Essentials

Tepig

Tepig

Fire

Abilities

Blaze

Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

Hidden Ability

Thick Fat

Halves damage from Fire and Ice moves.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 5
National
498
Original Unova
4 Black, White
Updated Unova
4 Black 2, White 2

Names

Spanish
Tepig
German
Floink
French
Gruikui
Chinese
暖暖豬
Italian
Tepig
Japanese
ポカブ (pokabu)

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
62 Search:
Effort points
  • 1 HP
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Tepig Pignite Level up, starting at level 17 Emboar Level up, starting at level 36

Stats

Pctile Min IVs Max IVs
HP
65
48.7 303 334
Attack
63
34.4 194 225
Defense
45
16.8 158 189
Special Attack
45
22.3 158 189
Special Defense
45
16.6 158 189
Speed
45
23.9 158 189
Total
308
18.4

Flavor

Flavor Text

Generation 5
Black

It can deftly dodge its foe’s attacks while shooting fireballs from its nose. It roasts berries before it eats them.

White

It blows fire through its nose. When it catches a cold, the fire becomes pitch-black smoke instead.

Black 2, White 2

It loves to eat roasted berries, but sometimes it gets too excited and burns them to a crisp.

Generation 6
X

It can deftly dodge its foe’s attacks while shooting fireballs from its nose. It roasts berries before it eats them.

Sprites

Tepig Tepig Tepig Tepig

Miscellany

Species
Fire Pig Search:
Color
Red Search:
Cry
Footprint
Tepig
Shape
Mensal Search:

Height

Trainer dude

Tepig
5

1'7.7"
0.5 m

Weight

Trainer dudette

Tepig
99

21.8 lb
9.9 kg

Locations

Moves

Fire moves get STAB, and have their type highlighted in green.

Physical moves better suit Tepig's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

3 3 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

7 7 Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

9 9 Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

13 13 Defense Curl Normal status 40

Raises user's Defense by one stage.

15 15 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

19 19 Smog Poison special 20 30 70%

Has a 40% chance to poison the target.

21 21 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

25 25 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

27 27 Heat Crash Fire physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

31 31 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

33 33 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

37 37 Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

39 39 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

43 43 Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • Covet Normal physical 25 60 100%

Takes the target's item.

• • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

• • Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

• • Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

• • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

• • Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

• • Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

• • Yawn Normal status 10

Target sleeps at the end of the next turn.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black, White Black 2, White 2 X, Y Covet Normal physical 25 60 100%

Takes the target's item.

Black, White Black 2, White 2 X, Y Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black, White Black 2, White 2 X, Y Fire Pledge Fire special 10 80 100%

With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Black, White Black 2, White 2 X, Y Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Black, White Black 2, White 2 X, Y Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black, White Black 2, White 2 X, Y Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black, White Black 2, White 2 X, Y Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50 50 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links