Essentials

Zebstrika

The Thunderbolt Pokémon

Zebstrika

Electric

Abilities

Lightning Rod

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Motor Drive

Absorbs Electric moves, raising Speed one stage.

Hidden Ability

Sap Sipper

Absorbs Grass moves, raising Attack one stage.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
523
Original Unova
29 Black, White
Updated Unova
148 Black 2, White 2

Names

Japanese
ゼブライカ (zeburaika)
Korean
제브라이카
French
Zéblitz
German
Zebritz
Spanish
Zebstrika
Italian
Zebstrika

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
174 Search:
Effort points
  • 2 Speed
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 50% Cheri Berry Cheri Berry
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Blitzle Zebstrika Level up, starting at level 27

Stats

Pctile Min IVs Max IVs
HP
75
65.6 323 354
Attack
100
77.9 268 299
Defense
63
41.3 194 225
Special Attack
80
64.2 228 259
Special Defense
63
42.9 194 225
Speed
116
96.0 300 331
Total
497
70.1

Flavor

Flavor Text

Generation 5
Black

They have lightning-like movements. When Zebstrika run at full speed, the sound of thunder reverberates.

White

This ill-tempered Pokémon is dangerous because when it’s angry, it shoots lightning from its mane in all directions.

Black 2, White 2

When this ill-tempered Pokémon runs wild, it shoots lightning from its mane in all directions.

Generation 6
X

When this ill-tempered Pokémon runs wild, it shoots lightning from its mane in all directions.

Y

They have lightning-like movements. When Zebstrika run at full speed, the sound of thunder reverberates.

Sprites

Zebstrika Zebstrika Zebstrika Zebstrika

Miscellany

Species
Thunderbolt Search:
Color
Black Search:
Cry
Footprint
Zebstrika
Shape
Mensal Search:

Height

Trainer dude

Zebstrika
16

5'3.0"
1.6 m

Weight

Trainer dudette

Zebstrika
795

175.3 lb
79.5 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Electric moves get STAB, and have their type highlighted in green.

Physical moves better suit Zebstrika's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Ion Deluge Electric status 25 1

Changes all Normal moves to Electric moves for the rest of the turn.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Thunder Wave Electric status 20 100%

Paralyzes the target.

4 4 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

8 8 Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11 11 Shock Wave Electric special 20 60

Never misses.

15 15 Thunder Wave Electric status 20 100%

Paralyzes the target.

18 18 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

22 22 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

25 25 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

31 31 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

36 36 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

42 42 Agility Psychic status 30

Raises the user's Speed by two stages.

47 47 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

53 53 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

58 Ion Deluge Electric status 25 1

Changes all Normal moves to Electric moves for the rest of the turn.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Blitzle but not Zebstrika
• • Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

• • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

• • Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

• • Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

• • Screech Normal status 40 85%

Lowers the target's Defense by two stages.

• • Shock Wave Electric special 20 60

Never misses.

• Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

• • Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black 2, White 2 Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

50 50 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links