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Growlithe


Main Pokédex page | Flavor text and images

General

Growlithe
fire

Abilities

Flash Fire
When this Pokémon takes damage from a Fire move, it becomes immune to Fire moves and all its Fire moves do 50% more damage until it leaves battle.
Intimidate
This Pokémon lowers the enemy's Attack one level when it enters battle.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
58
Gold/Silver/Crystal Johto
127
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ガーディ
Romaji
Gaadi

Flavor

Height
2'3.6" or 0.7 m
Weight
41.9 lb or 19 kg
Species
Puppy
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
33 or 0x21

Breeding

Gender
¾ male; ¼ female (code: 63 or 0x3f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
91 or 0x5b
Capture rate
190 or 0xbe
Base happiness
70 or 0x46
Growth rate
slow
Effort points
1 Attack
Wild held items
Rawst Berry (100%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
58 Growlithe Base form 59 Arcanine Use a Fire Stone

Stats

Stat Base Max Stat %ile
L50 L100
HP
55
162 314 30.2
Attack
70
122 239 44.4
Defense
45
97 189 18.5
Special Attack
70
122 239 55.2
Special Defense
50
102 199 22.7
Speed
60
112 219 42.2
Average
58.3
- - 34.5

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl A Pokémon with a loyal nature. It will remain motionless until it is given an order by its Trainer.

Locations

Route 201
Route 202

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 201 2 Fire Red 8%
Route 202 2 Fire Red 8%

Move List

See also: This list in the move search

See also: Contest list

Growlithe gets the STAB from fire moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
-- -- -- -- Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
18 9 7 6 Ember fire special 25 40 100% Has a 10% chance to Burn the target.
23 18 13 9 Leer normal none 30 -- 100% Lowers the target's Defense.
19 14 Odor Sleuth normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
17 Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
20 Flame Wheel fire physical 25 60 100% Has a 10% chance to Burn the target. Can be used by Frozen Pokemon to thaw themselves.
25 Reversal fighting physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
28 Fire Fang fire physical 15 65 95% Has a 10% chance to Burn the target and a 10% chance to make the target Flinch.
30 26 25 31 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
34 31 Flame Wheel fire physical 25 60 100% Has a 10% chance to Burn the target. Can be used by Frozen Pokemon to thaw themselves.
34 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
37 Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
39 42 43 39 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
42 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
45 Heat Wave fire special 10 100 90% Has a 10% chance to Burn the target.
48 Flare Blitz fire physical 15 120 100% User receives 1/3 the damage inflicted in recoil. Has a 10% chance to Burn the target.
50 50 49 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
Chains Diamond/Pearl/Platinum Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Fire Spin fire special 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
Chains Diamond/Pearl/Platinum Flare Blitz fire physical 15 120 100% User receives 1/3 the damage inflicted in recoil. Has a 10% chance to Burn the target.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Heat Wave fire special 10 100 90% Has a 10% chance to Burn the target.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Howl normal none 40 -- 100% Raises the user's Attack.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Thrash normal physical 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Heat Wave fire special 10 100 90% Has a 10% chance to Burn the target.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
xd Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 23 Dragon Rage dragon special 10 varies 100% Inflicts 40 points of damage.
Chains 24 DragonBreath dragon special 20 60 100% Has a 30% chance to Paralyze the target.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 50 Overheat fire special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 Swift normal special 20 60 100% Never misses.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.

Growlithe in other Pokédexes