Essentials

Meowth

Meowth

Normal

Abilities

Pickup

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Technician

Strengthens moves of 60 base power or less to inflict 1.5× damage.

Dream Ability

Unnerve

Prevents opposing Pokémon from eating held Berries.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
52
Kanto
52 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
136 Gold, Silver, Crystal
Updated Johto
138 HeartGold, SoulSilver

Names

Chinese
喵喵
German
Mauzi
French
Miaouss
Korean
나옹
Japanese
ニャース (nyaasu)
Official Roomaji
Nyarth

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
69 Search:
985 EXP at level
Effort points
  • 1 Speed
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald nothing
FireRed, LeafGreen 5% Nugget Nugget
Generation 4 5% Quick Claw Quick Claw
Generation 5 5% Quick Claw Quick Claw

Evolution

Baby Basic Stage 1 Stage 2
Meowth Persian Level up, starting at level 28

Stats

Pctile Min IVs Max IVs
HP
40
9.9 253 284
Attack
45
14.5 158 189
Defense
35
6.8 138 169
Special Attack
40
16.7 148 179
Special Defense
40
11.4 148 179
Speed
90
77.6 248 279
Total
290
12.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯✯
Power
★☆
Skill
★✯✯✯
Stamina
★
Jump
★★✯☆
Total
7/13/15

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.

HeartGold

It is fascinated by round objects. It can’t stop playing with them until it tires and falls asleep.

SoulSilver

It loves anything that shines. It especially adores coins that it picks up and secretly hoards.

Generation 5
Black, White

It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.

Sprites

Meowth Meowth Meowth Meowth

Miscellany

Species
Scratch Cat Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Meowth
Shape
Mensal Search:

Height

${_("Trainer dude")}

Meowth
4

1'3.7"
0.4 m

Weight

${_("Trainer dudette")}

Meowth
42

9.3 lb
4.2 kg

Locations

Blue Blue
FireRed FireRed
LeafGreen LeafGreen
SoulSilver SoulSilver

Moves

Normal moves get STAB, and have their type highlighted in green.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

12 11 11 10 6 6 6 6 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

17 20 20 18 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

9 9 9 9 Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

14 14 14 14 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

24 17 17 17 17 Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

28 28 25 22 22 22 22 Faint Attack Dark physical 20 60

Never misses.

35 35 31 Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

25 25 25 25 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

33 41 41 36 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

30 30 30 30 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

44 46 46 40 33 33 33 33 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

50 43 Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

45 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

38 38 38 38 Nasty Plot Dark non-damaging 20

Raises the user's Special Attack by two stages.

41 41 41 41 Assurance Dark physical 10 50 100%

Power is doubled if the target has already received damage this turn.

46 46 46 46 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

49 49 49 49 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

54 54 54 Feint Normal physical 10 50 100% 2

Hits through Protect and Detect.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • • • Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

• • • • • • Assist Normal non-damaging 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

• • • • • • • Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

• • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

• • • • • • • Hypnosis Psychic non-damaging 20 60%

Puts the target to sleep.

• Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • • Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

• • • • Odor Sleuth Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • • • Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

• • • • Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

• Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

• • • • • • • Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

• • Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gunk Shot Poison physical 5 120 70%

Has a 30% chance to poison the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

06 06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

16 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

09 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

10 10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

12 12 12 12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

17 17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

18 18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 34 34 34 Shock Wave Electric special 20 60

Never misses.

40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

39 39 Swift Normal special 20 60

Never misses.

40 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

42 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

50 Nightmare Ghost non-damaging 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

49 49 49 49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

70 70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

77 77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

89 89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

50 90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

External Links