Essentials

Bouffalant

Bouffalant

Normal

Abilities

Reckless

Strengthens recoil moves to 1.2× their power.

Sap Sipper

Absorbs Grass moves, raising Attack one stage.

Hidden Ability

Soundproof

Protects against sound-based moves.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
626
Original Unova
132 Black, White
Updated Unova
269 Black 2, White 2

Names

French
Frison
Italian
Bouffalant
Spanish
Bouffalant
German
Bisofank
Japanese
バッフロン (baffuron)

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
172 Search:
Effort points
  • 2 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Bouffalant

Stats

Pctile Min IVs Max IVs
HP
95
86.4 363 394
Attack
110
85.4 288 319
Defense
95
80.0 258 289
Special Attack
40
15.3 148 179
Special Defense
95
82.3 258 289
Speed
55
36.1 178 209
Total
490
66.8

Flavor

Flavor Text

Generation 5
Black

Their fluffy fur absorbs damage, even if they strike foes with a fierce headbutt.

White

They charge wildly and headbutt everything. Their headbutts have enough destructive force to derail a train.

Black 2, White 2

They are known to charge so wildly that if a train were to enter their territory, they would send it flying.

Generation 6
X

They charge wildly and headbutt everything. Their headbutts have enough destructive force to derail a train.

Sprites

Bouffalant Bouffalant Bouffalant Bouffalant

Miscellany

Species
Bash Buffalo Search:
Color
Brown Search:
Cry
Footprint
Bouffalant
Shape
Mensal Search:

Height

Trainer dude

Bouffalant
16

5'3.0"
1.6 m

Weight

Trainer dudette

Bouffalant
946

208.6 lb
94.6 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Bouffalant's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

6 6 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

11 11 Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

16 16 Horn Attack Normal physical 25 65 100%

Inflicts regular damage with no additional effect.

21 21 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

26 26 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

31 31 Head Charge Normal physical 15 120 100%

User receives 1/4 the damage it inflicts in recoil.

36 36 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

41 41 Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

46 46 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

51 50 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

56 56 Swords Dance Normal status 20

Raises the user's Attack by two stages.

61 61 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

• • Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

• • Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

• • Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

• • Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

• • Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

• • Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Black 2, White 2 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links