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Camerupt


Main Pokédex page | Flavor text and images

General

Camerupt
fire ground

Abilities

Magma Armor
This Pokémon cannot become Frozen.
Solid Rock
This Pokémon takes less damage from super-effective moves.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
323
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
102
Diamond/Pearl Sinnoh
n/a

Names

Japanese
バクーダ
Romaji
Bakuuda

Flavor

Height
6'2.8" or 1.9 m
Weight
485 lb or 220 kg
Species
Eruption
Color
red
Cry
mp3 here
Fire Red/Leaf Green Habitat
Mountain
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
175 or 0xaf
Capture rate
150 or 0x96
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Attack
1 Special Attack
Wild held items
Rawst Berry (100%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
322 Numel Base form 323 Camerupt Raise to level 33

Stats

Stat Base Max Stat %ile
L50 L100
HP
70
177 344 56.2
Attack
100
152 299 80.1
Defense
70
122 239 53.5
Special Attack
105
157 309 88.6
Special Defense
75
127 249 59.8
Speed
40
92 179 16.8
Average
76.7
- - 62.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It has volcanoes on its back. If magma builds up in its body, it shudders, then erupts violently.

Locations

Stark Mountain
Stark Mountain
Stark Mountain
Route 227

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Stark Mountain 55 Morning Daytime Night 20%
Stark Mountain entrance 56 Morning Daytime Night 5%
Stark Mountain inside 58 Morning Daytime Night 5%
Route 227 55 Morning Daytime Night 20%

Move List

See also: This list in the move search

See also: Contest list

Camerupt's Special Attack is higher, so it will inflict more damage with special () moves.

Camerupt gets the STAB from fire and ground moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Growl normal none 40 -- 100% Lowers the target's Attack.
-- -- Magnitude ground physical 30 varies 100% Power varies randomly from 10 to 150.
-- -- Tackle normal physical 35 35 95% Inflicts regular damage.
-- -- Ember fire special 25 40 100% Has a 10% chance to Burn the target.
11 5 Ember fire special 25 40 100% Has a 10% chance to Burn the target.
19 11 Magnitude ground physical 30 varies 100% Power varies randomly from 10 to 150.
25 15 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
29 21 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
31 25 Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
31 Lava Plume fire special 15 80 100% Has a 30% chance to Burn the target.
33 33 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
39 Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
37 49 Earthquake ground physical 10 100 100% Inflicts regular damage.
45 57 Eruption fire special 5 150 100% Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
55 67 Fissure ground physical 5 varies 30% Causes a one-hit KO.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 91 Flash Cannon steel special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 50 Overheat fire special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.

Camerupt in other Pokédexes