Essentials
Abilities
- Static
- Has a 30% chance of paralyzing attacking Pokémon on contact. 
Hidden Ability
- Motor Drive
- Absorbs Electric moves, raising Speed one stage. 
Damage Taken
Pokédex Numbers
- Introduced in
 
- National
- 587
- Original Unova
- 
            93
               
- Updated Unova
- 
            144
               
- Coastal Kalos
- 
            86
               
- Original Alola
- 
            274
               
- Original Poni
- 
            89
               
- Updated Alola
- 
            364
               
- Updated Poni
- 
            111
               
Names
- Japanese
         
- エモンガ (emonga)
- 
         
- エモンガ
- Korean
         
- 에몽가
- Chinese
         
- 電飛鼠
- 
         
- 电飞鼠
- French
         
- Emolga
- German
         
- Emolga
- Spanish
         
- Emolga
- Italian
         
- Emolga
Breeding
Compatibility
Evolution
| Baby | Basic | Stage 1 | Stage 2 | 
|---|---|---|---|
| Emolga | 
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 29.8 | 283 | 314 | |
| Attack | 48.9 | 218 | 249 | |
| Defense | 35.4 | 188 | 219 | |
| Special Attack | 58.9 | 218 | 249 | |
| Special Defense | 37.0 | 188 | 219 | |
| Speed | 86.9 | 274 | 305 | |
| Total | 44.8 | 
Flavor
Flavor Text
 
- 
   
- The energy made in its cheeks’ electric pouches is stored inside its membrane and released while it is gliding. 
 
- They live on treetops and glide using the inside of a cape-like membrane while discharging electricity. 
  
- It glides on its outstretched membrane while shocking foes with the electricity stored in the pouches on its cheeks. 
 
 
- 
   
- They live on treetops and glide using the inside of a cape-like membrane while discharging electricity. 
 
- The energy made in its cheeks’ electric pouches is stored inside its membrane and released while it is gliding. 
 
- They live on treetops and glide using the inside of a cape-like membrane while discharging electricity. 
 
- The energy made in its cheeks’ electric pouches is stored inside its membrane and released while it is gliding. 
 
 
- 
   
- It glides using its cape-like membrane. Electrical energy scatters from it, shocking its friends and foes alike. 
 
- It grills berries and bug Pokémon with electric shocks and makes a meal of them. It usually nests in the holes gouged in trees by Pikipek. 
 
- They store up electricity to fly through the air. When thunder cracks at night, sometimes there are almost enough of them to blot out the sky. 
 
- As it flies, it scatters electricity around, so bird Pokémon keep their distance. That’s why Emolga can keep all its food to itself. 
 
Sprites
 
     
Height
 
            
 
            
                1'3.7" 
                0.4 m
            
Weight
 
            
 
            
                11.0 lb 
                5.0 kg
            
Locations
- Black  
- White  
- Black 2  
- White 2  
- X  
- Y  
Moves
Electric and Flying moves get STAB, and have their type highlighted in green.
|   |    |    |   | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | — | — | Thunder Shock |  |  | 30 | 40 | 100% | Has a 10% chance to paralyze the target. | |
| 4 | 4 | 4 | 4 | Quick Attack |  |  | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. | 
| 7 | 7 | 7 | 7 | Tail Whip |  |  | 30 | — | 100% | Lowers the target's Defense by one stage. | |
| 10 | 10 | 10 | 10 | Charge |  |  | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
| 13 | 13 | 13 | 13 | Spark |  |  | 20 | 65 | 100% | Has a 30% chance to paralyze the target. | |
| 15 | 15 | 15 | Nuzzle |  |  | 20 | 20 | 100% | Has a 100% chance to paralyze the target. | ||
| 16 | 16 | 16 | 16 | Pursuit |  |  | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 19 | 19 | 19 | 19 | Double Team |  |  | 15 | — | — | Raises the user's evasion by one stage. | |
| 22 | 22 | 22 | 22 | Shock Wave |  |  | 20 | 60 | — | Never misses. | |
| 26 | 26 | 26 | 26 | Electro Ball |  |  | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| 30 | 30 | 30 | 30 | Acrobatics |  |  | 15 | 55 | 100% | Has double power if the user has no held item. | |
| 34 | 34 | 34 | 34 | Light Screen |  |  | 30 | — | — | Reduces damage from special attacks by 50% for five turns. | |
| 38 | 38 | 38 | 38 | Encore |  |  | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 42 | 42 | 42 | 42 | Volt Switch |  |  | 20 | 70 | 100% | User must switch out after attacking. | |
| 46 | 46 | 46 | 46 | Agility |  |  | 30 | — | — | Raises the user's Speed by two stages. | |
| 50 | 50 | 50 | 50 | Discharge |  |  | 15 | 80 | 100% | Has a 30% chance to paralyze the target. | |
|   |    |    |   | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
|  |  |  |  | Air Slash |  |  | 15 | 75 | 95% | Has a 30% chance to make the target flinch. | |
|  |  |  |  | Astonish |  |  | 15 | 30 | 100% | Has a 30% chance to make the target flinch. | |
|  |  |  |  | Baton Pass |  |  | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. | |
|  |  |  |  | Charm |  |  | 20 | — | 100% | Lowers the target's Attack by two stages. | |
|  |  |  |  | Covet |  |  | 25 | 60 | 100% | Takes the target's item. | |
|  |  |  | Ion Deluge |  |  | 25 | — | — | 1 | Changes all Normal moves to Electric moves for the rest of the turn. | |
|  |  |  |  | Iron Tail |  |  | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. | |
|  |  |  |  | Roost |  |  | 10 | — | — | Heals the user by half its max HP. | |
|  |  |  |  | Shock Wave |  |  | 20 | 60 | — | Never misses. | |
|  | Speed Swap |  |  | 10 | — | — | Exchanges the user's Speed with the target's. | ||||
|  |  |  |  | Tickle |  |  | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. | |
|   |    |    |   | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Tutor: Can be taught at any time by an NPC. | |||||||||||
|    |    | Covet |  |  | 25 | 60 | 100% | Takes the target's item. | |||
|    |    | Electroweb |  |  | 15 | 55 | 95% | Lowers the target's Speed by one stage. | |||
|    |    | Helping Hand |  |  | 20 | — | — | 5 | Ally's next move inflicts half more damage. | ||
|    |    | Iron Tail |  |  | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. | |||
|    |    | Knock Off |  |  | 20 | 65 | 100% | Target drops its held item. | |||
|    |    | Last Resort |  |  | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. | |||
|    |    | Roost |  |  | 10 | — | — | Heals the user by half its max HP. | |||
|    |    | Shock Wave |  |  | 20 | 60 | — | Never misses. | |||
|    |    | Signal Beam |  |  | 15 | 75 | 100% | Has a 10% chance to confuse the target. | |||
|    |    | Sleep Talk |  |  | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
|    |    | Snore |  |  | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
|    |    | Tailwind |  |  | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. | |||
|   |    |    |   | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 06 | 06 | 06 | 06 | Toxic |  |  | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. | |
| 10 | 10 | 10 | 10 | Hidden Power |  |  | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 12 | 12 | 12 | 12 | Taunt |  |  | 20 | — | 100% | For the next few turns, the target can only use damaging moves. | |
| 16 | 16 | 16 | 16 | Light Screen |  |  | 30 | — | — | Reduces damage from special attacks by 50% for five turns. | |
| 17 | 17 | 17 | 17 | Protect |  |  | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. | 
| 18 | 18 | 18 | 18 | Rain Dance |  |  | 5 | — | — | Changes the weather to rain for five turns. | |
| 19 | 19 | 19 | Roost |  |  | 10 | — | — | Heals the user by half its max HP. | ||
| 21 | 21 | 21 | 21 | Frustration |  |  | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. | |
| 24 | 24 | 24 | 24 | Thunderbolt |  |  | 15 | 90 | 100% | Has a 10% chance to paralyze the target. | |
| 25 | 25 | 25 | 25 | Thunder |  |  | 10 | 110 | 70% | Has a 30% chance to paralyze the target. | |
| 27 | 27 | 27 | 27 | Return |  |  | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. | |
| 32 | 32 | 32 | 32 | Double Team |  |  | 15 | — | — | Raises the user's evasion by one stage. | |
| 40 | 40 | 40 | 40 | Aerial Ace |  |  | 20 | 60 | — | Never misses. | |
| 42 | 42 | 42 | 42 | Facade |  |  | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | 44 | 44 | 44 | Rest |  |  | 10 | — | — | User sleeps for two turns, completely healing itself. | |
| 45 | 45 | 45 | 45 | Attract |  |  | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | 48 | 48 | 48 | Round |  |  | 15 | 60 | 100% | Has double power if it's used more than once per turn. | |
| 56 | 56 | 56 | 56 | Fling |  |  | 10 | * | 100% | Throws held item at the target; power depends on the item. | |
| 57 | 57 | 57 | 57 | Charge Beam |  |  | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 62 | 62 | 62 | 62 | Acrobatics |  |  | 15 | 55 | 100% | Has double power if the user has no held item. | |
| 70 | 70 | 70 | Flash |  |  | 20 | — | 100% | Lowers the target's accuracy by one stage. | ||
| 72 | 72 | 72 | 72 | Volt Switch |  |  | 20 | 70 | 100% | User must switch out after attacking. | |
| 73 | 73 | 73 | 73 | Thunder Wave |  |  | 20 | — | 90% | Paralyzes the target. | |
| 87 | 87 | 87 | 87 | Swagger |  |  | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. | |
| 88 | 88 | 88 | Sleep Talk |  |  | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| 89 | 89 | 89 | 89 | U-turn |  |  | 20 | 70 | 100% | User must switch out after attacking. | |
| 90 | 90 | 90 | 90 | Substitute |  |  | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 93 | 93 | 93 | 93 | Wild Charge |  |  | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. | |
| 94 | Secret Power |  |  | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||||
| 100 | 100 | 100 | Confide |  |  | 20 | — | — | Lowers the target's Special Attack by one stage. | ||
| H1 | H1 | H1 | Cut |  |  | 30 | 50 | 95% | Inflicts regular damage with no additional effect. | ||

 586: Sawsbuck
        
        586: Sawsbuck
     
     
    






 ½ male, ½ female
            ½ male, ½ female
            
    
     
     Cheri Berry
 Cheri Berry 
     
 
 Mensal
            Mensal
            
    
     
  
             
             
            