Essentials

Luxray

Luxray

Electric

Abilities

Rivalry

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Dream Ability

Guts

Increases Attack to 1.5× with a major status ailment.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
405
Original Sinnoh
19 Diamond, Pearl
Extended Sinnoh
19 Platinum

Names

German
Luxtra
Korean
렌트라
French
Luxray
Chinese
倫琴貓
Japanese
レントラー (rentoraa)
Official Roomaji
Rentorar

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
194 Search:
2771 EXP at level
Effort points
  • 3 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Shinx Luxio Level up, starting at level 15 Luxray Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
80
74.6 333 364
Attack
120
91.2 308 339
Defense
79
64.8 226 257
Special Attack
95
79.9 258 289
Special Defense
79
65.9 226 257
Speed
70
58.0 208 239
Total
523
83.4

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★✯✯✯☆
Skill
★✯✯✯
Stamina
★✯✯✯
Jump
★★✯
Total
6/18/19

Flavor

Flavor Text

Generation 4
Diamond

It has eyes that can see through anything. It spots and captures prey hiding behind objects.

Pearl

When its eyes gleam gold, it can spot hiding prey--even those taking shelter behind a wall.

Platinum

It can see clearly through walls to track down its prey and seek its lost young.

HeartGold, SoulSilver

LUXRAY’s ability to see through objects comes in handy when it’s scouting for danger.

Generation 5
Black, White

It can see clearly through walls to track down its prey and seek its lost young.

Sprites

Luxray Luxray Luxray Luxray
Luxray Luxray Luxray Luxray

Miscellany

Species
Gleam Eyes Search:
Color
Blue Search:
Cry
Footprint
Luxray
Shape
Mensal Search:

Height

${_("Trainer dude")}

Luxray
14

4'7.1"
1.4 m

Weight

${_("Trainer dudette")}

Luxray
420

92.6 lb
42.0 kg

Locations

Moves

Electric moves get STAB, and have their type highlighted in green.

Physical moves better suit Luxray's higher Attack, and have their class highlighted in green.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Charge Electric non-damaging 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

5 5 5 5 Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

9 9 9 9 Charge Electric non-damaging 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

13 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

18 13 13 13 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

18 18 18 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

23 23 23 23 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28 28 28 28 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

42 35 35 35 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

42 42 42 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

49 49 49 49 Scary Face Normal non-damaging 10 100%

Lowers the target's Speed by two stages.

56 56 56 56 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

63 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Shinx but not Luxray
• Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

• • • • Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

• Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

• • • • Howl Normal non-damaging 40

Raises the user's Attack by one stage.

• • • • Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

• • Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

• • • • Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• Shock Wave Electric special 20 60

Never misses.

• Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

• Swift Normal special 20 60

Never misses.

• • • • Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

• • • • Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Magnet Rise Electric non-damaging 10

User is immune to Ground moves and effects for five turns.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 34 Shock Wave Electric special 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links