Essentials

Zangoose

Zangoose

Normal

Abilities

Immunity

Prevents poison.

Hidden Ability

Toxic Boost

Increases Attack to 1.5× when poisoned.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
335
Hoenn
123 Ruby, Sapphire, Emerald
Updated Unova
186 Black 2, White 2
Coastal Kalos
5 X, Y

Names

French
Mangriff
Korean
쟝고
German
Sengo
Spanish
Zangoose
Chinese
貓鼬斬
Italian
Zangoose
Japanese
ザングース (zanguusu)
Official roomaji
Zangoose

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
160 Search:
Effort points
  • 2 Attack
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
slow then very fast Search:

Wild held items

Generation 3 nothing
Generation 4 5% Quick Claw Quick Claw
Generation 5 5% Quick Claw Quick Claw
Generation 6 5% Quick Claw Quick Claw

Evolution

Baby Basic Stage 1 Stage 2
Zangoose

Stats

Pctile Min IVs Max IVs
HP
73
62.4 319 350
Attack
115
87.1 298 329
Defense
60
37.1 188 219
Special Attack
60
41.3 188 219
Special Defense
60
38.8 188 219
Speed
90
75.8 248 279
Total
458
54.0

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★★✯✯☆
Skill
★✯✯☆
Stamina
★★✯✯☆
Jump
★★✯
Total
8/16/20

Flavor

Flavor Text

Generation 5
Black, White

It has feuded with Seviper for many generations. Its sharp claws are its biggest weapons.

Black 2, White 2

It’s Seviper’s archrival. To threaten those it encounters, it fans out the claws on its front paws.

Generation 6
X

It has feuded with Seviper for many generations. Its sharp claws are its biggest weapons.

Y

Its fur would all stand on end if it smelled a Seviper nearby. Its sharp claws tear up its foes.

Sprites

Zangoose Zangoose Zangoose Zangoose

Miscellany

Species
Cat Ferret Search:
Color
White Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Zangoose
Shape
Sciurine Search:

Height

Trainer dude

Zangoose
13

4'3.2"
1.3 m

Weight

Trainer dudette

Zangoose
403

88.8 lb
40.3 kg

Locations

Ruby Ruby
Diamond Diamond
Pearl Pearl
Platinum Platinum
Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Field
Score
70
Rate
20

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Zangoose's higher Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

4 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

7 5 5 5 5 5 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

10 9 9 9 Swords Dance Normal status 20

Raises the user's Attack by two stages.

13 14 14 14 8 8 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

12 12 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

19 18 18 18 15 15 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

25 22 22 22 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

27 27 27 19 19 Embargo Dark status 15 100%

Target cannot use held items.

31 31 31 31 22 22 Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

26 26 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

29 29 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

33 33 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

36 36 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

37 35 35 35 40 40 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

43 43 Swords Dance Normal status 20

Raises the user's Attack by two stages.

46 40 40 40 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

55 44 44 44 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

48 48 48 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

53 53 53 47 47 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

• • • • • Double Hit Normal physical 10 35 90%

Hits twice in one turn.

• • • • • • Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

• • • Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

• • • Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

• • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • • Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

• • • Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • • • Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

• • • • • Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

• Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

• • • • • • Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

• • • Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Defense Curl Normal status 40

Raises user's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swords Dance Normal status 20

Raises the user's Attack by two stages.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunder Wave Electric status 20 100%

Paralyzes the target.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

05 05 05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 19 19 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 38 38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

54 54 54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

63 63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

65 65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

75 75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

83 83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links