Essentials

Phanpy

Phanpy

Ground

Abilities

Pickup

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Dream Ability

Sand Veil

Increases evasion to 1.25× during a sandstorm.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock ½
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 2
National
231
Original Johto
195 Gold, Silver, Crystal
Hoenn
165 Ruby, Sapphire, Emerald
Updated Johto
200 HeartGold, SoulSilver

Names

Korean
코코리
German
Phanpy
Chinese
小小象
French
Phanpy
Japanese
ゴマゾウ (gomazou)
Official Roomaji
Gomazou

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
124 Search:
1771 EXP at level
Effort points
  • 1 HP
Capture rate
120 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 5% Passho Berry Passho Berry
Generation 5 5% Passho Berry Passho Berry

Evolution

Baby Basic Stage 1 Stage 2
Phanpy Donphan Level up, starting at level 25

Stats

Pctile Min IVs Max IVs
HP
90
82.3 353 384
Attack
60
32.0 188 219
Defense
60
39.5 188 219
Special Attack
40
16.7 148 179
Special Defense
40
11.4 148 179
Speed
40
19.0 148 179
Total
330
28.0

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★★✯✯☆
Skill
★✯✯
Stamina
★✯✯☆
Jump
★★☆
Total
7/15/18

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It is strong despite its compact size. It can easily pick up and carry an adult human on its back.

HeartGold

It swings its long snout around playfully, but because it is so strong, that can be dangerous.

SoulSilver

As a sign of affection, it bumps with its snout. However, it is so strong, it may send you flying.

Generation 5
Black, White

It is strong despite its compact size. It can easily pick up and carry an adult human on its back.

Sprites

Phanpy Phanpy Phanpy Phanpy

Miscellany

Species
Long Nose Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
rough terrain Search:
Footprint
Phanpy
Shape
Mensal Search:

Height

${_("Trainer dude")}

Phanpy
5

1'7.7"
0.5 m

Weight

${_("Trainer dudette")}

Phanpy
335

73.9 lb
33.5 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold

Moves

Ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Phanpy's higher Attack, and have their class highlighted in green.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Odor Sleuth Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

9 9 9 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

17 17 17 6 6 6 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

25 25 25 10 10 10 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

33 33 33 15 15 15 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19 19 19 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

24 24 24 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

41 41 41 28 28 28 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

33 33 33 Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

37 37 37 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

49 49 49 42 42 42 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • • AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • • • • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

• • • • Fissure Ground physical 5 * 30%

Causes a one-hit KO.

• • • • • • Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

• • Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

• Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

• • • Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

• • • • Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

• Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gunk Shot Poison physical 5 120 70%

Has a 30% chance to poison the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

05 05 05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

40 40 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links