Essentials
Abilities
- Vital Spirit
- This Pokemon cannot become Asleep.
- Anger Point
- This Pokemon's Attack rises to its maximum when it is hit with a critical hit.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 56
- Kanto

- 56
- Johto

- 134
- Johto

- 136
Names
- Japanese

- マンキー (mankii)
- Official Roomaji

- Mankey
- Korean

- 망키
- Chinese

- 猴怪
- French

- Férosinge
- German

- Menki
Training
- Base EXP
-
74
1057 EXP at level - Effort points
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- 1 Attack
- Capture rate
- 190
- Base happiness
- 70
- Growth rate
- medium
- Wild held items
-

None 
5%
Payapa Berry
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 11.9 | 253 | 284 | ||
| Attack | 59.6 | 228 | 259 | ||
| Defense | 8.5 | 138 | 169 | ||
| Special Attack | 10.9 | 138 | 169 | ||
| Special Defense | 19.1 | 158 | 189 | ||
| Speed | 57.4 | 208 | 239 | ||
| Total | 19.5 | ||||
Flavor
Flavor Text

- It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

- It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

- It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

- It is extremely ill-tempered. Groups of them will attack any handy target for no reason.

- It’s unsafe to approach if it gets violently enraged for no reason and can’t distinguish friends from foes.
Sprites
Miscellany
- Species
- Pig Monkey
- Color
- brown
- Cry
- download mp3
- Habitat

mountain- Pawprint

- Shape
-
Sciurine
Height
1'7.7"
0.5 m
Weight
61.7 lb
28.0 kg
Locations
- Red

- Yellow

- Diamond

- Pearl

- Platinum

- Heart Gold

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
| — | — | Covet |
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40 | 40 | 100% | Takes the target's item. |
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| — | — | — | — | — | — | — | Scratch |
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35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| — | — | Low Kick |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| — | — | — | — | — | — | — | Leer |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 9 | 9 | 9 | 6 | Low Kick |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| — | — | Focus Energy |
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30 | 0 | 100% | Increases the user's chance to score a critical hit. |
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| 9 | 9 | Fury Swipes |
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15 | 18 | 80% | Hits 2-5 times in one turn. |
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| 15 | 15 | 15 | 15 | 11 | 13 | 13 | Karate Chop |
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25 | 50 | 100% | Has an increased chance for a critical hit. |
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| 17 | 17 | Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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| 21 | 21 | Screech |
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40 | 0 | 85% | Lowers the target's Defense by two levels. |
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| 25 | 25 | Assurance |
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10 | 50 | 100% | Power is doubled if the target has already received damage this turn. |
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| 21 | 21 | 21 | 21 | 16 | Fury Swipes |
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15 | 18 | 80% | Hits 2-5 times in one turn. |
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| 27 | 27 | 27 | 27 | 21 | Focus Energy |
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30 | 0 | 100% | Increases the user's chance to score a critical hit. |
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| 33 | 33 | 33 | 33 | 26 | Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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| 39 | 39 | 31 | Cross Chop |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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| 36 | 33 | 33 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 37 | 37 | Cross Chop |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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| 39 | 39 | 41 | 41 | Thrash |
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20 | 90 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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| 45 | 45 | Punishment |
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5 | 60 | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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| 49 | 49 | Close Combat |
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5 | 120 | 100% | Lowers the user's Defense and Special Defense by one level after inflicting damage. |
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| 45 | 45 | 45 | 41 | Screech |
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40 | 0 | 85% | Lowers the target's Defense by two levels. |
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| 51 | 51 | 46 | Thrash |
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20 | 90 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
| Beat Up |
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10 | 10 | 100% | Hits once for every conscious Pokémon the trainer has. |
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| Close Combat |
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5 | 120 | 100% | Lowers the user's Defense and Special Defense by one level after inflicting damage. |
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| Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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| Encore |
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5 | 0 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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| Foresight |
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40 | 0 | 100% | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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| Meditate |
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40 | 0 | 100% | Raises the user's Attack by one level. |
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| Revenge |
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10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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| Reversal |
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15 | 1 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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| Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| SmellingSalt |
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10 | 60 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||||||
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endeavor |
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5 | 1 | 100% | Lowers the target's HP to equal the user's. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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Gunk Shot |
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5 | 120 | 70% | Has a 30% chance to poison the target. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand |
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20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Low Kick |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magic Coat |
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15 | 0 | 100% | 4 | Reflects back the first effect move used on the user this turn. |
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Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome |
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10 | 0 | 100% | Randomly selects and uses any move in the game. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Outrage |
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15 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Seed Bomb |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite |
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10 | 0 | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swift |
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20 | 60 | 100% | Never misses. |
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ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Uproar |
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10 | 50 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Vacuum Wave |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
| 01 | 01 | 01 | 01 | Focus Punch |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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| 01 | DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 01 | 01 | Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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| 05 | 05 | Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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| 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 08 | 08 | 08 | 08 | Bulk Up |
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20 | 0 | 100% | Raises the user's Attack and Defense by one level. |
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| 08 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| 09 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 10 | 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 12 | 12 | 12 | 12 | Taunt |
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20 | 0 | 100% | For the next few turns, the target can only use damaging moves. |
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| 08 | 08 | Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 17 | 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 18 | 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 09 | 09 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 21 | 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 23 | 23 | 23 | 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 10 | 10 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 16 | 16 | Pay Day |
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20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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| 17 | 17 | Submission |
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25 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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| 18 | 18 | Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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| 19 | 19 | Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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| 20 | 20 | Rage |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one level. |
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| 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 26 | 26 | 26 | 26 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| 31 | 31 | 31 | 31 | Brick Break |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 31 | Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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| 31 | 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 39 | 39 | 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 40 | 40 | 40 | 40 | Aerial Ace |
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20 | 60 | 100% | Never misses. |
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| 42 | 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 34 | 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 35 | 35 | Metronome |
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10 | 0 | 100% | Randomly selects and uses any move in the game. |
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| 33 | Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 39 | 39 | 39 | Swift |
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20 | 60 | 100% | Never misses. |
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| 40 | Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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| 41 | ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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| 43 | Detect |
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5 | 0 | 100% | 3 | Prevents any moves from hitting the user this turn. |
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| 40 | 40 | Skull Bash |
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15 | 100 | 100% | Raises the user's Defense by one level. User charges for one turn before attacking. |
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| 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 48 | 48 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 45 | 45 | 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 46 | 46 | 46 | 46 | 46 | Thief |
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10 | 40 | 100% | Takes the target's item. |
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| 50 | 50 | 50 | 50 | Overheat |
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5 | 140 | 90% | Lowers the user's Special Attack by two levels after inflicting damage. |
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| 52 | 52 | Focus Blast |
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5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 56 | 56 | Fling |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 66 | 66 | Payback |
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 80 | 80 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 84 | 84 | Poison Jab |
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20 | 80 | 100% | Has a 30% chance to poison the target. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 89 | 89 | U-Turn |
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20 | 70 | 100% | User must switch out after attacking. |
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| 48 | Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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| 50 | 50 | 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H6 | H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| H8 | H8 | Rock Climb |
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20 | 90 | 85% | Has a 20% chance to confuse the target. |
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½ male, ½ female


