Essentials
Abilities
Hidden Ability
- Analytic
Strengthens moves to 1.3× their power when moving last.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 504
- Original Unova
-
10

- Updated Unova
-
10

Names
- French

- Ratentif
- German

- Nagelotz
- Japanese

- ミネズミ (minezumi)
Breeding
Compatibility
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
| Patrat | Watchog Level up, starting at level 20 |
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 16.2 | 263 | 294 | |
| Attack | 26.2 | 178 | 209 | |
| Defense | 9.0 | 146 | 177 | |
| Special Attack | 10.3 | 138 | 169 | |
| Special Defense | 8.9 | 146 | 177 | |
| Speed | 21.8 | 152 | 183 | |
| Total | 6.2 |
Flavor
Flavor Text

-

Using food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.

Extremely cautious, they take shifts to maintain a constant watch of their nest. They feel insecure without a lookout.


Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.
Sprites
Height
1'7.7"
0.5 m
Weight
25.6 lb
11.6 kg
Locations
- Black

- White

- Black 2

- White 2

Moves
Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Patrat's higher Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() |
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35 | 50 | 100% | Inflicts regular damage with no additional effect. |
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| 3 | Leer | ![]() |
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30 | — | 100% | Lowers the target's Defense by one stage. |
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| 6 | Bite | ![]() |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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| 8 | Bide | ![]() |
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10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
| 11 | Detect | ![]() |
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5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| 13 | Sand-Attack | ![]() |
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15 | — | 100% | Lowers the target's accuracy by one stage. |
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| 16 | Crunch | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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| 18 | Hypnosis | ![]() |
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20 | — | 60% | Puts the target to sleep. |
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| 21 | Super Fang | ![]() |
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10 | * | 90% | Inflicts damage equal to half the target's HP. |
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| 23 | After You | ![]() |
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15 | — | — | Makes the target act next this turn. |
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| 26 | Work Up | ![]() |
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30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
|
| 28 | Hyper Fang | ![]() |
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15 | 80 | 90% | Has a 10% chance to make the target flinch. |
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| 31 | Mean Look | ![]() |
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5 | — | — | Prevents the target from leaving battle. |
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| 33 | Baton Pass | ![]() |
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40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
|
| 36 | Slam | ![]() |
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20 | 80 | 75% | Inflicts regular damage with no additional effect. |
|
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
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Assurance | ![]() |
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10 | 50 | 100% | Power is doubled if the target has already received damage this turn. |
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Flail | ![]() |
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15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Foresight | ![]() |
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40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Pursuit | ![]() |
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20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Revenge | ![]() |
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10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Screech | ![]() |
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40 | — | 85% | Lowers the target's Defense by two stages. |
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||
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After You | ![]() |
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15 | — | — | Makes the target act next this turn. |
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Aqua Tail | ![]() |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Covet | ![]() |
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40 | 60 | 100% | Takes the target's item. |
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Endeavor | ![]() |
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5 | * | 100% | Lowers the target's HP to equal the user's. |
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Gunk Shot | ![]() |
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5 | 120 | 70% | Has a 30% chance to poison the target. |
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Helping Hand | ![]() |
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20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | ![]() |
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5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Low Kick | ![]() |
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20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Seed Bomb | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Super Fang | ![]() |
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10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Zen Headbutt | ![]() |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| 10 | Hidden Power | ![]() |
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15 | * | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | Sunny Day | ![]() |
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5 | — | — | Changes the weather to sunny for five turns. |
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| 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 24 | Thunderbolt | ![]() |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| 28 | Dig | ![]() |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| 30 | Shadow Ball | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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| 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| 45 | Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| 56 | Fling | ![]() |
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10 | * | 100% | Throws held item at the target; power depends on the item. |
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| 67 | Retaliate | ![]() |
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5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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| 75 | Swords Dance | ![]() |
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30 | — | — | Raises the user's Attack by two stages. |
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| 83 | Work Up | ![]() |
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30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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| 86 | Grass Knot | ![]() |
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20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H1 | Cut | ![]() |
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30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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½ male, ½ female

Mensal



