Essentials

Simipour

Simipour

Water

Abilities

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Hidden Ability

Torrent

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
516
Original Unova
22 Black, White
Updated Unova
42 Black 2, White 2
Central Kalos
34 X, Y

Names

Japanese
ヒヤッキー (hiyakkii)
Korean
앗차키
French
Flotoutan
German
Sodachita
Spanish
Simipour
Italian
Simipour

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
174 Search:
Effort points
  • 2 Speed
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 50% Oran Berry Oran Berry
5% Rindo Berry Rindo Berry
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Panpour Simipour Use a Water Stone

Stats

Pctile Min IVs Max IVs
HP
75
65.9 323 354
Attack
98
75.5 264 295
Defense
63
41.4 194 225
Special Attack
98
79.8 264 295
Special Defense
63
43.1 194 225
Speed
101
88.4 270 301
Total
498
70.9

Flavor

Flavor Text

Generation 5
Black

The tuft on its head holds water. When the level runs low, it replenishes the tuft by siphoning up water with its tail.

White

The high-pressure water expelled from its tail is so powerful, it can destroy a concrete wall.

Black 2, White 2

It prefers places with clean water. When its tuft runs low, it replenishes it by siphoning up water with its tail.

Generation 6
X

The high-pressure water expelled from its tail is so powerful, it can destroy a concrete wall.

Y

It prefers places with clean water. When its tuft runs low, it replenishes it by siphoning up water with its tail.

Sprites

Simipour Simipour Simipour Simipour

Miscellany

Species
Geyser Search:
Color
Blue Search:
Cry
Footprint
Simipour
Shape
Sciurine Search:

Height

Trainer dude

Simipour
10

3'3.4"
1.0 m

Weight

Trainer dudette

Simipour
290

63.9 lb
29.0 kg

Locations

Moves

Water moves get STAB, and have their type highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

Scald Water special 15 80 100%

Has a 30% chance to burn the target.

Level up, learned by Panpour but not Simipour
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Play Nice Normal status 20

Lowers the target's Attack by one stage.

10 10 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

16 16 Water Sport Water status 15

Halves all Fire-type damage.

19 19 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

25 25 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

28 28 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

31 31 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

34 34 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

37 37 Recycle Normal status 10

User recovers the item it last used up.

40 40 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

43 43 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Panpour but not Simipour
• • Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

• • Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

• • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • Covet Normal physical 25 60 100%

Takes the target's item.

• Disarming Voice Fairy special 15 40

Never misses.

• • Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

• • Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

• • Mud Sport Ground status 15

Halves all Electric-type damage.

• • Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

• • Role Play Psychic status 10

Copies the target's ability.

• • Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black 2, White 2 Covet Normal physical 25 60 100%

Takes the target's item.

Black 2, White 2 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black 2, White 2 Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Recycle Normal status 10

User recovers the item it last used up.

Black 2, White 2 Role Play Psychic status 10

Copies the target's ability.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links