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Wailord


Main Pokédex page | Flavor text and images

General

Wailord
water

Abilities

Oblivious
This Pokémon cannot become Attracted.
Water Veil
This Pokémon cannot become Burned.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
321
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
100
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ホエルオー
Romaji
Hoeruoo

Flavor

Height
47'6.9" or 14.5 m
Weight
877.4 lb or 398 kg
Species
Float Whale
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
12: Water 2
Steps to hatch
10,240
Compatible with
74 families; 150 total Pokémon

In the Wild

Base EXP
206 or 0xce
Capture rate
60 or 0x3c
Base happiness
70 or 0x46
Growth rate
superslow
Effort points
2 HP
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
320 Wailmer Base form 321 Wailord Raise to level 40

Stats

Stat Base Max Stat %ile
L50 L100
HP
170
277 544 99.2
Attack
90
142 279 70.8
Defense
45
97 189 18.5
Special Attack
90
142 279 75.3
Special Defense
45
97 189 17
Speed
60
112 219 42.2
Average
83.3
- - 79.5

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl The biggest of all Pokémon. It can dive to a depth of almost 10,000 feet on only one breath.

Locations

Route 223
Route 230

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 223 35 - 55 super-rod 5%
Route 230 35 - 55 super-rod 5%

Move List

See also: This list in the move search

See also: Contest list

Wailord gets the STAB from water moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
-- -- Splash normal none 40 -- 100% Does nothing.
-- -- Water Gun water special 25 40 100% Inflicts regular damage.
-- -- Growl normal none 40 -- 100% Lowers the target's Attack.
5 4 Growl normal none 40 -- 100% Lowers the target's Attack.
10 7 Water Gun water special 25 40 100% Inflicts regular damage.
14 11 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 14 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
23 17 Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
28 21 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
32 24 Mist ice none 30 -- 100% Protects the user's stats from being changed by opposing Pokemon's moves.
37 27 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
31 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
44 34 Water Spout water special 5 150 100% Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
52 37 Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
46 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
54 Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
59 62 Hydro Pump water special 5 120 80% Inflicts regular damage.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.

Wailord in other Pokédexes