Essentials

Patrat

Patrat

Normal

Abilities

Run Away

Ensures success fleeing from wild battles.

Keen Eye

Prevents accuracy from being lowered.

Hidden Ability

Analytic

Strengthens moves to 1.3× their power when moving last.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
504
Original Unova
10 Black, White
Updated Unova
10 Black 2, White 2
Mountain Kalos
46 X, Y

Names

Japanese
ミネズミ (minezumi)
Korean
보르쥐
French
Ratentif
German
Nagelotz
Spanish
Patrat
Italian
Patrat

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
51 Search:
Effort points
  • 1 Attack
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Patrat Watchog Level up, starting at level 20

Stats

Pctile Min IVs Max IVs
HP
45
15.5 263 294
Attack
55
25.7 178 209
Defense
39
8.2 146 177
Special Attack
35
9.4 138 169
Special Defense
39
8.5 146 177
Speed
42
20.7 152 183
Total
255
5.8

Flavor

Flavor Text

Generation 5
Black

Using food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.

White

Extremely cautious, they take shifts to maintain a constant watch of their nest. They feel insecure without a lookout.

Black 2, White 2

Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.

Generation 6
X

Using food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.

Y

Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.

Sprites

Patrat Patrat Patrat Patrat

Miscellany

Species
Scout Search:
Color
Brown Search:
Cry
Footprint
Patrat
Shape
Mensal Search:

Height

Trainer dude

Patrat
5

1'7.7"
0.5 m

Weight

Trainer dudette

Patrat
116

25.6 lb
11.6 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Patrat's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

3 3 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

6 6 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

8 8 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

11 11 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

13 13 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

16 16 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

18 18 Hypnosis Psychic status 20 60%

Puts the target to sleep.

21 21 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

23 23 After You Normal status 15

Makes the target act next this turn.

26 26 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

28 28 Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

31 31 Mean Look Normal status 5

Prevents the target from leaving battle.

33 33 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

36 36 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

• • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

• • Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 After You Normal status 15

Makes the target act next this turn.

Black 2, White 2 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black 2, White 2 Covet Normal physical 25 60 100%

Takes the target's item.

Black 2, White 2 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black 2, White 2 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links