Essentials

Pansage

Pansage

Grass

Abilities

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Hidden Ability

Overgrow

Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
511
Original Unova
17 Black, White
Updated Unova
37 Black 2, White 2
Central Kalos
29 X, Y

Names

Italian
Pansage
Chinese
花椰猴
French
Feuillajou
Spanish
Pansage
German
Vegimak
Japanese
ヤナップ (yanappu)

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
63 Search:
Effort points
  • 1 Speed
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 50% Oran Berry Oran Berry
5% Occa Berry Occa Berry
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Pansage Simisage Use a Leaf Stone

Stats

Pctile Min IVs Max IVs
HP
50
22.9 273 304
Attack
53
23.3 174 205
Defense
48
19.8 164 195
Special Attack
53
30.9 174 205
Special Defense
48
19.7 164 195
Speed
64
47.0 196 227
Total
316
21.8

Flavor

Flavor Text

Generation 5
Black

This Pokémon dwells deep in the forest. Eating a leaf from its head whisks weariness away as if by magic.

White

It shares the leaf on its head with weary-looking Pokémon. These leaves are known to relieve stress.

Black 2, White 2

It’s good at finding berries and gathers them from all over. It’s kind enough to share them with friends.

Generation 6
X

It shares the leaf on its head with weary-looking Pokémon. These leaves are known to relieve stress.

Y

It’s good at finding berries and gathers them from all over. It’s kind enough to share them with friends.

Sprites

Pansage Pansage Pansage Pansage

Miscellany

Species
Grass Monkey Search:
Color
Green Search:
Cry
Footprint
Pansage
Shape
Sciurine Search:

Height

Trainer dude

Pansage
6

1'11.6"
0.6 m

Weight

Trainer dudette

Pansage
105

23.1 lb
10.5 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Grass moves get STAB, and have their type highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Play Nice Normal status 20

Lowers the target's Attack by one stage.

4 4 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

7 7 Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

10 10 Vine Whip Grass physical 25 45 100%

Inflicts regular damage with no additional effect.

13 13 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

16 16 Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

19 19 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

22 22 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

25 25 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

28 28 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

31 31 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

34 34 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

37 37 Recycle Normal status 10

User recovers the item it last used up.

40 40 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

43 43 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

• • Covet Normal physical 25 60 100%

Takes the target's item.

• Disarming Voice Fairy special 15 40

Never misses.

• • Grass Whistle Grass status 15 55%

Puts the target to sleep.

• • Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

• • Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

• • Magical Leaf Grass special 20 60

Never misses.

• • Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

• • Role Play Psychic status 10

Copies the target's ability.

• • Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Covet Normal physical 25 60 100%

Takes the target's item.

Black 2, White 2 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Recycle Normal status 10

User recovers the item it last used up.

Black 2, White 2 Role Play Psychic status 10

Copies the target's ability.

Black 2, White 2 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Black 2, White 2 Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links