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Hippowdon


Main Pokédex page | Flavor text and images

General

Hippowdon
ground

Abilities

Sand Stream
Sandstorm is in effect while this Pokémon is in battle.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
450
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
123

Names

Japanese
カバルドン
Romaji
Kabarudon

Flavor

Height
6'6.7" or 2 m
Weight
661.4 lb or 300 kg
Species
Heavyweight
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
7,680
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
198 or 0xc6
Capture rate
60 or 0x3c
Base happiness
70 or 0x46
Growth rate
slow
Effort points
2 Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
449 Hippopotas Base form 450 Hippowdon Raise to level 34

Stats

Stat Base Max Stat %ile
L50 L100
HP
108
215 420 94.3
Attack
112
164 323 89.9
Defense
118
170 335 92.5
Special Attack
68
120 235 54.8
Special Defense
72
124 243 59.4
Speed
47
99 193 28
Average
87.5
- - 83.4

Flavor

See also: All versions' flavor text and sprites

Diamond It blasts internally stored sand from ports on its body to create a towering twister for attack.

Pearl Its huge mouth is almost seven feet across. It has enough power to completely crush a car.

Locations

Route 228

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 228 52 - 54 Morning Daytime 20%; Night 10%

Move List

See also: This list in the move search

See also: Contest list

Hippowdon's Attack is higher, so it will inflict more damage with physical () moves.

Hippowdon gets the STAB from ground moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
-- Fire Fang fire physical 15 65 95% Has a 10% chance to Burn the target and a 10% chance to make the target Flinch.
-- Ice Fang ice physical 15 65 95% Has a 10% chance to Freeze the target and a 10% chance to make the target Flinch.
-- Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
-- Tackle normal physical 35 35 95% Inflicts regular damage.
-- Thunder Fang electric physical 15 65 95% Has a 10% chance to Paralyze the target and a 10% chance to make the target Flinch.
-- Yawn normal none 10 -- 100% Target Sleeps at the end of the next turn.
7 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
13 Yawn normal none 10 -- 100% Target Sleeps at the end of the next turn.
19 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
25 Sand Tomb ground physical 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
40 Earthquake ground physical 10 100 100% Inflicts regular damage.
50 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
60 Fissure ground physical 5 varies 30% Causes a one-hit KO.
Diamond/Pearl/Platinum Tutored moves
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Diamond/Pearl/Platinum TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.

Hippowdon in other Pokédexes