Essentials
Abilities
- Run Away
- This Pokemon can always run from wild battles.
- Guts
- When this Pokemon has a major status ailment, its Attack increases by 50%.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 19
- Kanto

- 19
- Johto

- 17
- Johto

- 17
Names
- Japanese

- コラッタ (koratta)
- Official Roomaji

- Koratta
- Korean

- 꼬렛
- Chinese

- 小拉達
- French

- Rattata
- German

- Rattfratz
Training
- Base EXP
-
57
814 EXP at level - Effort points
-
- 1 Speed
- Capture rate
- 255
- Base happiness
- 70
- Growth rate
- medium
- Wild held items
-

None 
5%
Chilan Berry
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 3.4 | 233 | 264 | ||
| Attack | 29.6 | 180 | 211 | ||
| Defense | 8.5 | 138 | 169 | ||
| Special Attack | 3.8 | 118 | 149 | ||
| Special Defense | 8.7 | 138 | 169 | ||
| Speed | 61.1 | 212 | 243 | ||
| Total | 8.0 | ||||
Flavor
Flavor Text

- Cautious in the extreme, its hardy vitality lets it live in any kind of environment.

- Cautious in the extreme, its hardy vitality lets it live in any kind of environment.

- Cautious in the extreme, its hardy vitality lets it live in any kind of environment.

- It eats anything. Wherever food is available, it will settle down and produce offspring continuously.

- Living wherever there is food available, it ceaselessly scavenges for edibles the entire day.
Sprites
Miscellany
- Species
- Mouse
- Color
- purple
- Cry
- download mp3
- Habitat

grassland- Pawprint

- Shape
-
Mensal
Height
0'11.8"
0.3 m
Weight
7.7 lb
3.5 kg
Locations
- Red

- Blue

- Yellow

- Diamond

- Pearl

- Platinum

- Heart Gold

-
- Burned Tower, 1F
- Burned Tower, B1F
- Mt. Mortar, 1F
- Mt. Mortar, B1F
- Mt. Mortar, Lower Cave
- Route 1
- Route 11
- Route 22
- Route 29
- Route 3
- Route 30
- Route 31
- Route 32
- Route 33
- Route 34
- Route 38
- Route 39
- Route 4
- Route 46
- Route 7
- Route 9
- Sprout Tower, 2F
- Sprout Tower, 3F
- Tin Tower, 10F
- Tin Tower, 2F
- Tin Tower, 3F
- Tin Tower, 4F
- Tin Tower, 5F
- Tin Tower, 6F
- Tin Tower, 7F
- Tin Tower, 8F
- Tin Tower, 9F
- Tohjo Falls
- Union Cave, 1F
- Union Cave, B1F
- Union Cave, B2F
- Unknown; all Rattata
- Soul Silver

-
- Burned Tower, 1F
- Burned Tower, B1F
- Mt. Mortar, 1F
- Mt. Mortar, B1F
- Mt. Mortar, Lower Cave
- Route 1
- Route 11
- Route 22
- Route 29
- Route 3
- Route 30
- Route 31
- Route 32
- Route 33
- Route 34
- Route 4
- Route 46
- Route 7
- Route 9
- Sprout Tower, 2F
- Sprout Tower, 3F
- Tin Tower, 10F
- Tin Tower, 2F
- Tin Tower, 3F
- Tin Tower, 4F
- Tin Tower, 5F
- Tin Tower, 6F
- Tin Tower, 7F
- Tin Tower, 8F
- Tin Tower, 9F
- Tohjo Falls
- Union Cave, 1F
- Union Cave, B1F
- Union Cave, B2F
- Unknown; all Rattata
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | — | — | Tackle |
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35 | 35 | 95% | Inflicts regular damage with no additional effect. |
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| — | — | — | — | Tail Whip |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 7 | 7 | 7 | 4 | Quick Attack |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
| 7 | Focus Energy |
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30 | 0 | 100% | Increases the user's chance to score a critical hit. |
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| 10 | Bite |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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| 13 | Pursuit |
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20 | 40 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
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| 14 | 13 | 13 | 16 | Hyper Fang |
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15 | 80 | 90% | Has a 10% chance to make the target flinch. |
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| 23 | 20 | 20 | Focus Energy |
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30 | 0 | 100% | Increases the user's chance to score a critical hit. |
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| 27 | 27 | Pursuit |
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20 | 40 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
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| 19 | Sucker Punch |
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5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
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| 22 | Crunch |
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15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one level. |
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| 25 | Assurance |
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10 | 50 | 100% | Power is doubled if the target has already received damage this turn. |
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| 34 | 34 | 34 | 28 | Super Fang |
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10 | 1 | 90% | Inflicts damage equal to half the target's HP. |
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| 31 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 41 | 34 | Endeavor |
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5 | 1 | 100% | Lowers the target's HP to equal the user's. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
| Bite |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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| Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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| Flame Wheel |
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25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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| Fury Swipes |
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15 | 18 | 80% | Hits 2-5 times in one turn. |
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| Last Resort |
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5 | 130 | 100% | Can only be used after all of the user's other moves have been used. |
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| Me First |
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20 | 0 | 0% | Uses the target's move against it before it attacks, with power increased by half. |
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| Reversal |
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15 | 1 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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| Screech |
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40 | 0 | 85% | Lowers the target's Defense by two levels. |
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| Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| Uproar |
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10 | 50 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endeavor |
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5 | 1 | 100% | Lowers the target's HP to equal the user's. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Last Resort |
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5 | 130 | 100% | Can only be used after all of the user's other moves have been used. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch |
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5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Super Fang |
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10 | 1 | 90% | Inflicts damage equal to half the target's HP. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swift |
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20 | 60 | 100% | Never misses. |
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Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 08 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 12 | 12 | Taunt |
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20 | 0 | 100% | For the next few turns, the target can only use damaging moves. |
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| 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 08 | Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 09 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 11 | BubbleBeam |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| 12 | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 14 | 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 20 | Rage |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one level. |
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| 16 | Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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| 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 23 | 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 24 | 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 28 | 28 | 28 | 28 | Dig |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 30 | 30 | 30 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 31 | Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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| 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 39 | 39 | Swift |
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20 | 60 | 100% | Never misses. |
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| 40 | Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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| 40 | Skull Bash |
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15 | 100 | 100% | Raises the user's Defense by one level. User charges for one turn before attacking. |
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| 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 46 | 46 | 46 | Thief |
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10 | 40 | 100% | Takes the target's item. |
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| 57 | Charge Beam |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
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| 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 73 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 86 | Grass Knot |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 88 | Pluck |
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20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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| 89 | U-Turn |
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20 | 70 | 100% | User must switch out after attacking. |
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| 50 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H1 | H1 | Cut |
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30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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| H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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½ male, ½ female
