Essentials

Quilava

Quilava

Fire

Abilities

Blaze

Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

Dream Ability

Flash Fire

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 2
National
156
Original Johto
5 Gold, Silver, Crystal
Updated Johto
5 HeartGold, SoulSilver

Names

French
Feurisson
Chinese
火岩鼠
German
Igelavar
Korean
마그케인
Japanese
マグマラシ (magumarashi)
Official Roomaji
Magmarashi

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Ground
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
142 Search:
2028 EXP at level
Effort points
  • 1 Special Attack
  • 1 Speed
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Cyndaquil Quilava Level up, starting at level 14 Typhlosion Level up, starting at level 36

Stats

Pctile Min IVs Max IVs
HP
58
34.7 289 320
Attack
64
36.2 196 227
Defense
58
36.1 184 215
Special Attack
80
66.7 228 259
Special Defense
65
49.2 198 229
Speed
80
66.9 228 259
Total
405
43.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯✯☆
Power
★✯✯☆
Skill
★✯☆
Stamina
★✯✯☆
Jump
★★☆
Total
7/14/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It intimidates foes with the heat of its flames. The fire burns more strongly when it readies to fight.

HeartGold

Be careful if it turns its back during battle. It means that it will attack with the fire on its back.

SoulSilver

This Pokémon is fully covered by nonflammable fur. It can withstand any kind of fire attack.

Generation 5
Black, White

It intimidates foes with the heat of its flames. The fire burns more strongly when it readies to fight.

Sprites

Quilava Quilava Quilava Quilava

Miscellany

Species
Volcano Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Quilava
Shape
Mensal Search:

Height

${_("Trainer dude")}

Quilava
9

2'11.4"
0.9 m

Weight

${_("Trainer dudette")}

Quilava
190

41.9 lb
19.0 kg

Locations

Moves

Fire moves get STAB, and have their type highlighted in green.

Special moves better suit Quilava's higher Special Attack, and have their class highlighted in green.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

SmokeScreen Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

6 6 6 4 6 6 SmokeScreen Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

12 12 12 10 10 10 Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

21 21 21 13 13 13 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

31 31 31 20 20 20 Flame Wheel Fire physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

24 24 24 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

42 42 42 31 31 31 Swift Normal special 20 60

Never misses.

35 35 Lava Plume Fire special 15 80 100%

Has a 30% chance to burn the target.

35 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

42 Lava Plume Fire special 15 80 100%

Has a 30% chance to burn the target.

54 54 54 42 42 46 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

53 Inferno Fire special 5 100 50%

Has a 100% chance to burn the target.

46 46 57 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

53 53 64 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

57 57 68 Eruption Fire special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Cyndaquil but not Quilava
• • • • Covet Normal physical 40 60 100%

Takes the target's item.

• • • • Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

• • • Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

• • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • Extrasensory Psychic special 30 80 100%

Has a 10% chance to make the target flinch.

• Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

• • • Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

• • • • • • Foresight Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • • • • Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

• • • • Howl Normal non-damaging 40

Raises the user's Attack by one stage.

• Nature Power Normal non-damaging 20

Uses a move which depends upon the terrain.

• • • • • • Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • • • • Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

• • • • • • Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Fire Pledge Fire special 10 50 100%

With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Heat Wave Fire special 10 100 90%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Swift Normal special 20 60

Never misses.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

05 05 05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

35 35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

34 34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38 38 38 38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 39 Swift Normal special 20 60

Never misses.

40 40 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

43 43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49 49 Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

50 50 50 50 Overheat Fire special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links