Essentials

Stunky

Stunky

Poison Dark

Abilities

Stench

Has a 10% chance of making target Pokémon flinch with each hit.

Aftermath

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Hidden Ability

Keen Eye

Prevents accuracy from being lowered.

Damage Taken

  • Bug 1
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost ½
  • Grass ½
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
434
Original Sinnoh
84 Diamond, Pearl
Extended Sinnoh
84 Platinum
Coastal Kalos
102 X, Y

Names

Japanese
スカンプー (sukanpuu)
Official roomaji
Skunpoo
Korean
스컹뿡
Chinese
臭鼬噗
French
Moufouette
German
Skunkapuh
Spanish
Stunky
Italian
Stunky

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
66 Search:
Effort points
  • 1 Speed
Capture rate
225 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 4 5% Pecha Berry Pecha Berry
Generation 5 5% Pecha Berry Pecha Berry
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Stunky Skuntank Level up, starting at level 34

Stats

Pctile Min IVs Max IVs
HP
63
44.9 299 330
Attack
63
34.4 194 225
Defense
47
19.0 162 193
Special Attack
41
18.5 150 181
Special Defense
41
12.7 150 181
Speed
74
60.5 216 247
Total
329
25.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆☆
Power
★✯☆☆
Skill
★✯☆
Stamina
★✯☆
Jump
★★✯
Total
6/12/18

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

It sprays a foul fluid from its rear. Its stench spreads over a mile radius, driving Pokémon away.

Generation 6
X

It sprays a foul fluid from its rear. Its stench spreads over a mile radius, driving Pokémon away.

Y

It protects itself by spraying a noxious fluid from its rear. The stench lingers for 24 hours.

Sprites

Stunky Stunky Stunky Stunky

Miscellany

Species
Skunk Search:
Color
Purple Search:
Cry
Footprint
Stunky
Shape
Mensal Search:

Height

Trainer dude

Stunky
4

1'3.7"
0.4 m

Weight

Trainer dudette

Stunky
192

42.3 lb
19.2 kg

Locations

Diamond Diamond

Pal Park

Area
Mountain
Score
80
Rate
10

Moves

Poison and Dark moves get STAB, and have their type highlighted in green.

Physical moves better suit Stunky's higher Attack, and have their class highlighted in green.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

4 4 4 4 4 Poison Gas Poison status 40 90%

Poisons the target.

7 7 7 7 7 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

11 10 10 10 10 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

15 14 14 14 14 Smokescreen Normal status 20 100%

Lowers the target's accuracy by one stage.

20 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

18 18 18 18 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

25 22 22 22 22 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

27 27 27 27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

32 32 Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

31 32 32 37 37 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

37 38 38 43 43 Memento Dark status 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

46 Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

44 44 44 49 49 Explosion Normal physical 5 250 100%

User faints.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • • • • Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

• • • • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

• • Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

• • • Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

• • Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • • • Leer Normal status 30 100%

Lowers the target's Defense by one stage.

• Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

• • • • • Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

• • • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • • • • Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

• • • • • Smog Poison special 20 30 70%

Has a 40% chance to poison the target.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Platinum HeartGold, SoulSilver Black 2, White 2 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

05 05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

38 38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

49 49 49 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

58 58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

64 64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

65 65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

78 78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H5 H5 Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links