Essentials

Krookodile

Krookodile

Ground Dark

Abilities

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Moxie

Raises Attack one stage upon KOing a Pokémon.

Hidden Ability

Anger Point

Raises Attack to the maximum of six stages upon receiving a critical hit.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 1
  • Electric 0
  • Fairy 2
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost ½
  • Grass 2
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison ½
  • Psychic 0
  • Rock ½
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 5
National
553
Original Unova
59 Black, White
Updated Unova
101 Black 2, White 2
Coastal Kalos
45 X, Y

Names

French
Crocorible
German
Rabigator
Italian
Krookodile
Spanish
Krookodile
Japanese
ワルビアル (warubiaru)

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
234 Search:
Effort points
  • 3 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Sandile Krokorok Level up, starting at level 29 Krookodile Level up, starting at level 40

Stats

Pctile Min IVs Max IVs
HP
95
86.4 363 394
Attack
117
87.9 302 333
Defense
80
65.7 228 259
Special Attack
65
49.5 198 229
Special Defense
70
53.2 208 239
Speed
92
78.5 252 283
Total
519
78.2

Flavor

Flavor Text

Generation 5
Black

They never allow prey to escape. Their jaws are so powerful, they can crush the body of an automobile.

White

It can expand the focus of its eyes, enabling it to see objects in the far distance as if it were using binoculars.

Black 2, White 2

Very violent Pokémon, they try to clamp down on anything that moves in front of their eyes.

Generation 6
Y

They never allow prey to escape. Their jaws are so powerful, they can crush the body of an automobile.

Sprites

Krookodile Krookodile Krookodile Krookodile

Miscellany

Species
Intimidation Search:
Color
Red Search:
Cry
Footprint
Krookodile
Shape
Sciurine Search:

Height

Trainer dude

Krookodile
15

4'11.1"
1.5 m

Weight

Trainer dudette

Krookodile
963

212.3 lb
96.3 kg

Locations

Moves

Ground and Dark moves get STAB, and have their type highlighted in green.

Physical moves better suit Krookodile's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

4 4 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

7 7 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

10 10 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

13 13 Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

16 16 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

19 19 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

22 22 Embargo Dark status 15 100%

Target cannot use held items.

25 25 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

28 28 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

32 32 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

36 36 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

42 42 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

48 48 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

54 54 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

60 60 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Level up, learned by Krokorok but not Krookodile
52 52 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Sandile but not Krookodile
• • Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

• • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

• • Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

• Me First Normal status 20 *

Uses the target's move against it before it attacks, with power increased by half.

• • Mean Look Normal status 5

Prevents the target from leaving battle.

• • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

• • Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

• • Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black 2, White 2 Block Normal status 5

Prevents the target from leaving battle.

Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black 2, White 2 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

63 63 Embargo Dark status 15 100%

Target cannot use held items.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links