Essentials

Primeape

Primeape

fighting

Abilities

Vital Spirit
This Pokemon cannot become Asleep.
Anger Point
This Pokemon's Attack rises to its maximum when it is hit with a critical hit.

Damage Taken

  • bug ½
  • dark ½
  • dragon 1
  • electric 1
  • fighting 1
  • fire 1
  • flying 2
  • ghost 1
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic 2
  • rock ½
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
57
Kanto Generation 1
57
Johto Generation 2
135
Johto Generation 4
137

Names

Japanese
オコリザル (okorizaru)
Official Roomaji
Okorizaru
Korean
성원숭
Chinese
火爆猴
French
Colossinge
German
Rasaff

Breeding

Gender
½ male, ½ female
Egg groups
  • Ground
Steps to hatch
5120

Compatibility

  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Farfetch'd
  • Seel
  • Rhyhorn
  • Tauros
  • Eevee
  • Cyndaquil
  • Sentret
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Torchic
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Electrike
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Kecleon
  • Absol
  • Spheal
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas

Training

Base EXP
149
2128 EXP at level
Effort points
  • 2 Attack
Capture rate
75
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

None

Generation 4

5% Payapa BerryPayapa Berry

Evolution

Baby Basic Stage 1 Stage 2
MankeyMankey Primeape Primeape Level up: 28

Stats

Pctile Min IVs Max IVs
HP
65
52.0 303 334
Attack
105
86.3 278 309
Defense
60
41.3 188 219
Special Attack
60
42.4 188 219
Special Defense
70
55.0 208 239
Speed
95
84.7 258 289
Total
455
58.1

Flavor

Flavor Text

Diamond
It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
Pearl
It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
Platinum
It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
Heart Gold
If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
Soul Silver
It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.

Sprites

Primeape Primeape Primeape Primeape

Miscellany

Species
Pig Monkey
Color
brown
Cry
download mp3
Habitat Generation 3
mountain
Pawprint
Primeape
Shape
Sciurine

Height

Trainer dude

Primeape
10

3'3.4"
1.0 m

Weight

Trainer dudette

Primeape
320

70.5 lb
32.0 kg

Locations

Yellow Yellow
Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold

Moves

RedBlue Yellow Generation 2 RubySapphire
Emerald
Fire RedLeaf Green Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch normal Physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Karate Chop fighting Physical 25 50 100%

Has an increased chance for a critical hit.

Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

Scratch normal Physical 35 40 100%

Inflicts regular damage with no additional effect.

Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Focus Energy normal None 30 0 100%

Increases the user's chance to score a critical hit.

Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

9 Fury Swipes normal Physical 15 18 80%

Hits 2-5 times in one turn.

15 13 Karate Chop fighting Physical 25 50 100%

Has an increased chance for a critical hit.

17 Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

21 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

25 Assurance dark Physical 10 50 100%

Power is doubled if the target has already received damage this turn.

9 9 9 6 Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

15 15 15 11 Karate Chop fighting Physical 25 50 100%

Has an increased chance for a critical hit.

21 21 21 21 16 Fury Swipes normal Physical 15 18 80%

Hits 2-5 times in one turn.

27 27 27 27 21 Focus Energy normal None 30 0 100%

Increases the user's chance to score a critical hit.

37 26 Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

28 28 28 28 28 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

37 36 36 Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

45 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

35 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

45 45 35 41 Cross Chop fighting Physical 5 100 80%

Has an increased chance for a critical hit.

44 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

54 54 53 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

46 46 63 63 62 47 Thrash normal Physical 20 90 100%

Hits every turn for 2-3 turns, then confuses the user.

53 Punishment dark Physical 5 60 100%

Power increases against targets with more raised stats, up to a maximum of 200.

59 Close Combat fighting Physical 5 120 100%

Lowers the user's Defense and Special Defense by one level after inflicting damage.

RedBlue Yellow Generation 2 RubySapphire
Emerald
Fire RedLeaf Green Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Gunk Shot poison Physical 5 120 70%

Has a 30% chance to poison the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Magic Coat psychic None 15 0 100% 4

Reflects back the first effect move used on the user this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Outrage dragon Physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seed Bomb grass Physical 15 80 100%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Vacuum Wave fighting Special 30 40 100% 1

Inflicts regular damage with no additional effect.

RedBlue Yellow Generation 2 RubySapphire
Emerald
Fire RedLeaf Green Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

01 DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 01 Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

05 05 Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 08 08 Bulk Up fighting None 20 0 100%

Raises the user's Attack and Defense by one level.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

09 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

08 08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

16 16 Pay Day normal Physical 20 40 100%

Scatters money on the ground worth five times the user's level.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

17 17 Submission fighting Physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 18 Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 19 Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

20 20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

24 24 24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

31 31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

40 40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

35 35 Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

33 Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 39 39 Swift normal Special 20 60 100%

Never misses.

40 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

41 ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

40 40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

48 48 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

50 50 50 Overheat fire Special 5 140 90%

Lowers the user's Special Attack by two levels after inflicting damage.

52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

89 U-Turn bug Physical 20 70 100%

User must switch out after attacking.

48 Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

50 50 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4 H4 H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

External Links