207 | 5 | 40%
|
Move List
Phanpy's Attack is higher, so it will inflict more damage with physical (
) moves.
Phanpy gets the STAB from
moves.
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Move | Type | Dmg | PP | Power | Acc.* | Pri. | Description | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -- | Defense Curl | ![]() |
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40 | -- | 100% | Raises user's Defense. Doubles Rollout's power if it's the next move used. | |||||
| -- | -- | -- | -- | Growl | ![]() |
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40 | -- | 100% | Lowers the target's Attack. | ||
| -- | -- | Odor Sleuth | ![]() |
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40 | -- | 100% | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost. | ||||
| -- | -- | -- | -- | Tackle | ![]() |
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35 | 35 | 95% | Inflicts regular damage. | ||
| 6 | Flail | ![]() |
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15 | varies | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||||
| 9 | 9 | 9 | Defense Curl | ![]() |
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40 | -- | 100% | Raises user's Defense. Doubles Rollout's power if it's the next move used. | |||
| 10 | Take Down | ![]() |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. | |||||
| 15 | Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||||
| 17 | 17 | 17 | Flail | ![]() |
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15 | varies | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
| 19 | Natural Gift | ![]() |
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15 | varies | 100% | Power and type depend on the held berry. | |||||
| 24 | Slam | ![]() |
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20 | 80 | 75% | Inflicts regular damage. | |||||
| 25 | 25 | 25 | Take Down | ![]() |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. | |||
| 28 | Endure | ![]() |
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10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. | ||||
| 33 | Charm | ![]() |
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20 | -- | 100% | Lowers the target's Attack by two levels. | |||||
| 33 | 33 | 33 | Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
| 37 | Last Resort | ![]() |
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5 | 130 | 100% | Can only be used after all of the user's other moves have been used. | |||||
| 41 | 41 | 41 | Endure | ![]() |
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10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. | ||
| 49 | 49 | 49 | 42 | Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
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![]() | Egg moves (Pokémon can also inherit any TMs they are compatible with) | ||||||||
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AncientPower | ![]() |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats. | |
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Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to Paralyze the target. | |
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Counter | ![]() |
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20 | varies | 100% | -5 | Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting. | ||
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Endeavor | ![]() |
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5 | varies | 100% | Lowers the target's HP to equal the user's. | ||||
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Fissure | ![]() |
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5 | varies | 30% | Causes a one-hit KO. | |||
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Focus Energy | ![]() |
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30 | -- | 100% | Increases the critical hit counter by 1 until the user leaves battle. | |
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Ice Shard | ![]() |
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30 | 40 | 100% | 1 | Goes first. Inflicts regular damage. | |||
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | |||
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Water Gun | ![]() |
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25 | 40 | 100% | Inflicts regular damage. | ||||
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![]() | Tutored moves | ||||||||
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Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to Paralyze the target. | |||||
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Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. | |||||
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Counter | ![]() |
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20 | varies | 100% | -5 | Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting. | ||||
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Mimic | ![]() |
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10 | -- | 100% | Copies the target's last used move. | |||||
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Defense Curl | ![]() |
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40 | -- | 100% | Raises user's Defense. Doubles Rollout's power if it's the next move used. | |||||
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Substitute | ![]() |
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10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||||
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | |||||
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Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy. | |||||
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Endure | ![]() |
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10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. | ||||
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Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||||
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Swagger | ![]() |
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15 | -- | 90% | Raises the target's Attack by two levels and Confuses the target. | |||||
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Sleep Talk | ![]() |
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10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | |||||
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![]() | Miscellaneous moves | ||||||||
| pokecenter | Absorb | ![]() |
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25 | 20 | 100% | Heals the user by half the damage the target receives. | |||||
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![]() | TMs and HMs | ||||||||
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45 | 45 | 45 | 45 | Attract | ![]() |
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15 | -- | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
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78 | Captivate | ![]() |
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20 | -- | 100% | Lowers the target's Special Attack by two levels if it is the opposite gender. | ||||
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03 | 03 | Curse | ![]() |
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10 | -- | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
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40 | 40 | Defense Curl | ![]() |
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40 | -- | 100% | Raises user's Defense. Doubles Rollout's power if it's the next move used. | |||
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32 | 32 | 32 | 32 | Double Team | ![]() |
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15 | -- | 100% | Raises the user's Evasion. | |
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26 | 26 | 26 | 26 | Earthquake | ![]() |
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10 | 100 | 100% | Inflicts regular damage. | |
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20 | 20 | 58 | Endure | ![]() |
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10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. | |
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42 | 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is Burned, Paralyzed, or Poisoned. | |||
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21 | 21 | 21 | 21 | Frustration | ![]() |
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20 | varies | 100% | Power increases as Happiness decreases, up to a maximum of 102. | |
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02 | 02 | Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target Flinch. | |||
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10 | 10 | 10 | 10 | Hidden Power | ![]() |
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15 | varies | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
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23 | 23 | Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense. | |||
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31 | 31 | Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy. | |||
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83 | Natural Gift | ![]() |
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15 | varies | 100% | Power and type depend on the held berry. | ||||
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17 | 17 | 17 | 17 | Protect | ![]() |
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10 | -- | 0% | 3 | Goes first. Prevents any moves from hitting the user this turn. |
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44 | 44 | 44 | 44 | Rest | ![]() |
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10 | -- | 100% | User Sleeps, completely healing itself. | |
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27 | 27 | 27 | 27 | Return | ![]() |
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20 | varies | 100% | Power increases with Happiness, up to a maximum of 102. | |
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05 | 05 | 05 | 05 | Roar | ![]() |
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20 | -- | 100% | -6 | Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon. |
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80 | Rock Slide | ![]() |
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10 | 75 | 90% | Has a 30% chance to make the target Flinch. | ||||
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08 | 08 | H6 | H6 | Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense. | |
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39 | 39 | Rock Tomb | ![]() |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed. | |||
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04 | 04 | Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
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37 | 37 | 37 | 37 | Sandstorm | ![]() |
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10 | -- | 100% | Changes the weather to a sandstorm for five turns. | |
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43 | 43 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
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35 | 35 | 82 | Sleep Talk | ![]() |
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10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | ||
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13 | 13 | Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | |||
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76 | Stealth Rock | ![]() |
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20 | -- | 0% | Causes damage when Pokemon switch in to where the target is now. | ||||
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H4 | H4 | H4 | H4 | Strength | ![]() |
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15 | 80 | 100% | Inflicts regular damage. | |
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90 | Substitute | ![]() |
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10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||
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11 | 11 | 11 | 11 | Sunny Day | ![]() |
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5 | -- | 0% | Changes the weather to sunny for five turns. | |
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34 | 34 | 87 | Swagger | ![]() |
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15 | -- | 90% | Raises the target's Attack by two levels and Confuses the target. | ||
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06 | 06 | 06 | 06 | Toxic | ![]() |
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10 | -- | 85% | Badly Poisons the target, inflicting more damage every turn. | |
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