Essentials

Mightyena

The Bite Pokémon

Mightyena

Dark

Abilities

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Quick Feet

Increases Speed to 1.5× with a major status ailment.

Hidden Ability

Moxie

Raises Attack one stage upon KOing a Pokémon.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost ½
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
262
Hoenn
11 Ruby, Sapphire, Emerald
Mountain Kalos
45 X, Y

Names

Japanese
グラエナ (guraena)
Official roomaji
Guraena
Korean
그라에나
Chinese
大狼犬
French
Grahyèna
German
Magnayen
Spanish
Mightyena
Italian
Mightyena

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
147 Search:
Effort points
  • 2 Attack
Capture rate
127 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald, FireRed, LeafGreen 5% Pecha Berry Pecha Berry
Colosseum, XD nothing
Generation 4 5% Pecha Berry Pecha Berry
Generation 5 5% Pecha Berry Pecha Berry
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Poochyena Mightyena Level up, starting at level 18

Stats

Pctile Min IVs Max IVs
HP
70
56.9 313 344
Attack
90
68.0 248 279
Defense
70
52.6 208 239
Special Attack
60
41.0 188 219
Special Defense
60
38.6 188 219
Speed
70
56.2 208 239
Total
420
45.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆☆
Power
★✯✯✯☆
Skill
★✯☆
Stamina
★★★✯✯
Jump
★★☆
Total
8/15/20

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

It chases down prey in a pack. It will never disobey the commands of a skilled Trainer.

Generation 6
X

It will always obey the commands of a skilled Trainer. Its behavior arises from its living in packs in ancient times.

Y

It chases down prey in a pack of around ten. They defeat foes with perfectly coordinated teamwork.

Sprites

Mightyena Mightyena Mightyena Mightyena

Miscellany

Species
Bite Search:
Color
Gray Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Mightyena
Shape
Mensal Search:

Height

Trainer dude

Mightyena
10

3'3.4"
1.0 m

Weight

Trainer dudette

Mightyena
370

81.6 lb
37.0 kg

Locations

Emerald Emerald
Diamond Diamond

Pal Park

Area
Field
Score
50
Rate
30

Moves

Dark moves get STAB, and have their type highlighted in green.

Physical moves better suit Mightyena's higher Attack, and have their class highlighted in green.

Generation 3 Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Howl Normal status 40

Raises the user's Attack by one stage.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

5 5 5 5 Howl Normal status 40

Raises the user's Attack by one stage.

9 9 9 9 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

13 13 13 13 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

17 17 17 17 Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

22 22 22 22 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

27 27 27 27 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

32 32 32 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

32 37 37 37 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

37 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

42 42 42 42 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

47 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

47 47 47 Embargo Dark status 15 100%

Target cannot use held items.

52 52 52 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

52 57 57 57 Thief Dark physical 25 60 100%

Takes the target's item.

62 62 62 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

65 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Level up, learned by Poochyena but not Mightyena
53 53 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Generation 3 Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Poochyena but not Mightyena
• • • • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • • • Covet Normal physical 25 60 100%

Takes the target's item.

• • • Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

• • • Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

• • • • Leer Normal status 30 100%

Lowers the target's Defense by one stage.

• • • Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

• Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

• • • • Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

• • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

• • • Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

• • • Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

• • • • Yawn Normal status 10

Target sleeps at the end of the next turn.

Generation 3 Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Covet Normal physical 25 60 100%

Takes the target's item.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 3 Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

49 49 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links