Essentials

Glameow

Glameow

Normal

Abilities

Limber

Prevents paralysis.

Own Tempo

Prevents confusion.

Hidden Ability

Keen Eye

Prevents accuracy from being lowered.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
431
Original Sinnoh
76 Diamond, Pearl
Extended Sinnoh
76 Platinum

Names

Chinese
魅力喵
Italian
Glameow
German
Charmian
French
Chaglam
Spanish
Glameow
Korean
나옹마
Japanese
ニャルマー (nyarumaa)
Official roomaji
Nyarmar

Breeding

Gender
¼ male, ¾ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
62 Search:
Effort points
  • 1 Speed
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Generation 4 5% Cheri Berry Cheri Berry
Generation 5 5% Cheri Berry Cheri Berry
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Glameow Purugly Level up, starting at level 38

Stats

Pctile Min IVs Max IVs
HP
49
18.8 271 302
Attack
55
25.7 178 209
Defense
42
13.3 152 183
Special Attack
42
18.7 152 183
Special Defense
37
8.0 142 173
Speed
85
71.2 238 269
Total
310
19.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★★✯✯
Power
★★☆☆☆
Skill
★✯☆☆
Stamina
★✯☆
Jump
★★✯☆
Total
9/14/21

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

It hides its spiteful tendency of hooking its claws into the nose of its Trainer if it isn’t fed.

Sprites

Glameow Glameow Glameow Glameow

Miscellany

Species
Catty Search:
Color
Gray Search:
Cry
Footprint
Glameow
Shape
Mensal Search:

Height

Trainer dude

Glameow
5

1'7.7"
0.5 m

Weight

Trainer dudette

Glameow
39

8.6 lb
3.9 kg

Locations

Pearl Pearl

Pal Park

Area
Field
Score
50
Rate
30

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Glameow's higher Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

5 5 5 5 Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

8 8 8 8 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

13 13 13 13 Hypnosis Psychic status 20 60%

Puts the target to sleep.

17 17 17 17 Feint Attack Dark physical 20 60

Never misses.

20 20 20 20 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

25 25 25 25 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

29 29 29 29 Assist Normal status 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

32 32 32 32 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

37 37 37 37 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

41 41 41 41 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

45 45 44 44 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

50 Play Rough Fairy physical 10 90 90%

Has a 30% chance to lower the target's Attack by one stage.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

• • • • Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

• • • • Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

• • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

• • • • Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • • Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

• • Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

• • • • Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

• • Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Covet Normal physical 25 60 100%

Takes the target's item.

Platinum HeartGold, SoulSilver Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Platinum HeartGold, SoulSilver Black 2, White 2 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Black 2, White 2 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Platinum HeartGold, SoulSilver Black 2, White 2 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

49 49 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links