Essentials

Ponyta

Ponyta

fire

Abilities

Flash Fire
When this Pokemon takes damage from a Fire move, it becomes immune to Fire moves and all its Fire moves do 50% more damage until it leaves battle.
Run Away
This Pokemon can always run from wild battles.

Damage Taken

  • bug ½
  • dark 1
  • dragon 1
  • electric 1
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass ½
  • ground 2
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 2
  • steel ½
  • water 2
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
77
Kanto Generation 1
77
Johto Generation 2
201
Sinnoh Generation 4
90
Johto Generation 4
206

Names

Japanese
ポニータ (poniita)
Official Roomaji
Ponyta
Korean
포니타
Chinese
小火馬
French
Ponyta
German
Ponita

Breeding

Gender
½ male, ½ female
Egg groups
  • Ground
Steps to hatch
5120

Compatibility

  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Farfetch'd
  • Seel
  • Rhyhorn
  • Tauros
  • Eevee
  • Cyndaquil
  • Sentret
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Torchic
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Electrike
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Kecleon
  • Absol
  • Spheal
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas

Training

Base EXP
152
2171 EXP at level
Effort points
  • 1 Speed
Capture rate
190
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

None

Generation 4

5% Shuca BerryShuca Berry

Evolution

Baby Basic Stage 1 Stage 2
Ponyta Ponyta RapidashRapidash Level up: 40

Stats

Pctile Min IVs Max IVs
HP
50
26.4 273 304
Attack
85
67.8 238 269
Defense
55
34.6 178 209
Special Attack
65
50.7 198 229
Special Defense
65
48.7 198 229
Speed
90
79.0 248 279
Total
410
46.8

Flavor

Flavor Text

Diamond
About an hour after birth, its fiery mane and tail grow out, giving it an impressive appearance.
Pearl
Its legs grow strong while it chases after its parent. It runs in fields and mountains all day.
Platinum
As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.
Heart Gold
It is a weak runner immediately after birth. It gradually becomes faster by chasing after its parents.
Soul Silver
Its hind legs, which have hooves that are harder than diamond, kick back at any presence it senses behind it.

Sprites

Ponyta Ponyta Ponyta Ponyta

Miscellany

Species
Fire Horse
Color
yellow
Cry
download mp3
Habitat Generation 3
grassland
Pawprint
Ponyta
Shape
Mensal

Height

Trainer dude

Ponyta
10

3'3.4"
1.0 m

Weight

Trainer dudette

Ponyta
300

66.1 lb
30.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 1 Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

5 Growl normal None 40 0 100%

Lowers the target's Attack by one level.

Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

4 5 7 Growl normal None 40 0 100%

Lowers the target's Attack by one level.

8 9 9 10 6 6 Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

13 14 14 16 10 10 Ember fire Special 25 40 100%

Has a 10% chance to burn the target.

30 Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

15 15 Flame Wheel fire Physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

32 19 19 19 19 19 19 Stomp normal Physical 20 65 100%

Has a 30% chance to make the target flinch.

35 Growl normal None 40 0 100%

Lowers the target's Attack by one level.

39 26 25 25 25 24 24 Fire Spin fire Special 15 15 70%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

43 34 31 31 28 28 28 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

48 43 38 38 34 33 33 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

53 38 37 37 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

45 45 44 42 42 Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

53 53 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

48 46 46 Flare Blitz fire Physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Generation 1 Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm normal None 20 0 100%

Lowers the target's Attack by two levels.

Double Kick fighting Physical 30 30 100%

Hits twice in one turn.

Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Flame Wheel fire Physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Horn Drill normal Physical 5 1 30%

Causes a one-hit KO.

Hypnosis psychic None 20 0 70%

Puts the target to sleep.

Morning Sun normal None 5 0 100%

Heals the user by half its max HP. Affected by weather.

Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Thrash normal Physical 20 90 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 1 Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Heat Wave fire Special 10 100 90%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Generation 1 Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

07 Horn Drill normal Physical 5 1 30%

Causes a one-hit KO.

23 23 23 23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

27 27 27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

35 35 35 35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

38 38 38 38 38 38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

42 42 42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 39 Swift normal Special 20 60 100%

Never misses.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50 50 50 50 50 Overheat fire Special 5 140 90%

Lowers the user's Special Attack by two levels after inflicting damage.

58 58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

61 61 61 Will-O-Wisp fire None 15 0 75%

Burns the target.

78 78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 90 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4 H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

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